DevToaster
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45c84ea933
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Changed air drag units to 'interpolated ticks' per second
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2015-03-31 11:03:35 -04:00 |
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DevToaster
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c743c7fd0c
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Modified physics for more vanilla-like behavior
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2015-03-30 19:42:32 -04:00 |
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tumultenrx
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a215070cf2
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Monsters will now attack. Additional checks have been added when generating spawn.
Monsters will now attack. Additional checks have been added when generating spawn.
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2015-03-13 00:02:36 +01:00 |
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Tycho
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2a9664d6ca
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Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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2015-01-11 21:12:26 +00:00 |
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Mattes D
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44644ae025
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Fixed reported parentheses around comparisons.
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2014-12-05 12:58:47 +01:00 |
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Tiger Wang
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a26541a7c3
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En masse NULL -> nullptr replace
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2014-10-22 20:12:49 -07:00 |
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archshift
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e8143de01b
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Nullify deleted pointers.
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2014-06-19 01:49:56 -07:00 |
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Mattes D
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af4a21ea06
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Fixed deadlock when moving players to other worlds.
Fixes #1039, fixes #851
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2014-06-08 21:58:30 +02:00 |
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archshift
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b768e54ce8
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Fixed mob hitbox sizes, removed TODOs
Measured bat and blaze in vanilla, updated values.
Cavespiders are, in fact, passive in the day.
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2014-06-07 00:40:01 -07:00 |
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archshift
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9b0cb3fd97
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Fixed projectile source filenames, indentations
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2014-04-27 17:05:18 -07:00 |
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archshift
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de7eaa5735
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Moved cFireChargeEntity out of ProjectileEntity.h
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2014-04-26 17:35:31 -07:00 |
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Samuel Barney
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eb3cc729d4
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More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
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2014-03-25 11:15:05 -06:00 |
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TheJumper
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2cc597372a
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Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
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2014-02-23 19:50:51 +01:00 |
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Alexander Harkness
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675b4aa878
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Moved source to src
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2013-11-24 14:19:41 +00:00 |
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