Kirill Kirilenko
ce2d3280ca
Fixed defect #43665 in Coverity list.
2015-01-23 19:06:27 +03:00
Mattes D
c9697083e5
cNoise3DComposable: Fixed unitialized member variables.
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Fixes CID 43665.
2014-12-21 21:56:34 +01:00
Mattes D
d00ebd7ee7
Merge pull request #1555 from mc-server/c++11
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C++11
2014-12-07 15:01:36 +01:00
STRWarrior
ba99107591
Reduced river height
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Rivers would exceed the water height quite often
2014-12-07 12:03:52 +01:00
Mattes D
c014f5624c
Merged branch 'origin/master' into c++11.
2014-12-04 22:04:16 +01:00
Mattes D
f0ad6221c3
Noise3D: Fixed missing initialization.
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This should fix terrain being at Y=0 or Y=255 for the spawn chunk.
Fixes #1433 .
2014-12-01 00:09:58 +01:00
Tiger Wang
187bdab4fa
Merge remote-tracking branch 'origin-master' into c++11
2014-11-25 23:03:33 +00:00
Tiger Wang
2ae4d2a96a
Removed unnecessary #includes
2014-11-23 17:13:40 +00:00
Mattes D
9f4342434b
Noise3D generator: Enlarged averaging to avoid steep beach slopes.
2014-11-23 15:10:55 +01:00
Mattes D
1ed32b825e
BiomalNoise3D generator: finished all biomes.
2014-11-20 22:48:14 +01:00
Mattes D
76058e8183
Generators: Unified SeaLevel into a single variable.
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It is shared between shape generators and composition generators and there's no sense in having two different values for those.
2014-11-20 15:31:03 +01:00
Mattes D
288cbf12cb
Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor
2014-11-20 10:13:10 +01:00
Mattes D
fef4133f6d
cInterpolNoise: Implemented optimized 2D generating.
2014-11-19 16:58:27 +01:00
Mattes D
c048f2bd95
Added a cInterpolNoise template for faster noise generator.
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Used an instance of it in the Noise3D generator.
2014-11-18 23:21:57 +01:00
Mattes D
f9cfc36643
Added cImprovedNoise implementation.
2014-11-17 16:50:28 +01:00
Mattes D
95e59056a1
BiomalNoise3D: Added more biomes.
2014-11-16 19:03:00 +01:00
Mattes D
644240a0e5
Noise3D: Added jungles.
2014-11-14 22:17:11 +01:00
Mattes D
2789fafeb7
Noise3D: Added oceans.
2014-11-13 21:47:39 +01:00
Mattes D
5fb2526e07
Generator: Shape initial refactoring.
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The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00
Mattes D
b525eee8e0
BiomalNoise3D: Added a few biomes.
2014-11-10 22:08:29 +01:00
Mattes D
4b95f7c69a
Added BiomalNoise3D shape generator.
2014-11-10 17:00:14 +01:00
Mattes D
5993c06bd7
Noise3d Generator: Fixed unused function error.
2014-11-09 15:33:01 +01:00
Mattes D
c43391fd8c
Noise3D generator: rewritten from scratch.
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Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
2014-11-09 14:34:10 +01:00
Mattes D
449d08cb3d
Merged IniFile into main MCS sources.
2014-10-23 15:15:10 +02:00
Chris Darnell
195b646aa4
Made it compile with clang
2014-09-22 03:22:36 -04:00
madmaxoft
7bfb0b05d0
CheckBasicStyle: multi-level indent change.
2014-08-04 13:20:29 +02:00
madmaxoft
2423fbf2ef
Normalized comments.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
madmaxoft
c9163d39f7
Implemented faster upscaling using templates.
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Fixes #819 .
2014-03-21 22:53:46 +01:00
madmaxoft
cea997426b
Decoupled cChunkGenerator from cWorld and cRoot.
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Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
2014-01-10 22:22:54 +01:00
madmaxoft
8610d45ef1
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
2013-12-20 16:01:34 +01:00
Alexander Harkness
d925cf4def
Fixed the remaining derps
2013-11-27 07:40:59 +00:00
Tiger Wang
32449f1fca
Further attempts to fix compile
2013-11-25 18:29:36 +00:00
Tiger Wang
e3db69c4ae
Attempt to fix compilation
2013-11-24 18:44:22 +00:00
Alexander Harkness
c3cd436ec3
Merge remote-tracking branch 'origin/master' into foldermove2
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Conflicts:
GNUmakefile
2013-11-24 14:37:03 +00:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00