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Renamed GetAllPlayers() to GetAllPlayerUUIDs()

This commit is contained in:
Howaner 2014-09-29 14:43:16 +02:00
parent 347402d20d
commit ff3a3b801d
3 changed files with 7 additions and 7 deletions

View File

@ -204,11 +204,11 @@ static int tolua_cRankManager_GetAllPermissions(lua_State * L)
/** Binds cRankManager::GetAllPlayers */
static int tolua_cRankManager_GetAllPlayers(lua_State * L)
/** Binds cRankManager::GetAllPlayerUUIDs */
static int tolua_cRankManager_GetAllPlayerUUIDs(lua_State * L)
{
// Function signature:
// cRankManager:GetAllPlayers() -> arraytable of Player UUID's
// cRankManager:GetAllPlayerUUIDs() -> arraytable of Player UUID's
cLuaState S(L);
if (
@ -220,7 +220,7 @@ static int tolua_cRankManager_GetAllPlayers(lua_State * L)
}
// Get the player uuid's:
AStringVector Players = cRoot::Get()->GetRankManager().GetAllPlayers();
AStringVector Players = cRoot::Get()->GetRankManager().GetAllPlayerUUIDs();
// Push the results:
S.Push(Players);
@ -1055,7 +1055,7 @@ void ManualBindings::BindRankManager(lua_State * tolua_S)
tolua_function(tolua_S, "ClearPlayerRanks", tolua_cRankManager_ClearPlayerRanks);
tolua_function(tolua_S, "GetAllGroups", tolua_cRankManager_GetAllGroups);
tolua_function(tolua_S, "GetAllPermissions", tolua_cRankManager_GetAllPermissions);
tolua_function(tolua_S, "GetAllPlayers", tolua_cRankManager_GetAllPlayers);
tolua_function(tolua_S, "GetAllPlayerUUIDs", tolua_cRankManager_GetAllPlayerUUIDs);
tolua_function(tolua_S, "GetAllRanks", tolua_cRankManager_GetAllRanks);
tolua_function(tolua_S, "GetDefaultRank", tolua_cRankManager_GetDefaultRank);
tolua_function(tolua_S, "GetGroupPermissions", tolua_cRankManager_GetGroupPermissions);

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@ -663,7 +663,7 @@ AStringVector cRankManager::GetRankPermissions(const AString & a_RankName)
AStringVector cRankManager::GetAllPlayers(void)
AStringVector cRankManager::GetAllPlayerUUIDs(void)
{
ASSERT(m_IsInitialized);
cCSLock Lock(m_CS);

View File

@ -84,7 +84,7 @@ public:
AStringVector GetRankPermissions(const AString & a_RankName);
/** Returns the short uuids of all defined players. */
AStringVector GetAllPlayers(void);
AStringVector GetAllPlayerUUIDs(void);
/** Returns the names of all defined ranks. */
AStringVector GetAllRanks(void);