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Merge branch 'master' into Ranks

This commit is contained in:
Howaner 2014-09-29 14:37:01 +02:00
commit 347402d20d
39 changed files with 178 additions and 4770 deletions

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@ -1984,6 +1984,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
HOOK_PLAYER_USING_ITEM = { Notes = "Called when the player is about to right-click with a usable item in their hand." },
HOOK_POST_CRAFTING = { Notes = "Called after a valid recipe has been chosen for the current contents of the crafting grid. Plugins may modify the recipe." },
HOOK_PRE_CRAFTING = { Notes = "Called before a recipe is searched for the current contents of the crafting grid. Plugins may provide a recipe and cancel the built-in search." },
HOOK_SERVER_PING = { Notes = "Called when a client pings the server from the server list. Plugins may change the favicon, server description, players online and maximum players values." },
HOOK_SPAWNED_ENTITY = { Notes = "Called after an entity is spawned in a {{cWorld|world}}. The entity is already part of the world." },
HOOK_SPAWNED_MONSTER = { Notes = "Called after a mob is spawned in a {{cWorld|world}}. The mob is already part of the world." },
HOOK_SPAWNING_ENTITY = { Notes = "Called just before an entity is spawned in a {{cWorld|world}}." },
@ -2817,7 +2818,7 @@ end
Globals =
{
Desc = [[
These functions are available directly, without a class instance. Any plugin cal call them at any
These functions are available directly, without a class instance. Any plugin can call them at any
time.
]],
Functions =

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@ -0,0 +1,50 @@
return
{
HOOK_SERVER_PING =
{
CalledWhen = "Client pings the server from the server list.",
DefaultFnName = "OnServerPing", -- also used as pagename
Desc = [[
A plugin may implement an OnServerPing() function and register it as a Hook to process pings from
clients in the server server list. It can change the logged in players and player capacity, as well
as the server description and the favicon, that are displayed to the client in the server list.
]],
Params = {
{ Name = "ClientHandle", Type = "{{cClientHandle}}", Notes = "The client handle that pinged the server" },
{ Name = "ServerDescription", Type = "string", Notes = "The server description" },
{ Name = "OnlinePlayersCount", Type = "number", Notes = "The number of players currently on the server" },
{ Name = "MaxPlayersCount", Type = "number", Notes = "The current player cap for the server" },
{ Name = "Favicon", Type = "string", Notes = "The base64 encoded favicon to be displayed in the server list for compatible clients" },
},
Returns = [[
The plugin can return whether to continue processing of the hook with other plugins, the server description to
be displayed to the client, the currently online players, the player cap and the base64/png favicon data, in that order.
]],
CodeExamples = {
{
Title = "Change information returned to the player",
Desc = "Tells the client that the server description is 'test', there are one more players online than there actually are, and that the player cap is zero. It also changes the favicon data.",
Code = [[
function OnServerPing(ClientHandle, ServerDescription, OnlinePlayers, MaxPlayers, Favicon)
-- Change Server Description
ServerDescription = "Test"
-- Change online / max players
OnlinePlayers = OnlinePlayers + 1
MaxPlayers = 0
-- Change favicon
if (cFile:IsFile("my-favicon.png")) then
local FaviconData = cFile:ReadWholeFile("my-favicon.png")
if (FaviconData != "") then
Favicon = Base64Encode(FaviconData)
end
end
return false, ServerDescription, OnlinePlayers, MaxPlayers, Favicon
end
]],
},
},
}, -- HOOK_SERVER_PING
}

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@ -1819,8 +1819,7 @@ bool cConnection::HandleServerKick(void)
Reason.append(Split[4]);
Reason.push_back(0);
Reason.append(Split[5]);
AString ReasonBE16;
UTF8ToRawBEUTF16(Reason.data(), Reason.size(), ReasonBE16);
AString ReasonBE16 = UTF8ToRawBEUTF16(Reason.data(), Reason.size());
AString PacketStart("\xff");
PacketStart.push_back((ReasonBE16.size() / 2) / 256);
PacketStart.push_back((ReasonBE16.size() / 2) % 256);

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@ -124,7 +124,9 @@ public:
((BlockInQuestion == E_BLOCK_GLASS) ||
(BlockInQuestion == E_BLOCK_FENCE) ||
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) &&
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ||
(BlockInQuestion == E_BLOCK_STONE_SLAB) ||
(BlockInQuestion == E_BLOCK_WOODEN_SLAB)) &&
(Face == BLOCK_FACE_TOP)
)
{

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@ -627,23 +627,6 @@ bool cByteBuffer::WriteBool(bool a_Value)
bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value)
{
CHECK_THREAD;
CheckValid();
PUTBYTES(2);
AString UTF16BE;
UTF8ToRawBEUTF16(a_Value.data(), a_Value.size(), UTF16BE);
WriteBEShort((short)(UTF16BE.size() / 2));
PUTBYTES(UTF16BE.size());
WriteBuf(UTF16BE.data(), UTF16BE.size());
return true;
}
bool cByteBuffer::WriteVarInt(UInt32 a_Value)
{
CHECK_THREAD;

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@ -88,7 +88,6 @@ public:
bool WriteBEFloat (float a_Value);
bool WriteBEDouble (double a_Value);
bool WriteBool (bool a_Value);
bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE
bool WriteVarInt (UInt32 a_Value);
bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8
bool WriteLEInt (int a_Value);

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@ -92,7 +92,7 @@ cChunk::cChunk(
m_NeighborZP(a_NeighborZP),
m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
m_RedstoneSimulatorData(NULL),
m_RedstoneSimulatorData(a_World->GetRedstoneSimulator()->CreateChunkData()),
m_AlwaysTicked(0)
{
if (a_NeighborXM != NULL)

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@ -1153,7 +1153,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
if (a_OldBlock == E_BLOCK_BEDROCK)
{
Kick("You can't break a bedrock!");
return;
return;
}
if (a_OldBlock == E_BLOCK_BARRIER)
{
@ -1749,20 +1749,6 @@ void cClientHandle::HandleRespawn(void)
void cClientHandle::HandleDisconnect(const AString & a_Reason)
{
LOGD("Received d/c packet from %s with reason \"%s\"", m_Username.c_str(), a_Reason.c_str());
cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, a_Reason);
m_HasSentDC = true;
Destroy();
}
void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
{
if (a_KeepAliveID == m_PingID)

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@ -239,7 +239,6 @@ public:
void HandleAnimation (char a_Animation);
void HandleChat (const AString & a_Message);
void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem);
void HandleDisconnect (const AString & a_Reason);
void HandleEntityCrouch (int a_EntityID, bool a_IsCrouching);
void HandleEntityLeaveBed (int a_EntityID);
void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);

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@ -428,6 +428,33 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
GravelVein.NestSize = 32;
Ores.push_back(GravelVein);
// Granite vein
cStructGenOreNests::OreInfo GraniteVein;
GraniteVein.BlockType = E_BLOCK_STONE;
GraniteVein.BlockMeta = 1;
GraniteVein.MaxHeight = 127;
GraniteVein.NumNests = 20;
GraniteVein.NestSize = 32;
Ores.push_back(GraniteVein);
// Diorite vein
cStructGenOreNests::OreInfo DioriteVein;
DioriteVein.BlockType = E_BLOCK_STONE;
DioriteVein.BlockMeta = 3;
DioriteVein.MaxHeight = 127;
DioriteVein.NumNests = 20;
DioriteVein.NestSize = 32;
Ores.push_back(DioriteVein);
// Andesite vein
cStructGenOreNests::OreInfo AndesiteVein;
AndesiteVein.BlockType = E_BLOCK_STONE;
AndesiteVein.BlockMeta = 5;
AndesiteVein.MaxHeight = 127;
AndesiteVein.NumNests = 20;
AndesiteVein.NestSize = 32;
Ores.push_back(AndesiteVein);
m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE));
}
else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)

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@ -272,13 +272,14 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc)
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
cChunkDesc::BlockNibbleBytes & BlockMetas = a_ChunkDesc.GetBlockMetasUncompressed();
int seq = 1;
// Generate the ores from the ore list.
for (OreList::const_iterator itr = m_OreList.begin(); itr != m_OreList.end(); ++itr)
{
GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, seq);
GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->BlockMeta, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, BlockMetas, seq);
seq++;
}
}
@ -287,7 +288,7 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc)
void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq)
void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq)
{
// This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other.
// It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes
@ -341,6 +342,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore
if (a_BlockTypes[Index] == m_ToReplace)
{
a_BlockTypes[Index] = a_OreType;
a_BlockMetas[Index] = a_BlockMeta;
}
Num++;
} // for z

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@ -78,10 +78,20 @@ class cStructGenOreNests :
public:
struct OreInfo
{
BLOCKTYPE BlockType; // The type of the nest.
int MaxHeight; // The highest possible a nest can occur
int NumNests; // How many nests per chunk
int NestSize; // The amount of blocks a nest can have.
BLOCKTYPE BlockType; // The type of the nest.
NIBBLETYPE BlockMeta; // The block meta
int MaxHeight; // The highest possible a nest can occur
int NumNests; // How many nests per chunk
int NestSize; // The amount of blocks a nest can have.
OreInfo() :
BlockType(0),
BlockMeta(0),
MaxHeight(0),
NumNests(0),
NestSize(0)
{
}
};
typedef std::vector<OreInfo> OreList;
@ -103,7 +113,7 @@ protected:
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq);
void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq);
} ;

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@ -181,3 +181,23 @@ bool cEnderman::CheckLight()
return true;
}
void cEnderman::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
// TODO take damage in rain
// Take damage when touching water, drowning damage seems to be most appropriate
if (IsSwimming())
{
EventLosePlayer();
TakeDamage(dtDrowning, NULL, 1, 0);
// TODO teleport to a safe location
}
}

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@ -21,6 +21,7 @@ public:
virtual void CheckEventSeePlayer(void) override;
virtual void CheckEventLostPlayer(void) override;
virtual void EventLosePlayer(void) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsScreaming(void) const {return m_bIsScreaming; }
BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }

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@ -8,11 +8,6 @@ SET (SRCS
Authenticator.cpp
ChunkDataSerializer.cpp
MojangAPI.cpp
Protocol125.cpp
Protocol132.cpp
Protocol14x.cpp
Protocol15x.cpp
Protocol16x.cpp
Protocol17x.cpp
Protocol18x.cpp
ProtocolRecognizer.cpp)
@ -22,11 +17,6 @@ SET (HDRS
ChunkDataSerializer.h
MojangAPI.h
Protocol.h
Protocol125.h
Protocol132.h
Protocol14x.h
Protocol15x.h
Protocol16x.h
Protocol17x.h
Protocol18x.h
ProtocolRecognizer.h)

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@ -138,108 +138,9 @@ public:
protected:
cClientHandle * m_Client;
cCriticalSection m_CSPacket; // Each SendXYZ() function must acquire this CS in order to send the whole packet at once
/// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it
virtual void SendData(const char * a_Data, size_t a_Size) = 0;
/// Called after writing each packet, enables descendants to flush their buffers
virtual void Flush(void) {}
// Helpers for writing partial packet data, write using SendData()
void WriteByte(Byte a_Value)
{
SendData((const char *)&a_Value, 1);
}
void WriteChar(char a_Value)
{
SendData(&a_Value, 1);
}
void WriteShort(short a_Value)
{
u_short Value = htons((u_short)a_Value);
SendData((const char *)&Value, 2);
}
/*
void WriteShort(unsigned short a_Value)
{
a_Value = htons(a_Value);
SendData((const char *)&a_Value, 2);
}
*/
void WriteInt(int a_Value)
{
u_long Value = htonl((u_long)a_Value);
SendData((const char *)&Value, 4);
}
void WriteUInt(unsigned int a_Value)
{
a_Value = htonl(a_Value);
SendData((const char *)&a_Value, 4);
}
void WriteInt64 (Int64 a_Value)
{
UInt64 Value = HostToNetwork8(&a_Value);
SendData((const char *)&Value, 8);
}
void WriteFloat (float a_Value)
{
UInt32 val = HostToNetwork4(&a_Value);
SendData((const char *)&val, 4);
}
void WriteDouble(double a_Value)
{
UInt64 val = HostToNetwork8(&a_Value);
SendData((const char *)&val, 8);
}
void WriteString(const AString & a_Value)
{
AString UTF16;
UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16);
WriteShort((short)(UTF16.size() / 2));
SendData(UTF16.data(), UTF16.size());
}
void WriteBool(bool a_Value)
{
WriteByte(a_Value ? 1 : 0);
}
void WriteVectorI(const Vector3i & a_Vector)
{
WriteInt(a_Vector.x);
WriteInt(a_Vector.y);
WriteInt(a_Vector.z);
}
void WriteVarInt(UInt32 a_Value)
{
// A 32-bit integer can be encoded by at most 5 bytes:
unsigned char b[5];
size_t idx = 0;
do
{
b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00);
a_Value = a_Value >> 7;
idx++;
} while (a_Value > 0);
SendData((const char *)b, idx);
}
void WriteVarUTF8String(const AString & a_String)
{
WriteVarInt((UInt32)a_String.size());
SendData(a_String.data(), a_String.size());
}
} ;

File diff suppressed because it is too large Load Diff

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@ -1,185 +0,0 @@
// Protocol125.h
// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29)
#pragma once
#include "Protocol.h"
#include "../ByteBuffer.h"
#include "../Entities/Painting.h"
class cProtocol125 :
public cProtocol
{
typedef cProtocol super;
public:
cProtocol125(cClientHandle * a_Client);
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;
protected:
/// Results of packet-parsing:
enum eParseResult
{
PARSE_OK = 1,
PARSE_ERROR = -1,
PARSE_UNKNOWN = -2,
PARSE_INCOMPLETE = -3,
} ;
cByteBuffer m_ReceivedData; ///< Buffer for the received data
AString m_Username; ///< Stored in ParseHandshake(), compared to Login username
/** The dimension that was last sent to a player in a Respawn or Login packet.
Used to avoid Respawning into the same dimension, which confuses the client. */
eDimension m_LastSentDimension;
virtual void SendData(const char * a_Data, size_t a_Size) override;
/// Sends the Handshake packet
void SendHandshake(const AString & a_ConnectionHash);
/// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ())
virtual int ParsePacket(unsigned char a_PacketType);
// Specific packet parsers:
virtual int ParseArmAnim (void);
virtual int ParseBlockDig (void);
virtual int ParseBlockPlace (void);
virtual int ParseChat (void);
virtual int ParseCreativeInventoryAction(void);
virtual int ParseDisconnect (void);
virtual int ParseEntityAction (void);
virtual int ParseHandshake (void);
virtual int ParseKeepAlive (void);
virtual int ParseLogin (void);
virtual int ParsePing (void);
virtual int ParsePlayerAbilities (void);
virtual int ParsePlayerLook (void);
virtual int ParsePlayerMoveLook (void);
virtual int ParsePlayerOnGround (void);
virtual int ParsePlayerPosition (void);
virtual int ParsePluginMessage (void);
virtual int ParseRespawn (void);
virtual int ParseSlotSelected (void);
virtual int ParseUpdateSign (void);
virtual int ParseUseEntity (void);
virtual int ParseEnchantItem (void);
virtual int ParseWindowClick (void);
virtual int ParseWindowClose (void);
// Utility functions:
/// Writes a "pre-chunk" packet
void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad);
/// Writes a "set window items" packet with the specified params
void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items);
/// Writes one item, "slot" as the protocol wiki calls it
virtual void WriteItem(const cItem & a_Item);
/// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes
virtual int ParseItem(cItem & a_Item);
/// Writes the COMMON entity metadata
void WriteCommonMetadata(const cEntity & a_Entity);
/// Writes normal entity metadata
void WriteEntityMetadata(const cEntity & a_Entity);
/// Writes mobile entity metadata
void WriteMobMetadata(const cMonster & a_Mob);
} ;

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@ -1,880 +0,0 @@
// Protocol132.cpp
// Implements the cProtocol132 class representing the release 1.3.2 protocol (#39)
#include "Globals.h"
#include "ChunkDataSerializer.h"
#include "Protocol132.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "../ClientHandle.h"
#include "../Item.h"
#include "../Entities/Player.h"
#include "../Mobs/Monster.h"
#include "../UI/Window.h"
#include "../Entities/Pickup.h"
#include "../WorldStorage/FastNBT.h"
#include "../WorldStorage/EnchantmentSerializer.h"
#include "../StringCompression.h"
#include "PolarSSL++/Sha1Checksum.h"
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ReceivedData.Proc(Var)) \
{ \
m_ReceivedData.CheckValid(); \
return PARSE_INCOMPLETE; \
} \
m_ReceivedData.CheckValid(); \
}
const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
enum
{
PACKET_KEEP_ALIVE = 0x00,
PACKET_LOGIN = 0x01,
PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_COMPASS = 0x06,
PACKET_PLAYER_SPAWN = 0x14,
PACKET_COLLECT_PICKUP = 0x16,
PACKET_SPAWN_MOB = 0x18,
PACKET_DESTROY_ENTITIES = 0x1d,
PACKET_CHUNK_DATA = 0x33,
PACKET_BLOCK_CHANGE = 0x35,
PACKET_BLOCK_ACTION = 0x36,
PACKET_BLOCK_BREAK_ANIM = 0x37,
PACKET_SOUND_EFFECT = 0x3e,
PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
PACKET_TAB_COMPLETION = 0xcb,
PACKET_LOCALE_VIEW_DISTANCE = 0xcc,
PACKET_CLIENT_STATUSES = 0xcd,
PACKET_ENCRYPTION_KEY_RESP = 0xfc,
} ;
////////////////////////////////////////////////////////////////////////////////
// cProtocol132:
cProtocol132::cProtocol132(cClientHandle * a_Client) :
super(a_Client),
m_IsEncrypted(false)
{
}
cProtocol132::~cProtocol132()
{
if (!m_DataToSend.empty())
{
LOGD("There are " SIZE_T_FMT " unsent bytes while deleting cProtocol132", m_DataToSend.size());
}
}
void cProtocol132::DataReceived(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)
{
Byte Decrypted[512];
while (a_Size > 0)
{
size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes);
super::DataReceived((const char *)Decrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
}
}
else
{
super::DataReceived(a_Data, a_Size);
}
}
void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_ACTION);
WriteInt (a_BlockX);
WriteShort((short)a_BlockY);
WriteInt (a_BlockZ);
WriteChar (a_Byte1);
WriteChar (a_Byte2);
WriteShort(a_BlockType);
Flush();
}
void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_BREAK_ANIM);
WriteInt (a_entityID);
WriteInt (a_BlockX);
WriteInt (a_BlockY);
WriteInt (a_BlockZ);
WriteChar (stage);
Flush();
}
void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_CHANGE);
WriteInt (a_BlockX);
WriteByte ((unsigned char)a_BlockY);
WriteInt (a_BlockZ);
WriteShort(a_BlockType);
WriteByte (a_BlockMeta);
Flush();
}
void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
cCSLock Lock(m_CSPacket);
// Pre-chunk not used in 1.3.2. Finally.
// Send the chunk data:
AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ);
WriteByte(PACKET_CHUNK_DATA);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
SendData(Serialized.data(), Serialized.size());
Flush();
}
void cProtocol132::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_COLLECT_PICKUP);
WriteInt (a_Entity.GetUniqueID());
WriteInt (a_Player.GetUniqueID());
Flush();
}
void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
{
if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID())
{
// Do not send "destroy self" to the client, the client would crash (FS #254)
return;
}
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_DESTROY_ENTITIES);
WriteByte(1); // entity count
WriteInt (a_Entity.GetUniqueID());
Flush();
}
void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENTITY_EQUIPMENT);
WriteInt (a_Entity.GetUniqueID());
WriteShort(a_SlotNum);
WriteItem (a_Item);
Flush();
}
void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_LOGIN);
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString("default"); // Level type
WriteByte ((Byte)a_Player.GetGameMode());
WriteByte ((Byte)(a_World.GetDimension()));
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused, used to be world height
WriteByte (8); // Client list width or something
Flush();
m_LastSentDimension = a_World.GetDimension();
SendCompass(a_World);
}
void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
{
const cItem & HeldItem = a_Player.GetEquippedItem();
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
if (a_Player.HasCustomName())
{
WriteString(a_Player.GetCustomName());
}
else
{
WriteString(a_Player.GetName());
}
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256));
WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
// Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
WriteByte (0); // Index 0, byte (flags)
WriteByte (0); // Flags, empty
WriteByte (0x7f); // End of metadata
Flush();
}
void cProtocol132::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SOUND_EFFECT);
WriteString (a_SoundName);
WriteInt ((int)(a_X * 8.0));
WriteInt ((int)(a_Y * 8.0));
WriteInt ((int)(a_Z * 8.0));
WriteFloat (a_Volume);
WriteChar ((char)(a_Pitch * 63.0f));
Flush();
}
void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
WriteInt (a_SrcX);
WriteByte((Byte)a_SrcY);
WriteInt (a_SrcZ);
WriteInt (a_Data);
Flush();
}
void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
WriteByte ((Byte)a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
WriteByte ((Byte)((a_Mob.GetYaw() / 360.f) * 256));
WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256));
WriteShort ((short)(a_Mob.GetSpeedX() * 400));
WriteShort ((short)(a_Mob.GetSpeedY() * 400));
WriteShort ((short)(a_Mob.GetSpeedZ() * 400));
WriteCommonMetadata(a_Mob);
WriteMobMetadata(a_Mob);
WriteByte(0x7f);
Flush();
}
void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results)
{
if (a_Results.empty())
{
// No results to send
return;
}
AString Serialized(a_Results[0]);
for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr)
{
Serialized.push_back(0);
Serialized.append(*itr);
} // for itr - a_Results[]
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_TAB_COMPLETION);
WriteString(Serialized);
Flush();
}
void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
// Unloading the chunk is done by sending a "map chunk" packet
// with IncludeInitialize set to true and primary bitmap set to 0:
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_CHUNK_DATA);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
WriteBool(true); // IncludeInitialize
WriteShort(0); // Primary bitmap
WriteShort(0); // Add bitmap
WriteInt(0);
Flush();
}
void cProtocol132::SendWholeInventory(const cWindow & a_Window)
{
// 1.3.2 requires player inventory slots to be sent as SetSlot packets,
// otherwise it sometimes fails to update the window
// Send the entire window:
super::SendWholeInventory(a_Window);
// Send the player inventory and hotbar:
cPlayer * Player = m_Client->GetPlayer();
const cInventory & Inventory = Player->GetInventory();
int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots
char WindowID = a_Window.GetWindowID();
for (short i = 0; i < cInventory::invInventoryCount; i++)
{
SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i));
} // for i - Inventory[]
BaseOffset += cInventory::invInventoryCount;
for (short i = 0; i < cInventory::invHotbarCount; i++)
{
SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i));
} // for i - Hotbar[]
// Send even the item being dragged:
SendInventorySlot(-1, -1, Player->GetDraggingItem());
}
AString cProtocol132::GetAuthServerID(void)
{
// http://wiki.vg/wiki/index.php?title=Session&oldid=2615
// Server uses SHA1 to mix ServerID, Client secret and server public key together
// The mixing is done in StartEncryption, the result is in m_AuthServerID
return m_AuthServerID;
}
int cProtocol132::ParsePacket(unsigned char a_PacketType)
{
switch (a_PacketType)
{
default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
case PACKET_CLIENT_STATUSES: return ParseClientStatuses();
case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse();
case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance();
case PACKET_TAB_COMPLETION: return ParseTabCompletion();
}
}
int cProtocol132::ParseBlockPlace(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_PACKET_READ(ReadByte, Byte, PosY);
HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_PACKET_READ(ReadChar, char, BlockFace);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
HANDLE_PACKET_READ(ReadChar, char, CursorX);
HANDLE_PACKET_READ(ReadChar, char, CursorY);
HANDLE_PACKET_READ(ReadChar, char, CursorZ);
m_Client->HandleRightClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), CursorX, CursorY, CursorZ, HeldItem);
return PARSE_OK;
}
int cProtocol132::ParseHandshake(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ServerHost);
HANDLE_PACKET_READ(ReadBEInt, int, ServerPort);
m_Username = Username;
if (!m_Client->HandleHandshake( m_Username))
{
return PARSE_OK; // Player is not allowed into the server
}
// Send a 0xfd Encryption Key Request http://wiki.vg/Protocol#0xFD
SendEncryptionKeyRequest();
return PARSE_OK;
}
int cProtocol132::ParseClientStatuses(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, Status);
if ((Status & 1) == 0)
{
m_Client->HandleLogin(39, m_Username);
}
else
{
m_Client->HandleRespawn();
}
return PARSE_OK;
}
int cProtocol132::ParseEncryptionKeyResponse(void)
{
// Read the encryption key:
HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength);
if (EncKeyLength > MAX_ENC_LEN)
{
LOGD("Too long encryption key");
m_Client->Kick("Hacked client");
return PARSE_OK;
}
AString EncKey;
if (!m_ReceivedData.ReadString(EncKey, (size_t)EncKeyLength))
{
return PARSE_INCOMPLETE;
}
// Read the encryption nonce:
HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength);
AString EncNonce;
if (!m_ReceivedData.ReadString(EncNonce, (size_t)EncNonceLength))
{
return PARSE_INCOMPLETE;
}
if (EncNonceLength > MAX_ENC_LEN)
{
LOGD("Too long encryption nonce");
m_Client->Kick("Hacked client");
return PARSE_OK;
}
HandleEncryptionKeyResponse(EncKey, EncNonce);
return PARSE_OK;
}
int cProtocol132::ParseLocaleViewDistance(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
m_Client->SetLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
return PARSE_OK;
}
int cProtocol132::ParseLogin(void)
{
// Login packet not used in 1.3.2
return PARSE_ERROR;
}
int cProtocol132::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadBool, bool, Flags);
HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed);
HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed);
// TODO: m_Client->HandlePlayerAbilities(...);
return PARSE_OK;
}
int cProtocol132::ParseTabCompletion(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text);
m_Client->HandleTabCompletion(Text);
return PARSE_OK;
}
void cProtocol132::SendData(const char * a_Data, size_t a_Size)
{
m_DataToSend.append(a_Data, a_Size);
}
void cProtocol132::Flush(void)
{
ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly?
if (m_DataToSend.empty())
{
LOGD("Flushing empty");
return;
}
const char * Data = m_DataToSend.data();
size_t Size = m_DataToSend.size();
if (m_IsEncrypted)
{
Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
while (Size > 0)
{
size_t NumBytes = (Size > sizeof(Encrypted)) ? sizeof(Encrypted) : Size;
m_Encryptor.ProcessData(Encrypted, (Byte *)Data, NumBytes);
super::SendData((const char *)Encrypted, NumBytes);
Size -= NumBytes;
Data += NumBytes;
}
}
else
{
super::SendData(Data, Size);
}
m_DataToSend.clear();
}
void cProtocol132::WriteItem(const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
if (ItemType <= 0)
{
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
if (a_Item.IsEmpty())
{
WriteShort(-1);
return;
}
WriteShort(ItemType);
WriteChar (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (a_Item.m_Enchantments.IsEmpty())
{
WriteShort(-1);
return;
}
// Send the enchantments:
cFastNBTWriter Writer;
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
Writer.Finish();
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
WriteShort((short)Compressed.size());
SendData(Compressed.data(), Compressed.size());
}
int cProtocol132::ParseItem(cItem & a_Item)
{
HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
if (ItemType <= -1)
{
a_Item.Empty();
return PARSE_OK;
}
a_Item.m_ItemType = ItemType;
HANDLE_PACKET_READ(ReadChar, char, ItemCount);
HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
a_Item.m_ItemCount = ItemCount;
a_Item.m_ItemDamage = ItemDamage;
if (ItemCount <= 0)
{
a_Item.Empty();
}
HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength);
if (MetadataLength <= 0)
{
return PARSE_OK;
}
// Read the metadata
AString Metadata;
Metadata.resize((size_t)MetadataLength);
if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), (size_t)MetadataLength))
{
return PARSE_INCOMPLETE;
}
return ParseItemMetadata(a_Item, Metadata);
}
int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
// Uncompress the GZIPped data:
AString Uncompressed;
if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK)
{
AString HexDump;
CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16);
LOG("Cannot unGZIP item metadata:\n%s", HexDump.c_str());
return PARSE_ERROR;
}
// Parse into NBT:
cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
if (!NBT.IsValid())
{
AString HexDump;
CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16);
LOG("Cannot parse NBT item metadata:\n%s", HexDump.c_str());
return PARSE_ERROR;
}
// Load enchantments from the NBT:
for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
{
if (
(NBT.GetType(tag) == TAG_List) &&
(
(NBT.GetName(tag) == "ench") ||
(NBT.GetName(tag) == "StoredEnchantments")
)
)
{
EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
}
}
return PARSE_OK;
}
void cProtocol132::SendCompass(const cWorld & a_World)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_COMPASS);
WriteInt((int)(a_World.GetSpawnX()));
WriteInt((int)(a_World.GetSpawnY()));
WriteInt((int)(a_World.GetSpawnZ()));
Flush();
}
void cProtocol132::SendEncryptionKeyRequest(void)
{
cCSLock Lock(m_CSPacket);
cServer * Server = cRoot::Get()->GetServer();
WriteByte(0xfd);
WriteString(Server->GetServerID());
const AString & PublicKeyDER = Server->GetPublicKeyDER();
WriteShort((short)(PublicKeyDER.size()));
SendData(PublicKeyDER.data(), PublicKeyDER.size());
WriteShort(4);
WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
Flush();
}
void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce)
{
// Decrypt EncNonce using privkey
cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
int res = rsaDecryptor.Decrypt((const Byte *)a_EncNonce.data(), a_EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce));
if (res != 4)
{
LOGD("Bad nonce length");
m_Client->Kick("Hacked client");
return;
}
if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this)
{
LOGD("Bad nonce value");
m_Client->Kick("Hacked client");
return;
}
// Decrypt the symmetric encryption key using privkey:
Byte DecryptedKey[MAX_ENC_LEN];
res = rsaDecryptor.Decrypt((const Byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
if (res != 16)
{
LOGD("Bad key length");
m_Client->Kick("Hacked client");
return;
}
{
// Send encryption key response:
cCSLock Lock(m_CSPacket);
WriteByte(0xfc);
WriteShort(0);
WriteShort(0);
Flush();
}
#ifdef _DEBUG
AString DecryptedKeyHex;
CreateHexDump(DecryptedKeyHex, DecryptedKey, res, 16);
LOGD("Received encryption key, %d bytes:\n%s", res, DecryptedKeyHex.c_str());
#endif
StartEncryption(DecryptedKey);
return;
}
void cProtocol132::StartEncryption(const Byte * a_Key)
{
m_Encryptor.Init(a_Key, a_Key);
m_Decryptor.Init(a_Key, a_Key);
m_IsEncrypted = true;
// Prepare the m_AuthServerID:
cSha1Checksum Checksum;
cServer * Server = cRoot::Get()->GetServer();
AString ServerID = Server->GetServerID();
Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
Checksum.Update(a_Key, 16);
Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size());
Byte Digest[20];
Checksum.Finalize(Digest);
cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
}

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@ -1,115 +0,0 @@
// Protocol132.h
// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39)
#pragma once
#include "Protocol125.h"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4127)
#pragma warning(disable:4189)
#pragma warning(disable:4231)
#pragma warning(disable:4244)
#pragma warning(disable:4702)
#endif
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#include "PolarSSL++/AesCfb128Decryptor.h"
#include "PolarSSL++/AesCfb128Encryptor.h"
class cProtocol132 :
public cProtocol125
{
typedef cProtocol125 super;
public:
cProtocol132(cClientHandle * a_Client);
virtual ~cProtocol132();
/// Called when client sends some data:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
// Sending commands (alphabetically sorted):
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual AString GetAuthServerID(void) override;
/// Handling of the additional packets:
virtual int ParsePacket(unsigned char a_PacketType) override;
// Modified packets:
virtual int ParseBlockPlace (void) override;
virtual int ParseHandshake (void) override;
virtual int ParseLogin (void) override;
virtual int ParsePlayerAbilities(void) override;
// New packets:
virtual int ParseClientStatuses (void);
virtual int ParseEncryptionKeyResponse(void);
virtual int ParseLocaleViewDistance (void);
virtual int ParseTabCompletion (void);
protected:
bool m_IsEncrypted;
cAesCfb128Decryptor m_Decryptor;
cAesCfb128Encryptor m_Encryptor;
AString m_DataToSend;
/// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID()
AString m_AuthServerID;
virtual void SendData(const char * a_Data, size_t a_Size) override;
// DEBUG:
virtual void Flush(void) override;
// Items in slots are sent differently
virtual void WriteItem(const cItem & a_Item) override;
virtual int ParseItem(cItem & a_Item) override;
/// Parses the metadata that may come with the item.
int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
virtual void SendCompass(const cWorld & a_World);
virtual void SendEncryptionKeyRequest(void);
/// Decrypts the key and nonce, checks nonce, starts the symmetric encryption
void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce);
/// Starts the symmetric encryption with the specified key; also sets m_AuthServerID
void StartEncryption(const Byte * a_Key);
} ;

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// Protocol14x.cpp
/*
Implements the 1.4.x protocol classes representing these protocols:
- cProtocol142:
- release 1.4.2 protocol (#47)
- release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA)
- release 1.4.5 protocol (same as 1.4.4)
- cProtocol146:
- release 1.4.6 protocol (#51)
*/
#include "Globals.h"
#include "Protocol14x.h"
#include "../Root.h"
#include "../Server.h"
#include "../ClientHandle.h"
#include "../Item.h"
#include "ChunkDataSerializer.h"
#include "../Entities/Player.h"
#include "../Mobs/Monster.h"
#include "../UI/Window.h"
#include "../Entities/Pickup.h"
#include "../Entities/FallingBlock.h"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4127)
#pragma warning(disable:4244)
#pragma warning(disable:4231)
#pragma warning(disable:4189)
#pragma warning(disable:4702)
#endif
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ReceivedData.Proc(Var)) \
{ \
m_ReceivedData.CheckValid(); \
return PARSE_INCOMPLETE; \
} \
m_ReceivedData.CheckValid(); \
}
enum
{
PACKET_UPDATE_TIME = 0x04,
PACKET_PICKUP_SPAWN = 0x15,
PACKET_SPAWN_OBJECT = 0x17,
PACKET_ENTITY_METADATA = 0x28,
PACKET_SOUND_PARTICLE_EFFECT = 0x3d
} ;
////////////////////////////////////////////////////////////////////////////////
// cProtocol142:
cProtocol142::cProtocol142(cClientHandle * a_Client) :
super(a_Client)
{
}
int cProtocol142::ParseLocaleViewDistance(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
m_Client->SetLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
return PARSE_OK;
}
void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
WriteItem (a_Pickup.GetItem());
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
WriteChar((char)(a_Pickup.GetSpeedX() * 8));
WriteChar((char)(a_Pickup.GetSpeedY() * 8));
WriteChar((char)(a_Pickup.GetSpeedZ() * 8));
Flush();
}
void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
WriteInt (a_SrcX);
WriteByte((Byte)a_SrcY);
WriteInt (a_SrcZ);
WriteInt (a_Data);
WriteBool(0);
Flush();
}
void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
WriteInt64(a_WorldAge);
WriteInt64(a_TimeOfDay);
Flush();
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol146:
cProtocol146::cProtocol146(cClientHandle * a_Client) :
super(a_Client)
{
}
void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(!a_Pickup.GetItem().IsEmpty());
cCSLock Lock(m_CSPacket);
// Send a SPAWN_OBJECT packet for the base entity:
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Pickup.GetUniqueID());
WriteByte(0x02);
WriteInt ((int)(a_Pickup.GetPosX() * 32));
WriteInt ((int)(a_Pickup.GetPosY() * 32));
WriteInt ((int)(a_Pickup.GetPosZ() * 32));
WriteInt (1);
WriteShort((short)(a_Pickup.GetSpeedX() * 32));
WriteShort((short)(a_Pickup.GetSpeedY() * 32));
WriteShort((short)(a_Pickup.GetSpeedZ() * 32));
WriteByte(0);
WriteByte(0);
// Send a ENTITY_METADATA packet with the slot info:
WriteByte(PACKET_ENTITY_METADATA);
WriteInt(a_Pickup.GetUniqueID());
WriteByte(0xaa); // a slot value at index 10
WriteItem(a_Pickup.GetItem());
WriteByte(0x7f); // End of metadata
Flush();
}
void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
// Send a spawn object / vehicle packet
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_FallingBlock.GetUniqueID());
WriteByte(70);
WriteInt ((int)(a_FallingBlock.GetPosX() * 32));
WriteInt ((int)(a_FallingBlock.GetPosY() * 32));
WriteInt ((int)(a_FallingBlock.GetPosZ() * 32));
WriteByte (0); // Pitch
WriteByte (0); // Yaw
WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype
WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
Flush();
}
void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Entity.GetUniqueID());
WriteChar(a_ObjectType);
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
WriteByte(a_Pitch);
WriteByte(a_Yaw);
WriteInt (a_ObjectData);
if (a_ObjectData != 0)
{
WriteShort((short)(a_Entity.GetSpeedX() * 400));
WriteShort((short)(a_Entity.GetSpeedY() * 400));
WriteShort((short)(a_Entity.GetSpeedZ() * 400));
}
Flush();
}
void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_OBJECT);
WriteInt (a_Vehicle.GetUniqueID());
WriteChar (a_VehicleType);
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
WriteByte ((Byte)((a_Vehicle.GetYaw() / 360.f) * 256));
WriteInt (a_VehicleSubType);
if (a_VehicleSubType != 0)
{
WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
}
Flush();
}

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// Protocol14x.h
/*
Interfaces to the 1.4.x protocol classes representing these protocols:
- cProtocol142:
- release 1.4.2 protocol (#47)
- release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA)
- release 1.4.5 protocol (same as 1.4.4)
- cProtocol146:
- release 1.4.6 protocol (#51)
*/
#pragma once
#include "Protocol132.h"
class cProtocol142 :
public cProtocol132
{
typedef cProtocol132 super;
public:
cProtocol142(cClientHandle * a_Client);
// Sending commands (alphabetically sorted):
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
// Specific packet parsers:
virtual int ParseLocaleViewDistance(void) override;
} ;
class cProtocol146 :
public cProtocol142
{
typedef cProtocol142 super;
public:
cProtocol146(cClientHandle * a_Client);
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
} ;

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// Protocol15x.cpp
/*
Implements the 1.5.x protocol classes:
- cProtocol150
- release 1.5 protocol (#60)
- release 1.5.2 protocol (#61, no relevant changes found)
*/
#include "Globals.h"
#include "Protocol15x.h"
#include "../ClientHandle.h"
#include "../Item.h"
#include "../UI/Window.h"
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ReceivedData.Proc(Var)) \
{ \
m_ReceivedData.CheckValid(); \
return PARSE_INCOMPLETE; \
} \
m_ReceivedData.CheckValid(); \
}
enum
{
PACKET_WINDOW_OPEN = 0x64,
PACKET_PARTICLE_EFFECT = 0x3F,
PACKET_SCOREBOARD_OBJECTIVE = 0xCE,
PACKET_SCORE_UPDATE = 0xCF,
PACKET_DISPLAY_OBJECTIVE = 0xD0
} ;
////////////////////////////////////////////////////////////////////////////////
// cProtocol150:
cProtocol150::cProtocol150(cClientHandle * a_Client) :
super(a_Client)
{
}
void cProtocol150::SendWindowOpen(const cWindow & a_Window)
{
if (a_Window.GetWindowType() < 0)
{
// Do not send for inventory windows
return;
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
WriteByte (a_Window.GetWindowID());
WriteByte (a_Window.GetWindowType());
WriteString(a_Window.GetWindowTitle());
WriteByte (a_Window.GetNumNonInventorySlots());
WriteByte (1); // Use title
Flush();
}
void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_PARTICLE_EFFECT);
WriteString(a_ParticleName);
WriteFloat(a_SrcX);
WriteFloat(a_SrcY);
WriteFloat(a_SrcZ);
WriteFloat(a_OffsetX);
WriteFloat(a_OffsetY);
WriteFloat(a_OffsetZ);
WriteFloat(a_ParticleData);
WriteInt(a_ParticleAmount);
Flush();
}
void cProtocol150::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SCOREBOARD_OBJECTIVE);
WriteString(a_Name);
WriteString(a_DisplayName);
WriteByte(a_Mode);
Flush();
}
void cProtocol150::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SCORE_UPDATE);
WriteString(a_Player);
WriteByte(a_Mode);
if (a_Mode != 1)
{
WriteString(a_Objective);
WriteInt((int) a_Score);
}
Flush();
}
void cProtocol150::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_DISPLAY_OBJECTIVE);
WriteByte((int) a_Display);
WriteString(a_Objective);
Flush();
}
int cProtocol150::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
HANDLE_PACKET_READ(ReadByte, Byte, Button);
HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
HANDLE_PACKET_READ(ReadByte, Byte, Mode);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
// Convert Button, Mode, SlotNum and HeldItem into eClickAction:
eClickAction Action = caUnknown;
switch ((Mode << 8) | Button)
{
case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break;
case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break;
case 0x0100: Action = caShiftLeftClick; break;
case 0x0101: Action = caShiftRightClick; break;
case 0x0200: Action = caNumber1; break;
case 0x0201: Action = caNumber2; break;
case 0x0202: Action = caNumber3; break;
case 0x0203: Action = caNumber4; break;
case 0x0204: Action = caNumber5; break;
case 0x0205: Action = caNumber6; break;
case 0x0206: Action = caNumber7; break;
case 0x0207: Action = caNumber8; break;
case 0x0208: Action = caNumber9; break;
case 0x0300: Action = caMiddleClick; break;
case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break;
case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break;
case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break;
case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break;
case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break;
case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break;
case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break;
case 0x0600: Action = caDblClick; break;
}
if (Action == caUnknown)
{
LOGWARNING("Received an unknown click action combination: Mode = %d, Button = %d, Slot = %d, HeldItem = %s. Ignoring packet.",
Mode, Button, SlotNum, ItemToFullString(HeldItem).c_str()
);
ASSERT(!"Unknown click action");
return PARSE_OK;
}
m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem);
return PARSE_OK;
}

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// Protocol15x.h
/*
Declares the 1.5.x protocol classes:
- cProtocol150
- release 1.5 and 1.5.1 protocol (#60)
- release 1.5.2 protocol (#61; no relevant changes found)
*/
#pragma once
#include "Protocol14x.h"
class cProtocol150 :
public cProtocol146
{
typedef cProtocol146 super;
public:
cProtocol150(cClientHandle * a_Client);
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual int ParseWindowClick(void);
} ;

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// Protocol16x.cpp
/*
Implements the 1.6.x protocol classes:
- cProtocol161
- release 1.6.1 protocol (#73)
- cProtocol162
- release 1.6.2 protocol (#74)
- release 1.6.3 protocol (#77) - no relevant changes
- release 1.6.4 protocol (#78) - no relevant changes
(others may be added later in the future for the 1.6 release series)
*/
#include "Globals.h"
#include "Protocol16x.h"
#include "../ClientHandle.h"
#include "../Entities/Entity.h"
#include "../Entities/Player.h"
#include "../UI/Window.h"
#include "../CompositeChat.h"
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ReceivedData.Proc(Var)) \
{ \
m_ReceivedData.CheckValid(); \
return PARSE_INCOMPLETE; \
} \
m_ReceivedData.CheckValid(); \
}
enum
{
PACKET_CHAT = 0x03,
PACKET_UPDATE_HEALTH = 0x08,
PACKET_STEER_VEHICLE = 0x1b,
PACKET_ATTACH_ENTITY = 0x27,
PACKET_ENTITY_PROPERTIES = 0x2c,
PACKET_WINDOW_OPEN = 0x64,
PACKET_TILE_EDITOR_OPEN = 0x85,
PACKET_PLAYER_ABILITIES = 0xca,
} ;
////////////////////////////////////////////////////////////////////////////////
// cProtocol161:
cProtocol161::cProtocol161(cClientHandle * a_Client) :
super(a_Client)
{
}
void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ATTACH_ENTITY);
WriteInt(a_Entity.GetUniqueID());
WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
WriteBool(false); // TODO: "Should use leash?" -> no
Flush();
}
void cProtocol161::SendChat(const AString & a_Message)
{
super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
}
void cProtocol161::SendChat(const cCompositeChat & a_Message)
{
// This protocol version doesn't support composite messages to the full
// Just extract each part's text and use it:
super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message.ExtractText()).c_str()));
}
void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_TILE_EDITOR_OPEN);
WriteByte(0);
WriteInt(a_BlockX);
WriteInt(a_BlockY);
WriteInt(a_BlockZ);
Flush();
}
void cProtocol161::SendGameMode(eGameMode a_GameMode)
{
super::SendGameMode(a_GameMode);
SendPlayerMaxSpeed();
}
void cProtocol161::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
cPlayer * Player = m_Client->GetPlayer();
WriteFloat((float)Player->GetHealth());
WriteShort((short)Player->GetFoodLevel());
WriteFloat((float)Player->GetFoodSaturationLevel());
Flush();
}
void cProtocol161::SendPlayerMaxSpeed(void)
{
cCSLock Lock(m_CSPacket);
cPlayer * Player = m_Client->GetPlayer();
WriteByte(PACKET_ENTITY_PROPERTIES);
WriteInt(Player->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
WriteDouble(0.1 * Player->GetMaxSpeed());
Flush();
}
void cProtocol161::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
super::SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
SendPlayerMaxSpeed();
}
void cProtocol161::SendWindowOpen(const cWindow & a_Window)
{
if (a_Window.GetWindowType() < 0)
{
// Do not send for inventory windows
return;
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
WriteChar (a_Window.GetWindowID());
WriteByte ((Byte)a_Window.GetWindowType());
WriteString(a_Window.GetWindowTitle());
WriteByte ((Byte)a_Window.GetNumNonInventorySlots());
WriteByte (1); // Use title
if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
{
WriteInt(0); // TODO: The animal's EntityID
}
Flush();
}
int cProtocol161::ParseEntityAction(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadChar, char, ActionID);
HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
switch (ActionID)
{
case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch
case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch
case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed
case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting
case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting
}
return PARSE_OK;
}
int cProtocol161::ParseLogin(void)
{
// The login packet is sent by Forge clients only
// Only parse the packet, do no extra processing
// Note that the types and the names have been only guessed and are not verified at all!
HANDLE_PACKET_READ(ReadBEInt, int, Int1);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, String1);
HANDLE_PACKET_READ(ReadChar, char, Char1);
HANDLE_PACKET_READ(ReadChar, char, Char2);
HANDLE_PACKET_READ(ReadChar, char, Char3);
HANDLE_PACKET_READ(ReadByte, Byte, Byte1);
HANDLE_PACKET_READ(ReadByte, Byte, Byte2);
return PARSE_OK;
}
int cProtocol161::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, Flags);
HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
// TODO: m_Client->HandlePlayerAbilities(...);
return PARSE_OK;
}
int cProtocol161::ParseSteerVehicle(void)
{
HANDLE_PACKET_READ(ReadBEFloat, float, Sideways);
HANDLE_PACKET_READ(ReadBEFloat, float, Forward);
HANDLE_PACKET_READ(ReadBool, bool, Jump);
HANDLE_PACKET_READ(ReadBool, bool, Unmount);
if (Unmount)
{
m_Client->HandleUnmount();
}
else
{
m_Client->HandleSteerVehicle(Forward, Sideways);
}
return PARSE_OK;
}
int cProtocol161::ParsePacket(unsigned char a_PacketType)
{
switch (a_PacketType)
{
case PACKET_STEER_VEHICLE: return ParseSteerVehicle();
default: return super::ParsePacket(a_PacketType);
}
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol162:
cProtocol162::cProtocol162(cClientHandle * a_Client) :
super(a_Client)
{
}
void cProtocol162::SendPlayerMaxSpeed(void)
{
cCSLock Lock(m_CSPacket);
cPlayer * Player = m_Client->GetPlayer();
WriteByte(PACKET_ENTITY_PROPERTIES);
WriteInt(Player->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
WriteDouble(0.1 * Player->GetMaxSpeed());
WriteShort(0);
Flush();
}

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// Protocol16x.h
/*
Declares the 1.6.x protocol classes:
- cProtocol161
- release 1.6.1 protocol (#73)
- cProtocol162
- release 1.6.2 protocol (#74)
- release 1.6.3 protocol (#77) - no relevant changes
- release 1.6.4 protocol (#78) - no relevant changes
(others may be added later in the future for the 1.6 release series)
*/
#pragma once
#include "Protocol15x.h"
class cProtocol161 :
public cProtocol150
{
typedef cProtocol150 super;
public:
cProtocol161(cClientHandle * a_Client);
protected:
// cProtocol150 overrides:
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendPlayerMaxSpeed(void) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual int ParseEntityAction (void) override;
virtual int ParseLogin (void) override;
virtual int ParsePlayerAbilities(void) override;
// New packets:
virtual int ParseSteerVehicle(void);
// Enable new packets' handling
virtual int ParsePacket(unsigned char a_PacketType) override;
} ;
class cProtocol162 :
public cProtocol161
{
typedef cProtocol161 super;
public:
cProtocol162(cClientHandle * a_Client);
protected:
// cProtocol161 overrides:
virtual void SendPlayerMaxSpeed(void) override;
} ;

View File

@ -2217,20 +2217,6 @@ void cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
void cProtocol172::WritePacket(cByteBuffer & a_Packet)
{
cCSLock Lock(m_CSPacket);
AString Pkt;
a_Packet.ReadAll(Pkt);
WriteVarInt((UInt32)Pkt.size());
SendData(Pkt.data(), Pkt.size());
Flush();
}
void cProtocol172::SendData(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)

View File

@ -296,9 +296,6 @@ protected:
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
/** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */
void WritePacket(cByteBuffer & a_Packet);
/** Sends the data to the client, encrypting them if needed. */
virtual void SendData(const char * a_Data, size_t a_Size) override;

View File

@ -989,6 +989,10 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString &
cPacketizer Pkt(*this, 0x3f);
Pkt.WriteString(a_Channel);
if (a_Channel.substr(0, 3) == "MC|")
{
Pkt.WriteVarInt((UInt32)a_Message.size());
}
Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@ -1713,6 +1717,11 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
{
UInt32 NumBytesRead = m_ReceivedData.GetReadableSpace();
m_ReceivedData.ReadVarInt(CompressedSize);
if (CompressedSize > PacketLen)
{
m_Client->Kick("Bad compression");
return;
}
if (CompressedSize > 0)
{
// Decompress the data:
@ -2316,10 +2325,17 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
AString Data;
if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1))
if (Channel.substr(0, 3) == "MC|")
{
return;
// Vanilla sends the payload length within the payload itself, so skip it:
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, DataLen);
if (DataLen != a_ByteBuffer.GetReadableSpace() - 1)
{
ASSERT(!"Bad plugin message payload length");
return;
}
}
a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1); // Always succeeds
m_Client->HandlePluginMessage(Channel, Data);
}
@ -2508,20 +2524,6 @@ void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
void cProtocol180::WritePacket(cByteBuffer & a_Packet)
{
cCSLock Lock(m_CSPacket);
AString Pkt;
a_Packet.ReadAll(Pkt);
WriteVarInt((UInt32)Pkt.size());
SendData(Pkt.data(), Pkt.size());
Flush();
}
void cProtocol180::SendData(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)

View File

@ -313,9 +313,6 @@ protected:
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
/** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */
void WritePacket(cByteBuffer & a_Packet);
/** Sends the data to the client, encrypting them if needed. */
virtual void SendData(const char * a_Data, size_t a_Size) override;

View File

@ -7,11 +7,6 @@
#include "Globals.h"
#include "ProtocolRecognizer.h"
#include "Protocol125.h"
#include "Protocol132.h"
#include "Protocol14x.h"
#include "Protocol15x.h"
#include "Protocol16x.h"
#include "Protocol17x.h"
#include "Protocol18x.h"
#include "../ClientHandle.h"
@ -50,17 +45,6 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
{
switch (a_ProtocolVersion)
{
case PROTO_VERSION_1_2_5: return "1.2.5";
case PROTO_VERSION_1_3_2: return "1.3.2";
// case PROTO_VERSION_1_4_2: return "1.4.2";
case PROTO_VERSION_1_4_4: return "1.4.4";
case PROTO_VERSION_1_4_6: return "1.4.6";
case PROTO_VERSION_1_5_0: return "1.5";
case PROTO_VERSION_1_5_2: return "1.5.2";
case PROTO_VERSION_1_6_1: return "1.6.1";
case PROTO_VERSION_1_6_2: return "1.6.2";
case PROTO_VERSION_1_6_3: return "1.6.3";
case PROTO_VERSION_1_6_4: return "1.6.4";
case PROTO_VERSION_1_7_2: return "1.7.2";
case PROTO_VERSION_1_7_6: return "1.7.6";
case PROTO_VERSION_1_8_0: return "1.8";
@ -213,8 +197,13 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
else
{
// This is used when the client sends a server-ping, respond with the default packet:
WriteByte (0xff); // PACKET_DISCONNECT
WriteString(a_Reason);
static const int Packet = 0xff; // PACKET_DISCONNECT
SendData((const char *)&Packet, 1); // WriteByte()
AString UTF16 = UTF8ToRawBEUTF16(a_Reason.c_str(), a_Reason.length());
static const short Size = htons((short)(UTF16.size() / 2));
SendData((const char *)&Size, 2); // WriteShort()
SendData(UTF16.data(), UTF16.size()); // WriteString()
}
}
@ -873,51 +862,8 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
{
// NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and
// MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro
// The first packet should be a Handshake, 0x02:
unsigned char PacketType;
if (!m_Buffer.ReadByte(PacketType))
{
return false;
}
switch (PacketType)
{
case 0x02: return TryRecognizeLengthlessProtocol(); // Handshake, continue recognizing
case 0xfe:
{
// This may be either a packet length or the length-less Ping packet
Byte NextByte;
if (!m_Buffer.ReadByte(NextByte))
{
// Not enough data for either protocol
// This could actually happen with the 1.2 / 1.3 client, but their support is fading out anyway
return false;
}
if (NextByte != 0x01)
{
// This is definitely NOT a length-less Ping packet, handle as lengthed protocol:
break;
}
if (!m_Buffer.ReadByte(NextByte))
{
// There is no more data. Although this *could* mean TCP fragmentation, it is highly unlikely
// and rather this is a 1.4 client sending a regular Ping packet (without the following Plugin message)
SendLengthlessServerPing();
return false;
}
if (NextByte == 0xfa)
{
// Definitely a length-less Ping followed by a Plugin message
SendLengthlessServerPing();
return false;
}
// Definitely a lengthed Initial handshake, handle below:
break;
}
} // switch (PacketType)
// This must be a lengthed protocol, try if it has the entire initial handshake packet:
m_Buffer.ResetRead();
// Lengthed protocol, try if it has the entire initial handshake packet:
UInt32 PacketLen;
UInt32 ReadSoFar = (UInt32)m_Buffer.GetReadableSpace();
if (!m_Buffer.ReadVarInt(PacketLen))
@ -938,61 +884,6 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void)
{
// The comm started with 0x02, which is a Handshake packet in the length-less protocol family
// 1.3.2 starts with 0x02 0x39 <name-length-short>
// 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :)
char ch;
if (!m_Buffer.ReadChar(ch))
{
return false;
}
switch (ch)
{
case PROTO_VERSION_1_3_2:
{
m_Protocol = new cProtocol132(m_Client);
return true;
}
case PROTO_VERSION_1_4_2:
case PROTO_VERSION_1_4_4:
{
m_Protocol = new cProtocol142(m_Client);
return true;
}
case PROTO_VERSION_1_4_6:
{
m_Protocol = new cProtocol146(m_Client);
return true;
}
case PROTO_VERSION_1_5_0:
case PROTO_VERSION_1_5_2:
{
m_Protocol = new cProtocol150(m_Client);
return true;
}
case PROTO_VERSION_1_6_1:
{
m_Protocol = new cProtocol161(m_Client);
return true;
}
case PROTO_VERSION_1_6_2:
case PROTO_VERSION_1_6_3:
case PROTO_VERSION_1_6_4:
{
m_Protocol = new cProtocol162(m_Client);
return true;
}
}
m_Protocol = new cProtocol125(m_Client);
return true;
}
bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining)
{
UInt32 PacketType;
@ -1090,80 +981,3 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
void cProtocolRecognizer::SendLengthlessServerPing(void)
{
AString Reply;
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
switch (cRoot::Get()->GetPrimaryServerVersion())
{
case PROTO_VERSION_1_2_5:
case PROTO_VERSION_1_3_2:
{
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
Printf(Reply, "%s%s%i%s%i",
ServerDescription.c_str(),
cChatColor::Delimiter,
NumPlayers,
cChatColor::Delimiter,
MaxPlayers
);
break;
}
case PROTO_VERSION_1_4_2:
case PROTO_VERSION_1_4_4:
case PROTO_VERSION_1_4_6:
case PROTO_VERSION_1_5_0:
case PROTO_VERSION_1_5_2:
case PROTO_VERSION_1_6_1:
case PROTO_VERSION_1_6_2:
case PROTO_VERSION_1_6_3:
case PROTO_VERSION_1_6_4:
{
// The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff.
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29
// _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit.
// Who cares? We're disconnecting anyway.
m_Buffer.ResetRead();
if (m_Buffer.CanReadBytes(2))
{
Byte val;
m_Buffer.ReadByte(val); // Packet type - Serverlist ping
m_Buffer.ReadByte(val); // 0x01 magic value
ASSERT(val == 0x01);
}
AString ProtocolVersionNum;
Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion());
AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->GetPrimaryServerVersion()));
// Cannot use Printf() because of in-string NUL bytes.
Reply = cChatColor::Delimiter;
Reply.append("1");
Reply.push_back(0);
Reply.append(ProtocolVersionNum);
Reply.push_back(0);
Reply.append(ProtocolVersionTxt);
Reply.push_back(0);
Reply.append(ServerDescription);
Reply.push_back(0);
Reply.append(Printf("%d", NumPlayers));
Reply.push_back(0);
Reply.append(Printf("%d", MaxPlayers));
break;
}
} // switch (m_PrimaryServerVersion)
m_Client->Kick(Reply);
}

View File

@ -18,8 +18,8 @@
// Adjust these if a new protocol is added or an old one is removed:
#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8"
#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5"
#define MCS_CLIENT_VERSIONS "1.7.x, 1.8"
#define MCS_PROTOCOL_VERSIONS "4, 5, 47"
@ -33,22 +33,6 @@ class cProtocolRecognizer :
public:
enum
{
PROTO_VERSION_1_2_5 = 29,
PROTO_VERSION_1_3_2 = 39,
PROTO_VERSION_1_4_2 = 47,
PROTO_VERSION_1_4_4 = 49,
PROTO_VERSION_1_4_6 = 51,
PROTO_VERSION_1_5_0 = 60,
PROTO_VERSION_1_5_2 = 61,
PROTO_VERSION_1_6_1 = 73,
PROTO_VERSION_1_6_2 = 74,
PROTO_VERSION_1_6_3 = 77,
PROTO_VERSION_1_6_4 = 78,
PROTO_VERSION_NEXT,
PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion
// These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
PROTO_VERSION_1_7_2 = 4,
PROTO_VERSION_1_7_6 = 5,
PROTO_VERSION_1_8_0 = 47,
@ -150,23 +134,11 @@ protected:
/// Tries to recognize protocol based on m_Buffer contents; returns true if recognized
bool TryRecognizeProtocol(void);
/** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized.
Handles protocols before release 1.7, that didn't include packet lengths, and started with a 0x02 handshake packet
Note that length-less server ping is handled directly in TryRecognizeProtocol(), this function is called only
when the 0x02 Handshake packet has been received
*/
bool TryRecognizeLengthlessProtocol(void);
/** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized.
The packet length and type have already been read, type is 0
The number of bytes remaining in the packet is passed as a_PacketLengthRemaining
**/
bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining);
/** Called when the recognizer gets a length-less protocol's server ping packet
Responds with server stats and destroys the client.
*/
void SendLengthlessServerPing(void);
} ;

View File

@ -42,7 +42,6 @@ cRoot* cRoot::s_Root = NULL;
cRoot::cRoot(void) :
m_PrimaryServerVersion(cProtocolRecognizer::PROTO_VERSION_LATEST),
m_pDefaultWorld(NULL),
m_InputThread(NULL),
m_Server(NULL),
@ -142,17 +141,6 @@ void cRoot::Start(void)
IniFile.AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help");
}
m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0);
if (m_PrimaryServerVersion == 0)
{
m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST;
}
else
{
// Make a note in the log that the primary server version is explicitly set in the ini file
LOGINFO("Primary server version set explicitly to %d.", m_PrimaryServerVersion);
}
LOG("Starting server...");
m_MojangAPI.Start(IniFile); // Mojang API needs to be started before plugins, so that plugins may use it for DB upgrades on server init
if (!m_Server->InitServer(IniFile))

View File

@ -73,9 +73,6 @@ public:
/// Writes chunkstats, for each world and totals, to the output callback
void LogChunkStats(cCommandOutputCallback & a_Output);
int GetPrimaryServerVersion(void) const { return m_PrimaryServerVersion; } // tolua_export
void SetPrimaryServerVersion(int a_Version) { m_PrimaryServerVersion = a_Version; } // tolua_export
cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; }
cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
@ -169,9 +166,6 @@ private:
typedef std::map<AString, cWorld *> WorldMap;
typedef std::vector<cCommand> cCommandQueue;
/// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported.
int m_PrimaryServerVersion;
cWorld * m_pDefaultWorld;
WorldMap m_WorldsByName;

View File

@ -27,6 +27,11 @@ public:
{
}
~cIncrementalRedstoneSimulator();
virtual cRedstoneSimulatorChunkData * CreateChunkData() override
{
return new cIncrementalRedstoneSimulatorChunkData;
}
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) override;

View File

@ -36,5 +36,10 @@ public:
UNUSED(a_BlockZ);
UNUSED(a_Chunk);
}
virtual cRedstoneSimulatorChunkData * CreateChunkData() override
{
return NULL;
}
} ;

View File

@ -24,5 +24,7 @@ public:
super(a_World)
{
}
virtual cRedstoneSimulatorChunkData * CreateChunkData() = 0;
} ;

View File

@ -441,10 +441,10 @@ static bool isLegalUTF8(const unsigned char * source, int length)
AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16)
AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length)
{
a_UTF16.clear();
a_UTF16.reserve(a_UTF8Length * 3);
AString UTF16;
UTF16.reserve(a_UTF8Length * 3);
const unsigned char * source = (const unsigned char*)a_UTF8;
const unsigned char * sourceEnd = source + a_UTF8Length;
@ -458,12 +458,12 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a
unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
if (source + extraBytesToRead >= sourceEnd)
{
return a_UTF16;
return UTF16;
}
// Do this check whether lenient or strict
if (!isLegalUTF8(source, extraBytesToRead + 1))
{
return a_UTF16;
return UTF16;
}
// The cases all fall through. See "Note A" below.
@ -487,13 +487,13 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a
ch = ' ';
}
unsigned short v = htons((unsigned short)ch);
a_UTF16.append((const char *)&v, 2);
UTF16.append((const char *)&v, 2);
}
else if (ch > UNI_MAX_UTF16)
{
// Invalid value, replace with a space
unsigned short v = htons(' ');
a_UTF16.append((const char *)&v, 2);
UTF16.append((const char *)&v, 2);
}
else
{
@ -501,11 +501,11 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a
ch -= halfBase;
unsigned short v1 = htons((ch >> halfShift) + UNI_SUR_HIGH_START);
unsigned short v2 = htons((ch & halfMask) + UNI_SUR_LOW_START);
a_UTF16.append((const char *)&v1, 2);
a_UTF16.append((const char *)&v2, 2);
UTF16.append((const char *)&v1, 2);
UTF16.append((const char *)&v2, 2);
}
}
return a_UTF16;
return UTF16;
}
/*

View File

@ -66,8 +66,8 @@ extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AS
/// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8
extern AString & RawBEToUTF8(const char * a_RawData, size_t a_NumShorts, AString & a_UTF8);
/// Converts a UTF-8 string into a UTF-16 BE string, packing that back into AString; return a ref to a_UTF16
extern AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16);
/// Converts a UTF-8 string into a UTF-16 BE string; returns a ref to a_UTF16
extern AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length);
/// Creates a nicely formatted HEX dump of the given memory block. Max a_BytesPerLine is 120
extern AString & CreateHexDump(AString & a_Out, const void * a_Data, size_t a_Size, size_t a_BytesPerLine);