Renamed GetAllPlayers() to GetAllPlayerUUIDs()
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@ -204,11 +204,11 @@ static int tolua_cRankManager_GetAllPermissions(lua_State * L)
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/** Binds cRankManager::GetAllPlayers */
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static int tolua_cRankManager_GetAllPlayers(lua_State * L)
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/** Binds cRankManager::GetAllPlayerUUIDs */
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static int tolua_cRankManager_GetAllPlayerUUIDs(lua_State * L)
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{
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// Function signature:
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// cRankManager:GetAllPlayers() -> arraytable of Player UUID's
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// cRankManager:GetAllPlayerUUIDs() -> arraytable of Player UUID's
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cLuaState S(L);
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if (
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@ -220,7 +220,7 @@ static int tolua_cRankManager_GetAllPlayers(lua_State * L)
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}
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// Get the player uuid's:
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AStringVector Players = cRoot::Get()->GetRankManager().GetAllPlayers();
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AStringVector Players = cRoot::Get()->GetRankManager().GetAllPlayerUUIDs();
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// Push the results:
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S.Push(Players);
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@ -1055,7 +1055,7 @@ void ManualBindings::BindRankManager(lua_State * tolua_S)
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tolua_function(tolua_S, "ClearPlayerRanks", tolua_cRankManager_ClearPlayerRanks);
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tolua_function(tolua_S, "GetAllGroups", tolua_cRankManager_GetAllGroups);
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tolua_function(tolua_S, "GetAllPermissions", tolua_cRankManager_GetAllPermissions);
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tolua_function(tolua_S, "GetAllPlayers", tolua_cRankManager_GetAllPlayers);
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tolua_function(tolua_S, "GetAllPlayerUUIDs", tolua_cRankManager_GetAllPlayerUUIDs);
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tolua_function(tolua_S, "GetAllRanks", tolua_cRankManager_GetAllRanks);
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tolua_function(tolua_S, "GetDefaultRank", tolua_cRankManager_GetDefaultRank);
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tolua_function(tolua_S, "GetGroupPermissions", tolua_cRankManager_GetGroupPermissions);
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@ -663,7 +663,7 @@ AStringVector cRankManager::GetRankPermissions(const AString & a_RankName)
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AStringVector cRankManager::GetAllPlayers(void)
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AStringVector cRankManager::GetAllPlayerUUIDs(void)
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{
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ASSERT(m_IsInitialized);
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cCSLock Lock(m_CS);
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@ -84,7 +84,7 @@ public:
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AStringVector GetRankPermissions(const AString & a_RankName);
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/** Returns the short uuids of all defined players. */
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AStringVector GetAllPlayers(void);
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AStringVector GetAllPlayerUUIDs(void);
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/** Returns the names of all defined ranks. */
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AStringVector GetAllRanks(void);
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