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Merge remote-tracking branch 'origin/WolfUpdate'

Conflicts:
	source/Mobs/Wolf.h
This commit is contained in:
madmaxoft 2013-11-13 22:38:34 +01:00
commit a8cf6edab0
2 changed files with 42 additions and 34 deletions

View File

@ -15,7 +15,7 @@ cWolf::cWolf(void) :
m_IsTame(false), m_IsTame(false),
m_IsSitting(false), m_IsSitting(false),
m_IsBegging(false), m_IsBegging(false),
m_Owner(""), m_OwnerName(""),
m_CollarColor(14) m_CollarColor(14)
{ {
} }
@ -64,11 +64,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
} }
else if (IsTame()) else if (IsTame())
{ {
if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog? if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
{ {
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
{ {
m_CollarColor = 15 - a_Player.GetEquippedItem().m_ItemDamage; SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
if (!a_Player.IsGameModeCreative()) if (!a_Player.IsGameModeCreative())
{ {
a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().RemoveOneEquippedItem();
@ -142,37 +142,44 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
} }
} }
if (IsTame())
{
TickFollowPlayer();
}
}
void cWolf::TickFollowPlayer()
{
class cCallback : class cCallback :
public cPlayerListCallback public cPlayerListCallback
{ {
virtual bool Item(cPlayer * Player) override virtual bool Item(cPlayer * a_Player) override
{ {
OwnerCoords = Player->GetPosition(); OwnerPos = a_Player->GetPosition();
return false; return false;
} }
public: public:
Vector3f OwnerCoords; Vector3f OwnerPos;
} Callback; } Callback;
m_World->DoWithPlayer(m_Owner, Callback); if (m_World->DoWithPlayer(m_OwnerName, Callback))
Vector3f OwnerCoords = Callback.OwnerCoords;
if (IsTame())
{ {
if (m_Owner != "") // The player is present in the world, follow them:
{ double Distance = (Callback.OwnerPos - GetPosition()).Length();
double Distance = (OwnerCoords - GetPosition()).Length();
if (Distance < 3) if (Distance < 3)
{ {
m_bMovingToDestination = false; m_bMovingToDestination = false;
} }
else if ((Distance > 30) && (!IsSitting())) else if ((Distance > 30) && (!IsSitting()))
{ {
TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z); TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
} }
else else
{ {
m_Destination = OwnerCoords; m_Destination = Callback.OwnerPos;
}
} }
} }
} }

View File

@ -21,13 +21,14 @@ public:
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override; virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();
// Get functions // Get functions
bool IsSitting (void) const { return m_IsSitting; } bool IsSitting (void) const { return m_IsSitting; }
bool IsTame (void) const { return m_IsTame; } bool IsTame (void) const { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; } bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; } bool IsAngry (void) const { return m_IsAngry; }
AString GetOwner (void) const { return m_Owner; } AString GetOwner (void) const { return m_OwnerName; }
int GetCollarColor(void) const { return m_CollarColor; } int GetCollarColor(void) const { return m_CollarColor; }
// Set functions // Set functions
@ -35,7 +36,7 @@ public:
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetOwner (AString a_NewOwner) { m_Owner = a_NewOwner; } void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
protected: protected:
@ -44,7 +45,7 @@ protected:
bool m_IsTame; bool m_IsTame;
bool m_IsBegging; bool m_IsBegging;
bool m_IsAngry; bool m_IsAngry;
AString m_Owner; AString m_OwnerName;
int m_CollarColor; int m_CollarColor;
} ; } ;