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Remove debug output on PieceStructuresGen.cpp (#4984)

- Remove debug output on PieceStructuresGen.cpp
- Removed Stopwatch import

Co-authored-by: 12xx12 <12xx12100@gmail.com>
This commit is contained in:
12xx12 2020-10-12 14:35:14 +02:00 committed by GitHub
parent c8c061edf7
commit 9419c78609
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 19 additions and 21 deletions

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@ -8,7 +8,6 @@
#include "PrefabStructure.h"
#include "PieceGeneratorBFSTree.h"
#include "../IniFile.h"
#include "../Stopwatch.h"
@ -51,9 +50,9 @@ public:
m_PiecePool.AssignGens(m_Seed, m_BiomeGen, m_HeightGen, m_SeaLevel);
// Apply generator params from the piecepool (in the metadata) into the generator:
auto & generatorParams = m_PiecePool.GetAllMetadata();
SetGeneratorParams(generatorParams);
m_MaxDepth = GetStringMapInteger<int>(generatorParams, "MaxDepth", m_MaxDepth);
auto & GeneratorParams = m_PiecePool.GetAllMetadata();
SetGeneratorParams(GeneratorParams);
m_MaxDepth = GetStringMapInteger<int>(GeneratorParams, "MaxDepth", m_MaxDepth);
return true;
}
@ -63,11 +62,10 @@ public:
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override
{
cStopwatch sw(Printf("CreateStructure for %s at <%d, %d>", m_Name.c_str(), a_GridX, a_GridZ));
cPlacedPieces outPieces;
cPieceGeneratorBFSTree pg(m_PiecePool, m_Seed);
pg.PlacePieces(a_OriginX, a_OriginZ, m_MaxDepth, outPieces);
return std::make_shared<cPrefabStructure>(a_GridX, a_GridZ, a_OriginX, a_OriginZ, std::move(outPieces), m_HeightGen);
cPlacedPieces OutPieces;
cPieceGeneratorBFSTree PieceTree(m_PiecePool, m_Seed);
PieceTree.PlacePieces(a_OriginX, a_OriginZ, m_MaxDepth, OutPieces);
return std::make_shared<cPrefabStructure>(a_GridX, a_GridZ, a_OriginX, a_OriginZ, std::move(OutPieces), m_HeightGen);
}
@ -134,23 +132,23 @@ cPieceStructuresGen::cPieceStructuresGen(int a_Seed):
bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel, const cBiomeGenPtr & a_BiomeGen, const cTerrainHeightGenPtr & a_HeightGen)
{
// Load each piecepool:
auto structures = StringSplitAndTrim(a_Prefabs, "|");
for (const auto & s: structures)
auto Structures = StringSplitAndTrim(a_Prefabs, "|");
for (const auto & Structure : Structures)
{
auto fileName = Printf("Prefabs%cPieceStructures%c%s.cubeset", cFile::PathSeparator(), cFile::PathSeparator(), s.c_str());
if (!cFile::IsFile(fileName))
auto FileName = Printf("Prefabs%cPieceStructures%c%s.cubeset", cFile::PathSeparator(), cFile::PathSeparator(), Structure.c_str());
if (!cFile::IsFile(FileName))
{
fileName.append(".gz");
if (!cFile::IsFile(fileName))
FileName.append(".gz");
if (!cFile::IsFile(FileName))
{
LOGWARNING("Cannot load PieceStructures cubeset file %s", fileName.c_str());
LOGWARNING("Cannot load PieceStructures cubeset file %s", FileName.c_str());
continue;
}
}
auto gen = std::make_shared<cGen>(m_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel, s);
if (gen->LoadFromFile(fileName))
auto Gen = std::make_shared<cGen>(m_Seed, a_BiomeGen, a_HeightGen, a_SeaLevel, Structure);
if (Gen->LoadFromFile(FileName))
{
m_Gens.push_back(gen);
m_Gens.push_back(Gen);
}
}
@ -169,9 +167,9 @@ bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel,
void cPieceStructuresGen::GenFinish(cChunkDesc & a_Chunk)
{
for (auto & gen: m_Gens)
for (auto & Gen : m_Gens)
{
gen->GenFinish(a_Chunk);
Gen->GenFinish(a_Chunk);
}
}