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Update comments and code for Load/SaveOneChunk so they match (#4992)

Fixes #4991
This commit is contained in:
Alexander Harkness 2020-10-11 16:14:43 +00:00 committed by GitHub
parent bca93b17da
commit c8c061edf7
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 5 additions and 5 deletions

View File

@ -235,7 +235,9 @@ bool cWorldStorage::LoadOneChunk(void)
}
// Load the chunk:
return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
return true;
}
@ -253,14 +255,12 @@ bool cWorldStorage::SaveOneChunk(void)
}
// Save the chunk, if it's valid:
bool Status = false;
if (m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
{
m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
if (m_SaveSchema->SaveChunk(cChunkCoords(ToSave.m_ChunkX, ToSave.m_ChunkZ)))
{
m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
Status = true;
}
}

View File

@ -100,10 +100,10 @@ protected:
virtual void Execute(void) override;
/** Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue */
/** Loads one chunk from the queue (if any queued); returns true if there was a chunk in the queue to load */
bool LoadOneChunk(void);
/** Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue */
/** Saves one chunk from the queue (if any queued); returns true if there was a chunk in the queue to save */
bool SaveOneChunk(void);
} ;