Changed comment.
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@ -119,9 +119,7 @@ public:
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return;
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}
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/* Sends the slab back to the client.
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The normal back sending adds the block face to the locations, but this don't work because the Y-Coordinate with the block face
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is one higher than the real slab position. */
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// Sends the slab back to the client. It's to refuse a doubleslab placement.
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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