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Changed comment.

This commit is contained in:
Howaner 2014-08-10 17:12:08 +02:00
parent ebfc0fdc67
commit 938bf1df69

View File

@ -119,9 +119,7 @@ public:
return;
}
/* Sends the slab back to the client.
The normal back sending adds the block face to the locations, but this don't work because the Y-Coordinate with the block face
is one higher than the real slab position. */
// Sends the slab back to the client. It's to refuse a doubleslab placement.
a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
}