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Added comment.

This commit is contained in:
Howaner 2014-08-08 22:04:53 +02:00
parent 3d68466ab0
commit ebfc0fdc67

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@ -119,6 +119,9 @@ public:
return;
}
/* Sends the slab back to the client.
The normal back sending adds the block face to the locations, but this don't work because the Y-Coordinate with the block face
is one higher than the real slab position. */
a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
}