diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index 49f00c88c..e67f0e8b3 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -119,9 +119,7 @@ public: return; } - /* Sends the slab back to the client. - The normal back sending adds the block face to the locations, but this don't work because the Y-Coordinate with the block face - is one higher than the real slab position. */ + // Sends the slab back to the client. It's to refuse a doubleslab placement. a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); }