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Fixed indentation once and for all.

This commit is contained in:
Mike Hunsinger 2014-01-23 20:11:10 -07:00
parent 9926ea58e8
commit 7c12247263
2 changed files with 45 additions and 45 deletions

View File

@ -1345,20 +1345,20 @@ AString cPlayer::GetColor(void) const
void cPlayer::TossEquippedItem(char a_Amount)
{
cItems Drops;
cItem DroppedItem(GetInventory().GetEquippedItem());
if (!DroppedItem.IsEmpty())
{
char NewAmount = a_Amount;
if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
{
NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
}
cItem DroppedItem(GetInventory().GetEquippedItem());
if (!DroppedItem.IsEmpty())
{
char NewAmount = a_Amount;
if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
{
NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
}
GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
DroppedItem.m_ItemCount = NewAmount;
Drops.push_back(DroppedItem);
}
DroppedItem.m_ItemCount = NewAmount;
Drops.push_back(DroppedItem);
}
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
@ -1373,24 +1373,24 @@ void cPlayer::TossEquippedItem(char a_Amount)
void cPlayer::TossHeldItem(char a_Amount)
{
cItems Drops;
cItem & Item = GetDraggingItem();
if (!Item.IsEmpty())
{
char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
Drops.push_back(Item);
if (OriginalItemAmount > a_Amount)
{
Item.m_ItemCount = OriginalItemAmount - a_Amount;
}
else
{
Item.Empty();
}
}
cItem & Item = GetDraggingItem();
if (!Item.IsEmpty())
{
char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
Drops.push_back(Item);
if (OriginalItemAmount > a_Amount)
{
Item.m_ItemCount = OriginalItemAmount - a_Amount;
}
else
{
Item.Empty();
}
}
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@ -1402,7 +1402,7 @@ void cPlayer::TossHeldItem(char a_Amount)
void cPlayer::TossPickup(const cItem & a_Item)
{
cItems Drops;
Drops.push_back(a_Item);
Drops.push_back(a_Item);
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);

View File

@ -181,15 +181,15 @@ void cWindow::Clicked(
{
case caRightClickOutside:
{
if (PlgMgr->CallHookPlayerTossingItem(a_Player))
if (PlgMgr->CallHookPlayerTossingItem(a_Player))
{
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
}
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
}
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
}
// Toss one of the dragged items:
a_Player.TossHeldItem();
@ -199,14 +199,14 @@ void cWindow::Clicked(
{
if (PlgMgr->CallHookPlayerTossingItem(a_Player))
{
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
}
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
}
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
}
// Toss all dragged items:
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
@ -285,8 +285,8 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
// Checks whether the player is still holding an item
if (a_Player.IsDraggingItem())
{
LOGD("Player holds item! Dropping it...");
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
LOGD("Player holds item! Dropping it...");
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
}
cClientHandle * ClientHandle = a_Player.GetClientHandle();