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Fixed indentation and doxygen comments... For real this time.

This commit is contained in:
Mike Hunsinger 2014-01-23 20:01:08 -07:00
parent 11948b1d4b
commit 9926ea58e8
3 changed files with 17 additions and 17 deletions

View File

@ -19,8 +19,8 @@ return
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and finally MCServer
creates the pickup for the item and tosses it, using {{cPlayer}}:TossHeldItem, {{cPlayer}}:TossEquippedItem,
or {{cPlayer}}:TossPickup. If the function returns true, no other callbacks are called for this event
and MCServer doesn't toss the item.
or {{cPlayer}}:TossPickup. If the function returns true, no other callbacks are called for this event
and MCServer doesn't toss the item.
]],
}, -- HOOK_PLAYER_TOSSING_ITEM
}

View File

@ -1389,8 +1389,8 @@ void cPlayer::TossHeldItem(char a_Amount)
}
}
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@ -1402,7 +1402,7 @@ void cPlayer::TossHeldItem(char a_Amount)
void cPlayer::TossPickup(const cItem & a_Item)
{
cItems Drops;
Drops.push_back(a_Item);
Drops.push_back(a_Item);
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);

View File

@ -170,7 +170,7 @@ void cWindow::Clicked(
const cItem & a_ClickedItem
)
{
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (a_WindowID != m_WindowID)
{
LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
@ -181,15 +181,15 @@ void cWindow::Clicked(
{
case caRightClickOutside:
{
if (PlgMgr->CallHookPlayerTossingItem(a_Player))
if (PlgMgr->CallHookPlayerTossingItem(a_Player))
{
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
}
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
}
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
}
// Toss one of the dragged items:
a_Player.TossHeldItem();
@ -203,10 +203,10 @@ void cWindow::Clicked(
return;
}
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
}
if (a_Player.IsGameModeCreative())
{
a_Player.TossPickup(a_ClickedItem);
}
// Toss all dragged items:
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
@ -285,8 +285,8 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
// Checks whether the player is still holding an item
if (a_Player.IsDraggingItem())
{
LOGD("Player holds item! Dropping it...");
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
LOGD("Player holds item! Dropping it...");
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
}
cClientHandle * ClientHandle = a_Player.GetClientHandle();