From 7c12247263502030fbf50fc6fda12bb8f67a269b Mon Sep 17 00:00:00 2001 From: Mike Hunsinger Date: Thu, 23 Jan 2014 20:11:10 -0700 Subject: [PATCH] Fixed indentation once and for all. --- src/Entities/Player.cpp | 60 ++++++++++++++++++++--------------------- src/UI/Window.cpp | 30 ++++++++++----------- 2 files changed, 45 insertions(+), 45 deletions(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 54de4dee9..b2574c433 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1345,20 +1345,20 @@ AString cPlayer::GetColor(void) const void cPlayer::TossEquippedItem(char a_Amount) { cItems Drops; - cItem DroppedItem(GetInventory().GetEquippedItem()); - if (!DroppedItem.IsEmpty()) - { - char NewAmount = a_Amount; - if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount) - { - NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there - } + cItem DroppedItem(GetInventory().GetEquippedItem()); + if (!DroppedItem.IsEmpty()) + { + char NewAmount = a_Amount; + if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount) + { + NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there + } - GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount); + GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount); - DroppedItem.m_ItemCount = NewAmount; - Drops.push_back(DroppedItem); - } + DroppedItem.m_ItemCount = NewAmount; + Drops.push_back(DroppedItem); + } double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); @@ -1373,24 +1373,24 @@ void cPlayer::TossEquippedItem(char a_Amount) void cPlayer::TossHeldItem(char a_Amount) { cItems Drops; - cItem & Item = GetDraggingItem(); - if (!Item.IsEmpty()) - { - char OriginalItemAmount = Item.m_ItemCount; - Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount); - Drops.push_back(Item); - if (OriginalItemAmount > a_Amount) - { - Item.m_ItemCount = OriginalItemAmount - a_Amount; - } - else - { - Item.Empty(); - } - } + cItem & Item = GetDraggingItem(); + if (!Item.IsEmpty()) + { + char OriginalItemAmount = Item.m_ItemCount; + Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount); + Drops.push_back(Item); + if (OriginalItemAmount > a_Amount) + { + Item.m_ItemCount = OriginalItemAmount - a_Amount; + } + else + { + Item.Empty(); + } + } - double vX = 0, vY = 0, vZ = 0; - EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); + double vX = 0, vY = 0, vZ = 0; + EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player } @@ -1402,7 +1402,7 @@ void cPlayer::TossHeldItem(char a_Amount) void cPlayer::TossPickup(const cItem & a_Item) { cItems Drops; - Drops.push_back(a_Item); + Drops.push_back(a_Item); double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index dd058b304..1a8456f70 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -181,15 +181,15 @@ void cWindow::Clicked( { case caRightClickOutside: { - if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + if (PlgMgr->CallHookPlayerTossingItem(a_Player)) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) + return; + } + if (a_Player.IsGameModeCreative()) + { + a_Player.TossPickup(a_ClickedItem); } - if (a_Player.IsGameModeCreative()) - { - a_Player.TossPickup(a_ClickedItem); - } // Toss one of the dragged items: a_Player.TossHeldItem(); @@ -199,14 +199,14 @@ void cWindow::Clicked( { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) + return; } - if (a_Player.IsGameModeCreative()) - { - a_Player.TossPickup(a_ClickedItem); - } + if (a_Player.IsGameModeCreative()) + { + a_Player.TossPickup(a_ClickedItem); + } // Toss all dragged items: a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); @@ -285,8 +285,8 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) // Checks whether the player is still holding an item if (a_Player.IsDraggingItem()) { - LOGD("Player holds item! Dropping it..."); - a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); + LOGD("Player holds item! Dropping it..."); + a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } cClientHandle * ClientHandle = a_Player.GetClientHandle();