Scoreboard deserialization
This commit is contained in:
parent
f321b5d224
commit
7728f4bcbe
@ -111,6 +111,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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m_LastJumpHeight = (float)(GetPosY());
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m_LastGroundHeight = (float)(GetPosY());
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m_Stance = GetPosY() + 1.62;
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// UpdateTeam();
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cRoot::Get()->GetServer()->PlayerCreated(this);
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}
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@ -949,8 +951,13 @@ bool cPlayer::IsGameModeAdventure(void) const
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void cPlayer::SetTeam(cTeam* a_Team)
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void cPlayer::SetTeam(cTeam * a_Team)
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{
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if (m_Team == a_Team)
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{
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return;
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}
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if (m_Team)
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{
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m_Team->RemovePlayer(GetName());
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@ -968,6 +975,19 @@ void cPlayer::SetTeam(cTeam* a_Team)
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cTeam * cPlayer::UpdateTeam(void)
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{
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cScoreboard * Scoreboard = m_World->GetScoreBoard();
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m_Team = Scoreboard->QueryPlayerTeam(GetName());
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return m_Team;
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}
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void cPlayer::OpenWindow(cWindow * a_Window)
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{
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if (a_Window != m_CurrentWindow)
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@ -155,10 +155,13 @@ public:
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AString GetIP(void) const { return m_IP; } // tolua_export
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/// Returns the associated team, NULL if none
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cTeam* GetTeam(void) { return m_Team; } // tolua_export
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cTeam * GetTeam(void) { return m_Team; } // tolua_export
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/// Sets the player team, NULL if none
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void SetTeam(cTeam* a_Team);
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void SetTeam(cTeam * a_Team);
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/// Forces the player to query the scoreboard for his team
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cTeam * UpdateTeam(void);
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// tolua_end
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@ -11,22 +11,74 @@
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cObjective::cObjective(cObjective::eType a_Type) : m_Type(a_Type)
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{}
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void cObjective::SetDisplaySlot(cObjective::eDisplaySlot a_Display)
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AString cObjective::TypeToString(eType a_Type)
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{
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m_Display = a_Display;
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switch (a_Type)
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{
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case E_TYPE_DUMMY: return "dummy";
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case E_TYPE_DEATH_COUNT: return "deathCount";
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case E_TYPE_PLAYER_KILL_COUNT: return "playerKillCount";
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case E_TYPE_TOTAL_KILL_COUNT: return "totalKillCount";
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case E_TYPE_HEALTH: return "health";
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case E_TYPE_ACHIEVEMENT: return "achievement";
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case E_TYPE_STAT: return "stat";
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case E_TYPE_STAT_ITEM_CRAFT: return "stat.craftItem";
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case E_TYPE_STAT_ITEM_USE: return "stat.useItem";
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case E_TYPE_STAT_ITEM_BREAK: return "stat.breakItem";
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case E_TYPE_STAT_BLOCK_MINE: return "stat.mineBlock";
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case E_TYPE_STAT_ENTITY_KILL: return "stat.killEntity";
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case E_TYPE_STAT_ENTITY_KILLED_BY: return "stat.entityKilledBy";
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default: return "";
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}
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}
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cObjective::eType cObjective::StringToType(const AString & a_Name)
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{
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static struct {
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eType m_Type;
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const char * m_String;
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} TypeMap [] =
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{
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{E_TYPE_DUMMY, "dummy"},
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{E_TYPE_DEATH_COUNT, "deathCount"},
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{E_TYPE_PLAYER_KILL_COUNT, "playerKillCount"},
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{E_TYPE_TOTAL_KILL_COUNT, "totalKillCount"},
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{E_TYPE_HEALTH, "health"},
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{E_TYPE_ACHIEVEMENT, "achievement"},
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{E_TYPE_STAT, "stat"},
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{E_TYPE_STAT_ITEM_CRAFT, "stat.craftItem"},
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{E_TYPE_STAT_ITEM_USE, "stat.useItem"},
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{E_TYPE_STAT_ITEM_BREAK, "stat.breakItem"},
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{E_TYPE_STAT_BLOCK_MINE, "stat.mineBlock"},
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{E_TYPE_STAT_ENTITY_KILL, "stat.killEntity"},
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{E_TYPE_STAT_ENTITY_KILLED_BY, "stat.entityKilledBy"}
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};
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for (size_t i = 0; i < ARRAYCOUNT(TypeMap); i++)
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{
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if (NoCaseCompare(TypeMap[i].m_String, a_Name) == 0)
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{
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return TypeMap[i].m_Type;
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}
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} // for i - TypeMap[]
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return E_TYPE_DUMMY;
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}
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cObjective::cObjective(const AString & a_DisplayName, cObjective::eType a_Type) : m_DisplayName(a_DisplayName), m_Type(a_Type)
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{}
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void cObjective::Reset(void)
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{
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m_Scores.clear();
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@ -132,6 +184,17 @@ bool cTeam::RemovePlayer(const AString & a_Name)
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bool cTeam::HasPlayer(const AString & a_Name) const
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{
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cPlayerNameSet::const_iterator it = m_Players.find(a_Name);
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return it != m_Players.end();
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}
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void cTeam::Reset(void)
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{
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m_Players.clear();
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@ -149,11 +212,23 @@ unsigned int cTeam::GetNumPlayers(void) const
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cObjective* cScoreboard::RegisterObjective(const AString & a_Name, cObjective::eType a_Type)
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cScoreboard::cScoreboard()
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{
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cObjective Objective(a_Type);
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for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i)
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{
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m_Display[i] = NULL;
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}
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}
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std::pair<ObjectiveMap::iterator, bool> Status = m_Objectives.insert(NamedObjective(a_Name, Objective));
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cObjective* cScoreboard::RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type)
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{
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cObjective Objective(a_DisplayName, a_Type);
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std::pair<cObjectiveMap::iterator, bool> Status = m_Objectives.insert(cNamedObjective(a_Name, Objective));
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return Status.second ? &Status.first->second : NULL;
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}
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@ -164,7 +239,7 @@ cObjective* cScoreboard::RegisterObjective(const AString & a_Name, cObjective::e
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bool cScoreboard::RemoveObjective(const AString & a_Name)
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{
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ObjectiveMap::iterator it = m_Objectives.find(a_Name);
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cObjectiveMap::iterator it = m_Objectives.find(a_Name);
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if (it == m_Objectives.end())
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{
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@ -180,9 +255,9 @@ bool cScoreboard::RemoveObjective(const AString & a_Name)
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cObjective* cScoreboard::GetObjective(const AString & a_Name)
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cObjective * cScoreboard::GetObjective(const AString & a_Name)
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{
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ObjectiveMap::iterator it = m_Objectives.find(a_Name);
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cObjectiveMap::iterator it = m_Objectives.find(a_Name);
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if (it == m_Objectives.end())
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{
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@ -198,14 +273,14 @@ cObjective* cScoreboard::GetObjective(const AString & a_Name)
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cTeam* cScoreboard::RegisterTeam(
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cTeam * cScoreboard::RegisterTeam(
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const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix
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)
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{
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cTeam Team(a_Name, a_DisplayName, a_Prefix, a_Suffix);
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std::pair<TeamMap::iterator, bool> Status = m_Teams.insert(NamedTeam(a_Name, Team));
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std::pair<cTeamMap::iterator, bool> Status = m_Teams.insert(cNamedTeam(a_Name, Team));
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return Status.second ? &Status.first->second : NULL;
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}
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@ -216,7 +291,7 @@ cTeam* cScoreboard::RegisterTeam(
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bool cScoreboard::RemoveTeam(const AString & a_Name)
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{
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TeamMap::iterator it = m_Teams.find(a_Name);
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cTeamMap::iterator it = m_Teams.find(a_Name);
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if (it == m_Teams.end())
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{
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@ -232,9 +307,9 @@ bool cScoreboard::RemoveTeam(const AString & a_Name)
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cTeam* cScoreboard::GetTeam(const AString & a_Name)
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cTeam * cScoreboard::GetTeam(const AString & a_Name)
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{
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TeamMap::iterator it = m_Teams.find(a_Name);
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cTeamMap::iterator it = m_Teams.find(a_Name);
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if (it == m_Teams.end())
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{
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@ -250,9 +325,50 @@ cTeam* cScoreboard::GetTeam(const AString & a_Name)
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cTeam * cScoreboard::QueryPlayerTeam(const AString & a_Name)
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{
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for (cTeamMap::iterator it = m_Teams.begin(); it != m_Teams.end(); ++it)
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{
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if (it->second.HasPlayer(a_Name))
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{
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return &it->second;
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}
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}
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return NULL;
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}
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void cScoreboard::SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot)
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{
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ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
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cObjective * Objective = GetObjective(a_Objective);
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m_Display[a_Slot] = Objective;
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}
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cObjective* cScoreboard::GetObjectiveIn(eDisplaySlot a_Slot)
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{
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ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
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return m_Display[a_Slot];
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}
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void cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback)
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{
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for (ObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
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for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
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{
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if (it->second.GetType() == a_Type)
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{
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@ -268,3 +384,21 @@ void cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallb
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unsigned int cScoreboard::GetNumObjectives(void) const
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{
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return m_Objectives.size();
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}
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unsigned int cScoreboard::GetNumTeams(void) const
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{
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return m_Teams.size();
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}
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@ -24,6 +24,7 @@ typedef cItemCallback<cObjective> cObjectiveCallback;
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class cObjective
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{
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public:
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typedef int Score;
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enum eType
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@ -47,21 +48,17 @@ public:
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E_TYPE_STAT_ENTITY_KILLED_BY
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};
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enum eDisplaySlot
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{
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E_DISPLAY_SLOT_LIST,
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E_DISPLAY_SLOT_SIDEBAR,
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E_DISPLAY_SLOT_NAME
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};
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static AString TypeToString(eType a_Type);
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static eType StringToType(const AString & a_Name);
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public:
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cObjective(eType a_Type);
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cObjective(const AString & a_DisplayName, eType a_Type);
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eType GetType(void) const { return m_Type; }
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eDisplaySlot GetDisplaySlot(void) const { return m_Display; }
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void SetDisplaySlot(eDisplaySlot a_Display);
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const AString & GetDisplayName(void) const { return m_DisplayName; }
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/// Resets the objective
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void Reset(void);
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@ -82,15 +79,17 @@ public:
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Score SubScore(const AString & a_Name, Score a_Delta);
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private:
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typedef std::pair<AString, Score> TrackedPlayer;
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typedef std::map<AString, Score> ScoreMap;
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ScoreMap m_Scores;
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AString m_DisplayName;
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eType m_Type;
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eDisplaySlot m_Display;
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};
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@ -112,6 +111,9 @@ public:
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/// Removes a player from the team
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bool RemovePlayer(const AString & a_Name);
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/// Returns whether the specified player is in this team
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bool HasPlayer(const AString & a_Name) const;
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/// Removes all registered players
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void Reset(void);
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@ -127,8 +129,8 @@ public:
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const AString & GetPrefix(void) const { return m_Prefix; }
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const AString & GetSuffix(void) const { return m_Suffix; }
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void SetFriendlyFire(bool a_Flag);
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void SetCanSeeFriendlyInvisible(bool a_Flag);
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void SetFriendlyFire(bool a_Flag) { m_AllowsFriendlyFire = a_Flag; }
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void SetCanSeeFriendlyInvisible(bool a_Flag) { m_CanSeeFriendlyInvisible = a_Flag; }
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void SetDisplayName(const AString & a_Name);
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@ -137,6 +139,8 @@ public:
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private:
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typedef std::set<AString> cPlayerNameSet;
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bool m_AllowsFriendlyFire;
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bool m_CanSeeFriendlyInvisible;
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@ -146,10 +150,8 @@ private:
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AString m_Prefix;
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AString m_Suffix;
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// TODO 2014-01-19 xdot: Potential optimization - vector/list
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typedef std::set<AString> PlayerNameSet;
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cPlayerNameSet m_Players;
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PlayerNameSet m_Players;
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};
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@ -159,41 +161,68 @@ private:
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class cScoreboard
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{
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public:
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cScoreboard() {}
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enum eDisplaySlot
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{
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E_DISPLAY_SLOT_LIST = 0,
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E_DISPLAY_SLOT_SIDEBAR,
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E_DISPLAY_SLOT_NAME,
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E_DISPLAY_SLOT_COUNT
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};
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public:
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cScoreboard();
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/// Registers a new scoreboard objective, returns the cObjective instance, NULL on name collision
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cObjective* RegisterObjective(const AString & a_Name, cObjective::eType a_Type);
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cObjective * RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type);
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/// Removes a registered objective, returns true if operation was successful
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bool RemoveObjective(const AString & a_Name);
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/// Retrieves the objective with the specified name, NULL if not found
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cObjective* GetObjective(const AString & a_Name);
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cObjective * GetObjective(const AString & a_Name);
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/// Registers a new team, returns the cTeam instance, NULL on name collision
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cTeam* RegisterTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix);
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cTeam * RegisterTeam(const AString & a_Name, const AString & a_DisplayName, const AString & a_Prefix, const AString & a_Suffix);
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/// Removes a registered team, returns true if operation was successful
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bool RemoveTeam(const AString & a_Name);
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/// Retrieves the team with the specified name, NULL if not found
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cTeam* GetTeam(const AString & a_Name);
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cTeam * GetTeam(const AString & a_Name);
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cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
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void SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot);
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cObjective* GetObjectiveIn(eDisplaySlot a_Slot);
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/// Execute callback for each objective with the specified type
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void ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
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private:
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typedef std::pair<AString, cObjective> NamedObjective;
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typedef std::pair<AString, cTeam> NamedTeam;
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unsigned int GetNumObjectives(void) const;
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typedef std::map<AString, cObjective> ObjectiveMap;
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typedef std::map<AString, cTeam> TeamMap;
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unsigned int GetNumTeams(void) const;
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private:
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typedef std::pair<AString, cObjective> cNamedObjective;
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typedef std::pair<AString, cTeam> cNamedTeam;
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typedef std::map<AString, cObjective> cObjectiveMap;
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typedef std::map<AString, cTeam> cTeamMap;
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// TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
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ObjectiveMap m_Objectives;
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cObjectiveMap m_Objectives;
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cTeamMap m_Teams;
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cObjective* m_Display[E_DISPLAY_SLOT_COUNT];
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TeamMap m_Teams;
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} ;
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317
src/WorldStorage/ScoreboardSerializer.cpp
Normal file
317
src/WorldStorage/ScoreboardSerializer.cpp
Normal file
@ -0,0 +1,317 @@
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// ScoreboardSerializer.cpp
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#include "Globals.h"
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#include "ScoreboardSerializer.h"
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#include "../StringCompression.h"
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#include "zlib/zlib.h"
|
||||
#include "FastNBT.h"
|
||||
|
||||
#include "../Scoreboard.h"
|
||||
|
||||
|
||||
|
||||
|
||||
#define SCOREBOARD_INFLATE_MAX 16 KiB
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard)
|
||||
: m_ScoreBoard(a_ScoreBoard)
|
||||
{
|
||||
Printf(m_Path, "%s/data/scoreboard.dat", a_WorldName.c_str());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cScoreboardSerializer::Load(void)
|
||||
{
|
||||
cFile File;
|
||||
|
||||
if (!File.Open(m_Path, cFile::fmReadWrite))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AString Data;
|
||||
|
||||
File.ReadRestOfFile(Data);
|
||||
|
||||
File.Close();
|
||||
|
||||
char Uncompressed[SCOREBOARD_INFLATE_MAX];
|
||||
z_stream strm;
|
||||
strm.zalloc = (alloc_func)NULL;
|
||||
strm.zfree = (free_func)NULL;
|
||||
strm.opaque = NULL;
|
||||
inflateInit(&strm);
|
||||
strm.next_out = (Bytef *)Uncompressed;
|
||||
strm.avail_out = sizeof(Uncompressed);
|
||||
strm.next_in = (Bytef *)Data.data();
|
||||
strm.avail_in = Data.size();
|
||||
int res = inflate(&strm, Z_FINISH);
|
||||
inflateEnd(&strm);
|
||||
if (res != Z_STREAM_END)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse the NBT data:
|
||||
cParsedNBT NBT(Uncompressed, strm.total_out);
|
||||
if (!NBT.IsValid())
|
||||
{
|
||||
// NBT Parsing failed
|
||||
return false;
|
||||
}
|
||||
|
||||
return LoadScoreboardFromNBT(NBT);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cScoreboardSerializer::Save(void)
|
||||
{
|
||||
cFastNBTWriter Writer;
|
||||
|
||||
Writer.BeginCompound("");
|
||||
|
||||
SaveScoreboardToNBT(Writer);
|
||||
|
||||
Writer.EndCompound();
|
||||
Writer.Finish();
|
||||
|
||||
#ifdef _DEBUG
|
||||
cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
|
||||
ASSERT(TestParse.IsValid());
|
||||
#endif // _DEBUG
|
||||
|
||||
gzFile gz = gzopen((FILE_IO_PREFIX + m_Path).c_str(), "wb");
|
||||
if (gz != NULL)
|
||||
{
|
||||
gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
|
||||
}
|
||||
gzclose(gz);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer)
|
||||
{
|
||||
a_Writer.BeginCompound("Data");
|
||||
a_Writer.BeginList("Objectives", TAG_Compound);
|
||||
|
||||
a_Writer.EndList();
|
||||
|
||||
a_Writer.BeginList("PlayerScores", TAG_Compound);
|
||||
|
||||
a_Writer.EndList();
|
||||
|
||||
a_Writer.BeginList("Teams", TAG_Compound);
|
||||
|
||||
a_Writer.EndList();
|
||||
a_Writer.EndCompound();
|
||||
|
||||
a_Writer.BeginCompound("DisplaySlots");
|
||||
|
||||
a_Writer.EndCompound();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
|
||||
{
|
||||
int Data = a_NBT.FindChildByName(0, "Data");
|
||||
if (Data < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int Objectives = a_NBT.FindChildByName(Data, "Objectives");
|
||||
if (Objectives < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int Child = a_NBT.GetFirstChild(Objectives); Child >= 0; Child = a_NBT.GetNextSibling(Child))
|
||||
{
|
||||
AString CriteriaName, DisplayName, Name;
|
||||
|
||||
int CurrLine = a_NBT.FindChildByName(Child, "CriteriaName");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
CriteriaName = a_NBT.GetString(CurrLine);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
DisplayName = a_NBT.GetString(CurrLine);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Child, "Name");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
Name = a_NBT.GetString(CurrLine);
|
||||
}
|
||||
|
||||
cObjective::eType Type = cObjective::StringToType(CriteriaName);
|
||||
|
||||
m_ScoreBoard->RegisterObjective(Name, DisplayName, Type);
|
||||
}
|
||||
|
||||
int PlayerScores = a_NBT.FindChildByName(Data, "PlayerScores");
|
||||
if (PlayerScores < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int Child = a_NBT.GetFirstChild(PlayerScores); Child >= 0; Child = a_NBT.GetNextSibling(Child))
|
||||
{
|
||||
AString Name, ObjectiveName;
|
||||
|
||||
cObjective::Score Score;
|
||||
|
||||
int CurrLine = a_NBT.FindChildByName(Child, "Score");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
Score = a_NBT.GetInt(CurrLine);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Child, "Name");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
Name = a_NBT.GetString(CurrLine);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Child, "Objective");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
ObjectiveName = a_NBT.GetString(CurrLine);
|
||||
}
|
||||
|
||||
cObjective * Objective = m_ScoreBoard->GetObjective(ObjectiveName);
|
||||
|
||||
if (Objective)
|
||||
{
|
||||
Objective->SetScore(Name, Score);
|
||||
}
|
||||
}
|
||||
|
||||
int Teams = a_NBT.FindChildByName(Data, "Teams");
|
||||
if (Teams < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int Child = a_NBT.GetFirstChild(Teams); Child >= 0; Child = a_NBT.GetNextSibling(Child))
|
||||
{
|
||||
AString Name, DisplayName, Prefix, Suffix;
|
||||
|
||||
bool AllowsFriendlyFire, CanSeeFriendlyInvisible;
|
||||
|
||||
int CurrLine = a_NBT.FindChildByName(Child, "Name");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
Name = a_NBT.GetInt(CurrLine);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
DisplayName = a_NBT.GetInt(CurrLine);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Child, "Prefix");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
Prefix = a_NBT.GetInt(CurrLine);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Child, "Suffix");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
Suffix = a_NBT.GetInt(CurrLine);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
AllowsFriendlyFire = a_NBT.GetInt(CurrLine);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
CanSeeFriendlyInvisible = a_NBT.GetInt(CurrLine);
|
||||
}
|
||||
|
||||
cTeam * Team = m_ScoreBoard->RegisterTeam(Name, DisplayName, Prefix, Suffix);
|
||||
|
||||
Team->SetFriendlyFire(AllowsFriendlyFire);
|
||||
Team->SetCanSeeFriendlyInvisible(CanSeeFriendlyInvisible);
|
||||
|
||||
int Players = a_NBT.FindChildByName(Child, "Players");
|
||||
if (Players < 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int ChildB = a_NBT.GetFirstChild(Players); ChildB >= 0; ChildB = a_NBT.GetNextSibling(ChildB))
|
||||
{
|
||||
Team->AddPlayer(a_NBT.GetString(ChildB));
|
||||
}
|
||||
}
|
||||
|
||||
int DisplaySlots = a_NBT.FindChildByName(0, "DisplaySlots");
|
||||
if (DisplaySlots < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_0");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
AString Name = a_NBT.GetString(CurrLine);
|
||||
|
||||
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_LIST);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_1");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
AString Name = a_NBT.GetString(CurrLine);
|
||||
|
||||
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
|
||||
}
|
||||
|
||||
CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_2");
|
||||
if (CurrLine >= 0)
|
||||
{
|
||||
AString Name = a_NBT.GetString(CurrLine);
|
||||
|
||||
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_NAME);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
48
src/WorldStorage/ScoreboardSerializer.h
Normal file
48
src/WorldStorage/ScoreboardSerializer.h
Normal file
@ -0,0 +1,48 @@
|
||||
|
||||
// ScoreboardSerializer.h
|
||||
|
||||
// Declares the cScoreboardSerializer class that is used for saving scoreboards into NBT format used by Anvil
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// fwd:
|
||||
class cFastNBTWriter;
|
||||
class cParsedNBT;
|
||||
class cScoreboard;
|
||||
|
||||
|
||||
|
||||
|
||||
class cScoreboardSerializer
|
||||
{
|
||||
public:
|
||||
cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard);
|
||||
|
||||
/// Try to load the scoreboard
|
||||
bool Load(void);
|
||||
|
||||
/// Try to save the scoreboard
|
||||
bool Save(void);
|
||||
|
||||
private:
|
||||
|
||||
void SaveScoreboardToNBT(cFastNBTWriter & a_Writer);
|
||||
|
||||
bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT);
|
||||
|
||||
cScoreboard* m_ScoreBoard;
|
||||
|
||||
AString m_Path;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -1935,7 +1935,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
|
||||
return false;
|
||||
}
|
||||
a_Entity.SetYaw(Rotation[0]);
|
||||
a_Entity.SetRoll (Rotation[1]);
|
||||
a_Entity.SetRoll(Rotation[1]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user