1
0
Fork 0
cuberite-2a/src/WorldStorage/ScoreboardSerializer.cpp

318 lines
6.0 KiB
C++

// ScoreboardSerializer.cpp
#include "Globals.h"
#include "ScoreboardSerializer.h"
#include "../StringCompression.h"
#include "zlib/zlib.h"
#include "FastNBT.h"
#include "../Scoreboard.h"
#define SCOREBOARD_INFLATE_MAX 16 KiB
cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard)
: m_ScoreBoard(a_ScoreBoard)
{
Printf(m_Path, "%s/data/scoreboard.dat", a_WorldName.c_str());
}
bool cScoreboardSerializer::Load(void)
{
cFile File;
if (!File.Open(m_Path, cFile::fmReadWrite))
{
return false;
}
AString Data;
File.ReadRestOfFile(Data);
File.Close();
char Uncompressed[SCOREBOARD_INFLATE_MAX];
z_stream strm;
strm.zalloc = (alloc_func)NULL;
strm.zfree = (free_func)NULL;
strm.opaque = NULL;
inflateInit(&strm);
strm.next_out = (Bytef *)Uncompressed;
strm.avail_out = sizeof(Uncompressed);
strm.next_in = (Bytef *)Data.data();
strm.avail_in = Data.size();
int res = inflate(&strm, Z_FINISH);
inflateEnd(&strm);
if (res != Z_STREAM_END)
{
return false;
}
// Parse the NBT data:
cParsedNBT NBT(Uncompressed, strm.total_out);
if (!NBT.IsValid())
{
// NBT Parsing failed
return false;
}
return LoadScoreboardFromNBT(NBT);
}
bool cScoreboardSerializer::Save(void)
{
cFastNBTWriter Writer;
Writer.BeginCompound("");
SaveScoreboardToNBT(Writer);
Writer.EndCompound();
Writer.Finish();
#ifdef _DEBUG
cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
ASSERT(TestParse.IsValid());
#endif // _DEBUG
gzFile gz = gzopen((FILE_IO_PREFIX + m_Path).c_str(), "wb");
if (gz != NULL)
{
gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
}
gzclose(gz);
return true;
}
void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer)
{
a_Writer.BeginCompound("Data");
a_Writer.BeginList("Objectives", TAG_Compound);
a_Writer.EndList();
a_Writer.BeginList("PlayerScores", TAG_Compound);
a_Writer.EndList();
a_Writer.BeginList("Teams", TAG_Compound);
a_Writer.EndList();
a_Writer.EndCompound();
a_Writer.BeginCompound("DisplaySlots");
a_Writer.EndCompound();
}
bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
{
int Data = a_NBT.FindChildByName(0, "Data");
if (Data < 0)
{
return false;
}
int Objectives = a_NBT.FindChildByName(Data, "Objectives");
if (Objectives < 0)
{
return false;
}
for (int Child = a_NBT.GetFirstChild(Objectives); Child >= 0; Child = a_NBT.GetNextSibling(Child))
{
AString CriteriaName, DisplayName, Name;
int CurrLine = a_NBT.FindChildByName(Child, "CriteriaName");
if (CurrLine >= 0)
{
CriteriaName = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
if (CurrLine >= 0)
{
DisplayName = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
{
Name = a_NBT.GetString(CurrLine);
}
cObjective::eType Type = cObjective::StringToType(CriteriaName);
m_ScoreBoard->RegisterObjective(Name, DisplayName, Type);
}
int PlayerScores = a_NBT.FindChildByName(Data, "PlayerScores");
if (PlayerScores < 0)
{
return false;
}
for (int Child = a_NBT.GetFirstChild(PlayerScores); Child >= 0; Child = a_NBT.GetNextSibling(Child))
{
AString Name, ObjectiveName;
cObjective::Score Score;
int CurrLine = a_NBT.FindChildByName(Child, "Score");
if (CurrLine >= 0)
{
Score = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
{
Name = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Objective");
if (CurrLine >= 0)
{
ObjectiveName = a_NBT.GetString(CurrLine);
}
cObjective * Objective = m_ScoreBoard->GetObjective(ObjectiveName);
if (Objective)
{
Objective->SetScore(Name, Score);
}
}
int Teams = a_NBT.FindChildByName(Data, "Teams");
if (Teams < 0)
{
return false;
}
for (int Child = a_NBT.GetFirstChild(Teams); Child >= 0; Child = a_NBT.GetNextSibling(Child))
{
AString Name, DisplayName, Prefix, Suffix;
bool AllowsFriendlyFire, CanSeeFriendlyInvisible;
int CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
{
Name = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
if (CurrLine >= 0)
{
DisplayName = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Prefix");
if (CurrLine >= 0)
{
Prefix = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Suffix");
if (CurrLine >= 0)
{
Suffix = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire");
if (CurrLine >= 0)
{
AllowsFriendlyFire = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles");
if (CurrLine >= 0)
{
CanSeeFriendlyInvisible = a_NBT.GetInt(CurrLine);
}
cTeam * Team = m_ScoreBoard->RegisterTeam(Name, DisplayName, Prefix, Suffix);
Team->SetFriendlyFire(AllowsFriendlyFire);
Team->SetCanSeeFriendlyInvisible(CanSeeFriendlyInvisible);
int Players = a_NBT.FindChildByName(Child, "Players");
if (Players < 0)
{
continue;
}
for (int ChildB = a_NBT.GetFirstChild(Players); ChildB >= 0; ChildB = a_NBT.GetNextSibling(ChildB))
{
Team->AddPlayer(a_NBT.GetString(ChildB));
}
}
int DisplaySlots = a_NBT.FindChildByName(0, "DisplaySlots");
if (DisplaySlots < 0)
{
return false;
}
int CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_0");
if (CurrLine >= 0)
{
AString Name = a_NBT.GetString(CurrLine);
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_LIST);
}
CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_1");
if (CurrLine >= 0)
{
AString Name = a_NBT.GetString(CurrLine);
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
}
CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_2");
if (CurrLine >= 0)
{
AString Name = a_NBT.GetString(CurrLine);
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_NAME);
}
return true;
}