Scoreboard improvements
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2b94361059
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f321b5d224
@ -798,7 +798,7 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
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{
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if (!m_Team->GetFriendlyFire())
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if (!m_Team->AllowsFriendlyFire())
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{
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// Friendly fire is disabled
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return;
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@ -868,7 +868,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
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cScoreboard* Scoreboard = m_World->GetScoreBoard();
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// Update scoreboard objectives
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Scoreboard->ForEachObjectiveWith(E_OBJECTIVE_DEATH_COUNT, IncrementCounter);
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Scoreboard->ForEachObjectiveWith(cObjective::E_TYPE_DEATH_COUNT, IncrementCounter);
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}
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@ -953,14 +953,14 @@ void cPlayer::SetTeam(cTeam* a_Team)
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{
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if (m_Team)
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{
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m_Team->RemovePlayer(this);
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m_Team->RemovePlayer(GetName());
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}
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m_Team = a_Team;
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if (m_Team)
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{
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m_Team->AddPlayer(this);
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m_Team->AddPlayer(GetName());
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}
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}
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@ -11,14 +11,14 @@
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cObjective::cObjective(eObjectiveType a_Type) : m_Type(a_Type)
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cObjective::cObjective(cObjective::eType a_Type) : m_Type(a_Type)
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{}
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void cObjective::SetDisplaySlot(eDisplaySlot a_Display)
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void cObjective::SetDisplaySlot(cObjective::eDisplaySlot a_Display)
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{
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m_Display = a_Display;
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}
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@ -102,8 +102,8 @@ cObjective::Score cObjective::SubScore(const AString & a_Name, cObjective::Score
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cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix)
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: m_FriendlyFire(true)
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, m_SeeFriendlyInvisible(false)
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: m_AllowsFriendlyFire(true)
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, m_CanSeeFriendlyInvisible(false)
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, m_Name(a_Name)
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, m_DisplayName(a_DisplayName)
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, m_Prefix(a_Prefix)
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@ -114,18 +114,18 @@ cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
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bool cTeam::AddPlayer(cPlayer * a_Player)
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bool cTeam::AddPlayer(const AString & a_Name)
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{
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return m_Players.insert(a_Player).second;
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return m_Players.insert(a_Name).second;
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}
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bool cTeam::RemovePlayer(cPlayer * a_Player)
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bool cTeam::RemovePlayer(const AString & a_Name)
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{
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return m_Players.erase(a_Player) > 0;
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return m_Players.erase(a_Name) > 0;
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}
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@ -149,38 +149,13 @@ unsigned int cTeam::GetNumPlayers(void) const
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cScoreboard::~cScoreboard()
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cObjective* cScoreboard::RegisterObjective(const AString & a_Name, cObjective::eType a_Type)
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{
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for (ObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
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{
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delete it->second;
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}
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cObjective Objective(a_Type);
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for (TeamMap::iterator it = m_Teams.begin(); it != m_Teams.end(); ++it)
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{
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delete it->second;
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}
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}
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std::pair<ObjectiveMap::iterator, bool> Status = m_Objectives.insert(NamedObjective(a_Name, Objective));
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cObjective* cScoreboard::RegisterObjective(const AString & a_Name, eObjectiveType a_Type)
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{
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cObjective* Objective = new cObjective(a_Type);
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bool Status = m_Objectives.insert(NamedObjective(a_Name, Objective)).second;
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if (Status)
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{
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return Objective;
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}
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else
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{
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delete Objective;
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return NULL;
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}
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return Status.second ? &Status.first->second : NULL;
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}
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@ -215,7 +190,7 @@ cObjective* cScoreboard::GetObjective(const AString & a_Name)
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}
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else
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{
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return it->second;
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return &it->second;
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}
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}
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@ -223,22 +198,16 @@ cObjective* cScoreboard::GetObjective(const AString & a_Name)
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cTeam* cScoreboard::RegisterTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix)
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cTeam* cScoreboard::RegisterTeam(
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const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix
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)
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{
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cTeam* Team = new cTeam(a_Name, a_DisplayName, a_Prefix, a_Suffix);
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cTeam Team(a_Name, a_DisplayName, a_Prefix, a_Suffix);
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bool Status = m_Teams.insert(NamedTeam(a_Name, Team)).second;
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std::pair<TeamMap::iterator, bool> Status = m_Teams.insert(NamedTeam(a_Name, Team));
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if (Status)
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{
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return Team;
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}
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else
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{
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delete Team;
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return NULL;
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}
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return Status.second ? &Status.first->second : NULL;
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}
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@ -273,7 +242,7 @@ cTeam* cScoreboard::GetTeam(const AString & a_Name)
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}
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else
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{
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return it->second;
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return &it->second;
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}
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}
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@ -281,14 +250,14 @@ cTeam* cScoreboard::GetTeam(const AString & a_Name)
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void cScoreboard::ForEachObjectiveWith(eObjectiveType a_Type, cObjectiveCallback& a_Callback)
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void cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback)
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{
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for (ObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
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{
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if (it->second->GetType() == a_Type)
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if (it->second.GetType() == a_Type)
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{
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// Call callback
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if (a_Callback.Item(it->second))
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if (a_Callback.Item(&it->second))
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{
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return;
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}
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116
src/Scoreboard.h
116
src/Scoreboard.h
@ -13,61 +13,51 @@
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class cPlayer;
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class cObjective;
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typedef std::set< cPlayer * > cPlayerSet;
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typedef cItemCallback<cObjective> cObjectiveCallback;
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enum eObjectiveType
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{
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E_OBJECTIVE_DUMMY,
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E_OBJECTIVE_DEATH_COUNT,
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E_OBJECTIVE_PLAYER_KILL_COUNT,
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E_OBJECTIVE_TOTAL_KILL_COUNT,
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E_OBJECTIVE_HEALTH,
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E_OBJECTIVE_ACHIEVEMENT,
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E_OBJECTIVE_STAT,
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E_OBJECTIVE_STAT_ITEM_CRAFT,
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E_OBJECTIVE_STAT_ITEM_USE,
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E_OBJECTIVE_STAT_ITEM_BREAK,
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E_OBJECTIVE_STAT_BLOCK_MINE,
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E_OBJECTIVE_STAT_ENTITY_KILL,
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E_OBJECTIVE_STAT_ENTITY_KILLED_BY
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};
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enum eDisplaySlot
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{
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E_DISPLAY_SLOT_LIST,
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E_DISPLAY_SLOT_SIDEBAR,
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E_DISPLAY_SLOT_NAME
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};
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class cObjective
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{
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public:
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typedef int Score;
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public:
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cObjective(eObjectiveType a_Type);
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enum eType
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{
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E_TYPE_DUMMY,
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eObjectiveType GetType(void) const { return m_Type; }
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E_TYPE_DEATH_COUNT,
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E_TYPE_PLAYER_KILL_COUNT,
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E_TYPE_TOTAL_KILL_COUNT,
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E_TYPE_HEALTH,
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E_TYPE_ACHIEVEMENT,
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E_TYPE_STAT,
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E_TYPE_STAT_ITEM_CRAFT,
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E_TYPE_STAT_ITEM_USE,
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E_TYPE_STAT_ITEM_BREAK,
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E_TYPE_STAT_BLOCK_MINE,
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E_TYPE_STAT_ENTITY_KILL,
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E_TYPE_STAT_ENTITY_KILLED_BY
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};
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enum eDisplaySlot
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{
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E_DISPLAY_SLOT_LIST,
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E_DISPLAY_SLOT_SIDEBAR,
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E_DISPLAY_SLOT_NAME
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};
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public:
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cObjective(eType a_Type);
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eType GetType(void) const { return m_Type; }
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eDisplaySlot GetDisplaySlot(void) const { return m_Display; }
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@ -98,7 +88,7 @@ private:
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ScoreMap m_Scores;
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eObjectiveType m_Type;
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eType m_Type;
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eDisplaySlot m_Display;
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};
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@ -110,14 +100,17 @@ private:
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class cTeam
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{
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public:
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cTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix);
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cTeam(
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const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix
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);
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/// Adds a new player to the team
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bool AddPlayer(cPlayer * a_Player);
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bool AddPlayer(const AString & a_Name);
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/// Removes a player from the team
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bool RemovePlayer(cPlayer * a_Player);
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bool RemovePlayer(const AString & a_Name);
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/// Removes all registered players
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void Reset(void);
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@ -125,10 +118,10 @@ public:
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/// Returns the number of registered players
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unsigned int GetNumPlayers(void) const;
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bool GetFriendlyFire(void) const { return m_FriendlyFire; }
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bool GetCanSeeFriendlyInvisible(void) const { return m_SeeFriendlyInvisible; }
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bool AllowsFriendlyFire(void) const { return m_AllowsFriendlyFire; }
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bool CanSeeFriendlyInvisible(void) const { return m_CanSeeFriendlyInvisible; }
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const AString & GetDisplayName(void) const { return m_Name; }
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const AString & GetDisplayName(void) const { return m_DisplayName; }
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const AString & GetName(void) const { return m_DisplayName; }
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const AString & GetPrefix(void) const { return m_Prefix; }
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@ -144,8 +137,8 @@ public:
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private:
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bool m_FriendlyFire;
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bool m_SeeFriendlyInvisible;
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bool m_AllowsFriendlyFire;
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bool m_CanSeeFriendlyInvisible;
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AString m_DisplayName;
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AString m_Name;
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@ -154,7 +147,9 @@ private:
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AString m_Suffix;
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// TODO 2014-01-19 xdot: Potential optimization - vector/list
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cPlayerSet m_Players;
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typedef std::set<AString> PlayerNameSet;
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PlayerNameSet m_Players;
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};
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@ -165,10 +160,9 @@ class cScoreboard
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{
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public:
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cScoreboard() {}
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virtual ~cScoreboard();
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/// Registers a new scoreboard objective, returns the cObjective instance
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cObjective* RegisterObjective(const AString & a_Name, eObjectiveType a_Type);
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/// Registers a new scoreboard objective, returns the cObjective instance, NULL on name collision
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cObjective* RegisterObjective(const AString & a_Name, cObjective::eType a_Type);
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/// Removes a registered objective, returns true if operation was successful
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bool RemoveObjective(const AString & a_Name);
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@ -176,7 +170,7 @@ public:
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/// Retrieves the objective with the specified name, NULL if not found
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cObjective* GetObjective(const AString & a_Name);
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/// Registers a new team, returns the cTeam instance
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/// Registers a new team, returns the cTeam instance, NULL on name collision
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cTeam* RegisterTeam(const AString & a_Name, const AString & a_DisplayName,
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const AString & a_Prefix, const AString & a_Suffix);
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@ -187,14 +181,14 @@ public:
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cTeam* GetTeam(const AString & a_Name);
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/// Execute callback for each objective with the specified type
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void ForEachObjectiveWith(eObjectiveType a_Type, cObjectiveCallback& a_Callback);
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void ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
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private:
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typedef std::pair<AString, cObjective*> NamedObjective;
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typedef std::pair<AString, cTeam*> NamedTeam;
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typedef std::pair<AString, cObjective> NamedObjective;
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typedef std::pair<AString, cTeam> NamedTeam;
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typedef std::map<AString, cObjective*> ObjectiveMap;
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typedef std::map<AString, cTeam*> TeamMap;
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typedef std::map<AString, cObjective> ObjectiveMap;
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typedef std::map<AString, cTeam> TeamMap;
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// TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
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ObjectiveMap m_Objectives;
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