2014-03-28 18:51:30 -04:00
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#pragma once
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#include "ItemHandler.h"
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#include "../Entities/Player.h"
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#include "Vector3.h"
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#include "../LineBlockTracer.h"
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#include "BlockInfo.h"
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class cItemLilypadHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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2014-04-04 03:56:57 -04:00
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cItemLilypadHandler(int a_ItemType):
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super(a_ItemType)
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2014-03-28 18:51:30 -04:00
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{
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}
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2014-04-04 03:56:57 -04:00
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2014-03-28 18:51:30 -04:00
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virtual bool IsPlaceable(void) override
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{
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2014-07-17 16:15:34 -04:00
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return false; // Set as not placeable so OnItemUse is called
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2014-03-28 18:51:30 -04:00
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}
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2014-04-04 03:56:57 -04:00
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2014-03-28 18:51:30 -04:00
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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if (a_BlockFace > BLOCK_FACE_NONE)
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{
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// Clicked on the side of a submerged block; vanilla allows placement, so should we
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LILY_PAD, 0);
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if (!a_Player->IsGameModeCreative())
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2014-03-28 19:51:52 -04:00
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{
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2014-03-28 18:51:30 -04:00
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a_Player->GetInventory().RemoveOneEquippedItem();
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2014-03-28 19:51:52 -04:00
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}
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2014-03-28 18:51:30 -04:00
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return true;
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}
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class cCallbacks :
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public cBlockTracer::cCallbacks
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{
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public:
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2014-04-23 16:06:07 -04:00
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cCallbacks(void) :
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m_HasHitFluid(false)
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2014-03-28 18:51:30 -04:00
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{
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}
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2014-04-04 03:56:57 -04:00
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virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override
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2014-03-28 18:51:30 -04:00
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{
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2014-04-04 03:56:57 -04:00
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if (IsBlockWater(a_CBBlockType))
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2014-03-28 18:51:30 -04:00
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{
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2014-07-17 16:15:34 -04:00
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if ((a_CBBlockMeta != 0) || (a_CBEntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
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2014-03-28 18:51:30 -04:00
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{
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return false;
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}
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2014-04-04 03:56:57 -04:00
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AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, BLOCK_FACE_YP); // Always place pad at top of water block
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2014-03-28 18:51:30 -04:00
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if (
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2014-04-23 16:06:07 -04:00
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!IsBlockWater(a_CBBlockType) &&
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cBlockInfo::FullyOccupiesVoxel(a_CBBlockType)
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2014-03-28 18:51:30 -04:00
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)
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{
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// Can't place lilypad on air/in another block!
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return true;
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}
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m_HasHitFluid = true;
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2014-04-04 03:56:57 -04:00
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m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
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2014-03-28 18:51:30 -04:00
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return true;
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}
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return false;
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}
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Vector3i m_Pos;
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bool m_HasHitFluid;
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};
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2014-04-23 16:06:07 -04:00
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cCallbacks Callbacks;
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2014-03-28 18:51:30 -04:00
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cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
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Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
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Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
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Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
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if (Callbacks.m_HasHitFluid)
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{
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a_World->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
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if (!a_Player->IsGameModeCreative())
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2014-03-28 19:51:52 -04:00
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{
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2014-03-28 18:51:30 -04:00
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a_Player->GetInventory().RemoveOneEquippedItem();
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2014-03-28 19:51:52 -04:00
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}
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2014-03-28 18:51:30 -04:00
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return true;
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}
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return false;
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}
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};
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