1
0
Fork 0

Some fixes to lilypads

* Fixed placement on lava
* Fixed placement on side of blocks
* Fixed placement through blocks
+ Added washing-away of pads
+ Added ice as a block that fully occupies its voxel
This commit is contained in:
Tiger Wang 2014-03-28 22:51:30 +00:00
parent f622f4317c
commit 283a66bcae
5 changed files with 116 additions and 62 deletions

View File

@ -365,7 +365,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false;
// Torch placeable blocks:
// Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things:
ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
@ -397,6 +397,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true;
ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true;

View File

@ -2,10 +2,7 @@
#pragma once
#include "BlockHandler.h"
#include "../Entities/Player.h"
#include "Vector3.h"
#include "../LineBlockTracer.h"
#include "Entities/Pickup.h"
@ -13,69 +10,16 @@
class cBlockLilypadHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockLilypadHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
if (a_BlockFace > 0)
{
return false;
}
class cCallbacks :
public cBlockTracer::cCallbacks
{
public:
cCallbacks(void) :
m_HasHitFluid(false)
{
}
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
{
if ((a_BlockMeta != 0) || (a_EntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is for AddFaceDir below
{
return false;
}
m_HasHitFluid = true;
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace);
m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
return false;
}
Vector3i m_Pos;
bool m_HasHitFluid;
} Callbacks;
cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
if (Callbacks.m_HasHitFluid)
{
a_Player->GetWorld()->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
}
return false;
// Reset meta to zero
a_Pickups.push_back(cItem(E_BLOCK_LILY_PAD, 1, 0));
}
};

View File

@ -27,6 +27,7 @@
#include "ItemHoe.h"
#include "ItemLeaves.h"
#include "ItemLighter.h"
#include "ItemLilypad.h"
#include "ItemMap.h"
#include "ItemMinecart.h"
#include "ItemNetherWart.h"
@ -115,6 +116,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
case E_ITEM_MAP: return new cItemMapHandler();
case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);

106
src/Items/ItemLilypad.h Normal file
View File

@ -0,0 +1,106 @@
#pragma once
#include "ItemHandler.h"
#include "../Entities/Player.h"
#include "Vector3.h"
#include "../LineBlockTracer.h"
#include "BlockInfo.h"
class cItemLilypadHandler :
public cItemHandler
{
typedef cItemHandler super;
public:
cItemLilypadHandler(BLOCKTYPE a_BlockType)
: cItemHandler(a_BlockType)
{
}
virtual bool IsPlaceable(void) override
{
return false; // Set as not placeable so OnItemUse is called
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
if (a_BlockFace > BLOCK_FACE_NONE)
{
// Clicked on the side of a submerged block; vanilla allows placement, so should we
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LILY_PAD, 0);
if (!a_Player->IsGameModeCreative())
a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
class cCallbacks :
public cBlockTracer::cCallbacks
{
public:
cCallbacks(cWorld * a_World) :
m_HasHitFluid(false),
m_World(a_World)
{
}
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (IsBlockWater(a_BlockType))
{
if ((a_BlockMeta != 0) || (a_EntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
{
return false;
}
a_EntryFace = BLOCK_FACE_YP; // Always place pad at top of water block
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace);
BLOCKTYPE Block = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (
!IsBlockWater(Block) &&
cBlockInfo::FullyOccupiesVoxel(Block)
)
{
// Can't place lilypad on air/in another block!
return true;
}
m_HasHitFluid = true;
m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
return true;
}
return false;
}
Vector3i m_Pos;
bool m_HasHitFluid;
cWorld * m_World;
};
cCallbacks Callbacks(a_World);
cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
if (Callbacks.m_HasHitFluid)
{
a_World->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
if (!a_Player->IsGameModeCreative())
a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
return false;
}
};

View File

@ -36,6 +36,7 @@ bool cFluidSimulator::CanWashAway(BLOCKTYPE a_BlockType)
case E_BLOCK_COBWEB:
case E_BLOCK_CROPS:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_LILY_PAD:
case E_BLOCK_RAIL:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON: