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Curly brackets

This commit is contained in:
Tiger Wang 2014-03-28 23:51:52 +00:00
parent 79aa082b04
commit 519bd0b989

View File

@ -1,4 +1,3 @@
#pragma once
#include "ItemHandler.h"
@ -36,7 +35,9 @@ public:
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LILY_PAD, 0);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
@ -93,7 +94,9 @@ public:
{
a_World->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}