2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2014-04-23 18:25:10 -04:00
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#include "CaveSpider.h"
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2013-08-16 04:48:19 -04:00
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#include "../World.h"
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2012-06-14 09:06:06 -04:00
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2014-04-24 15:00:27 -04:00
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cCaveSpider::cCaveSpider(void) :
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2014-04-23 18:25:10 -04:00
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super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
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2012-06-14 09:06:06 -04:00
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{
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}
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2014-04-24 15:00:27 -04:00
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void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
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2012-06-14 09:06:06 -04:00
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{
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2013-04-13 17:02:10 -04:00
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super::Tick(a_Dt, a_Chunk);
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2012-12-21 07:21:20 -05:00
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2012-11-01 17:38:20 -04:00
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m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
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2012-06-14 09:06:06 -04:00
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}
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2014-06-11 19:21:47 -04:00
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void cCaveSpider::Attack(float a_Dt)
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{
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super::Attack(a_Dt);
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if (m_Target->IsPawn())
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{
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// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
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2014-06-13 05:41:43 -04:00
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((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0, this);
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2014-06-11 19:21:47 -04:00
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}
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}
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2014-04-24 15:00:27 -04:00
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void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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2012-06-14 09:06:06 -04:00
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{
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2014-02-23 13:44:58 -05:00
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
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if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
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{
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AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
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}
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2012-06-14 09:06:06 -04:00
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}
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