2017-09-02 07:45:06 +00:00
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2014-02-20 14:38:37 +00:00
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// MapManager.h
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#pragma once
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2017-09-11 21:20:49 +00:00
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#include "FunctionRef.h"
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2014-02-20 14:38:37 +00:00
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#include "Map.h"
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2017-09-11 21:20:49 +00:00
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using cMapCallback = cFunctionRef<bool(cMap &)>;
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2014-02-20 14:38:37 +00:00
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2014-02-23 10:55:55 +00:00
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// tolua_begin
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2014-02-20 14:38:37 +00:00
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/** Manages the in-game maps of a single world - Thread safe. */
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class cMapManager
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{
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public:
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2014-02-23 10:55:55 +00:00
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// tolua_end
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2014-02-20 14:38:37 +00:00
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cMapManager(cWorld * a_World);
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2014-10-20 20:55:07 +00:00
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/** Returns the map with the specified ID, nullptr if out of range.
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2015-03-21 14:18:17 +00:00
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WARNING: The returned map object is not thread safe. */
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2014-02-20 14:38:37 +00:00
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cMap * GetMapData(unsigned int a_ID);
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2014-10-20 20:55:07 +00:00
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/** Creates a new map. Returns nullptr on error */
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2015-05-19 18:32:10 +00:00
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cMap * CreateMap(int a_CenterX, int a_CenterY, unsigned int a_Scale = 3);
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2014-02-20 14:38:37 +00:00
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/** Calls the callback for the map with the specified ID.
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2014-07-17 14:33:09 +00:00
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Returns true if the map was found and the callback called, false if map not found.
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2015-03-21 14:18:17 +00:00
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Callback return value is ignored. */
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2017-09-11 21:20:49 +00:00
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bool DoWithMap(UInt32 a_ID, cMapCallback a_Callback); // Exported in ManualBindings.cpp
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2014-02-20 14:38:37 +00:00
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2015-06-30 14:50:15 +00:00
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/** Ticks each registered map */
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void TickMaps(void);
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2014-02-20 14:38:37 +00:00
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/** Loads the map data from the disk */
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void LoadMapData(void);
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/** Saves the map data to the disk */
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void SaveMapData(void);
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private:
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typedef std::vector<cMap> cMapList;
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cCriticalSection m_CS;
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cMapList m_MapData;
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cWorld * m_World;
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2014-07-17 17:13:23 +00:00
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}; // tolua_export
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2014-02-20 14:38:37 +00:00
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