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Documented and exported cMapManager

This commit is contained in:
andrew 2014-02-23 12:55:55 +02:00
parent 866fde81ca
commit 9fa4fa1cc7
3 changed files with 20 additions and 3 deletions

View File

@ -1534,6 +1534,19 @@ a_Player:OpenWindow(Window);
},
}, -- cMap
cMapManager =
{
Desc = [[
This class is associated with a single {{cWorld}} instance and manages a list of maps.
]],
Functions =
{
DoWithMap = { Params = "ID, Callback", Return = "bool", Notes = "Calls the callback for the map with the specified ID. Returns true if the map was found and the callback called, false if map not found." },
GetNumMaps = { Params = "", Return = "number", Notes = "Returns the number of registered maps." },
},
}, -- cMapManager
cMonster =
{
Desc = [[
@ -2289,6 +2302,7 @@ World:ForEachEntity(
]],
},
}, -- AdditionalInfo
Inherits = "cMapManager"
}, -- cWorld
HTTPFormData =

View File

@ -74,6 +74,7 @@ $cfile "../UI/Window.h"
$cfile "../Mobs/Monster.h"
$cfile "../CompositeChat.h"
$cfile "../Map.h"
$cfile "../MapManager.h"

View File

@ -21,11 +21,13 @@ typedef cItemCallback<cMap> cMapCallback;
// tolua_begin
/** Manages the in-game maps of a single world - Thread safe. */
class cMapManager
{
public:
// tolua_end
cMapManager(cWorld * a_World);
@ -43,7 +45,7 @@ public:
* Returns true if the map was found and the callback called, false if map not found.
* Callback return ignored.
*/
bool DoWithMap(unsigned int a_ID, cMapCallback & a_Callback);
bool DoWithMap(unsigned int a_ID, cMapCallback & a_Callback); // tolua_export
/** Calls the callback for each map.
*
@ -51,7 +53,7 @@ public:
*/
bool ForEachMap(cMapCallback & a_Callback);
unsigned int GetNumMaps(void) const;
unsigned int GetNumMaps(void) const; // tolua_export
/** Loads the map data from the disk */
void LoadMapData(void);
@ -70,7 +72,7 @@ private:
cWorld * m_World;
};
}; // tolua_export