2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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class cBlockIceHandler :
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public cBlockHandler
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{
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public:
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cBlockIceHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// No pickups
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}
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2014-07-31 12:41:48 -04:00
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
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2013-07-29 07:13:03 -04:00
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{
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2014-07-31 12:41:48 -04:00
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if (a_Player->IsGameModeCreative() || (a_BlockY <= 0))
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{
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return;
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}
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2014-08-19 10:08:17 -04:00
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cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments;
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if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0)
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2014-07-31 12:41:48 -04:00
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{
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2014-08-19 10:08:17 -04:00
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BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
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if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
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{
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return;
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}
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a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
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// This is called later than the real destroying of this ice block
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2014-07-31 12:41:48 -04:00
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}
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2014-07-17 16:50:58 -04:00
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}
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2014-08-19 10:47:33 -04:00
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} ;
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