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cuberite-2a/src/Mobs/SnowGolem.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "SnowGolem.h"
#include "../World.h"
cSnowGolem::cSnowGolem(void) :
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super("SnowGolem", mtSnowGolem, "", "", 0.4, 1.8)
{
}
void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
UNUSED(a_Killer);
AddRandomDropItem(a_Drops, 0, 15, E_ITEM_SNOWBALL);
}
void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ()))))
{
TakeDamage(*this);
}
else
{
BLOCKTYPE BlockBelow = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()) - 1, (int) floor(GetPosZ()));
BLOCKTYPE Block = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()));
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if (Block == E_BLOCK_AIR && cBlockInfo::IsSolid(BlockBelow))
{
m_World->SetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()), E_BLOCK_SNOW, 0);
}
}
}