2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2012-09-23 18:09:57 -04:00
|
|
|
#include "../Pawn.h"
|
2012-09-23 16:53:08 -04:00
|
|
|
#include "../Defines.h"
|
2012-09-23 18:09:57 -04:00
|
|
|
#include "../World.h"
|
2012-09-23 16:53:08 -04:00
|
|
|
#include "../BlockID.h"
|
2012-09-23 18:09:57 -04:00
|
|
|
#include "../Item.h"
|
2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class Vector3f;
|
|
|
|
class cClientHandle;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class cMonster : public cPawn //tolua_export
|
|
|
|
{ //tolua_export
|
|
|
|
public:
|
|
|
|
|
|
|
|
cMonster();
|
|
|
|
virtual ~cMonster();
|
|
|
|
|
|
|
|
virtual bool IsA( const char* a_EntityType );
|
|
|
|
|
2012-08-24 03:58:26 -04:00
|
|
|
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
virtual void Tick(float a_Dt) override;
|
|
|
|
|
|
|
|
virtual void HandlePhysics(float a_Dt);
|
2012-08-24 03:58:26 -04:00
|
|
|
virtual void ReplicateMovement(void);
|
2012-06-14 09:06:06 -04:00
|
|
|
|
2012-08-24 03:58:26 -04:00
|
|
|
virtual void TakeDamage(int a_Damage, cEntity * a_Instigator) override;
|
|
|
|
virtual void KilledBy(cEntity * a_Killer) override;
|
2012-06-14 09:06:06 -04:00
|
|
|
|
2012-08-24 03:58:26 -04:00
|
|
|
virtual void MoveToPosition(const Vector3f & a_Position);
|
|
|
|
virtual bool ReachedDestination(void);
|
|
|
|
|
|
|
|
char GetMobType(void) const {return m_MobType; }
|
2012-06-14 09:06:06 -04:00
|
|
|
|
2012-08-24 03:58:26 -04:00
|
|
|
const char * GetState();
|
2012-08-19 15:42:32 -04:00
|
|
|
void SetState(const AString & str);
|
2012-06-14 09:06:06 -04:00
|
|
|
|
|
|
|
virtual void CheckEventSeePlayer();
|
|
|
|
virtual void EventSeePlayer(cEntity *);
|
|
|
|
float m_SightDistance;
|
|
|
|
virtual cPlayer *FindClosestPlayer(); //non static is easier. also virtual so other mobs can implement their own searching algo
|
|
|
|
virtual void GetMonsterConfig(const char* pm_name);
|
|
|
|
virtual void EventLosePlayer();
|
|
|
|
virtual void CheckEventLostPlayer();
|
|
|
|
|
|
|
|
virtual void InStateIdle(float a_Dt);
|
|
|
|
virtual void InStateChasing(float a_Dt);
|
|
|
|
virtual void InStateEscaping(float a_Dt);
|
|
|
|
|
|
|
|
virtual void Attack(float a_Dt);
|
|
|
|
int GetMobType() {return m_MobType;}
|
|
|
|
int GetAttackRate(){return (int)m_AttackRate;}
|
|
|
|
void SetAttackRate(int ar);
|
|
|
|
void SetAttackRange(float ar);
|
|
|
|
void SetAttackDamage(float ad);
|
|
|
|
void SetSightDistance(float sd);
|
|
|
|
|
|
|
|
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
|
|
|
|
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
cEntity* m_Target;
|
|
|
|
float m_AttackRate;
|
|
|
|
float idle_interval;
|
|
|
|
|
|
|
|
Vector3f m_Destination;
|
|
|
|
bool m_bMovingToDestination;
|
|
|
|
bool m_bPassiveAggressive;
|
|
|
|
|
|
|
|
Vector3f m_Speed;
|
|
|
|
float m_DestinationTime;
|
|
|
|
|
|
|
|
float m_Gravity;
|
|
|
|
bool m_bOnGround;
|
|
|
|
|
|
|
|
float m_DestroyTimer;
|
|
|
|
float m_Jump;
|
|
|
|
|
|
|
|
char m_MobType;
|
|
|
|
|
|
|
|
float m_SeePlayerInterval;
|
|
|
|
float m_AttackDamage;
|
|
|
|
float m_AttackRange;
|
|
|
|
float m_AttackInterval;
|
|
|
|
|
2012-08-19 15:42:32 -04:00
|
|
|
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
|
2012-06-14 09:06:06 -04:00
|
|
|
}; //tolua_export
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|