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# include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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# ifndef _WIN32
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# include <cstdlib>
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# endif
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# include "cChunk.h"
# include "cWorld.h"
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# include "cWaterSimulator.h"
# include "cLavaSimulator.h"
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# include "cClientHandle.h"
# include "cServer.h"
# include "zlib.h"
# include "Defines.h"
# include "cChestEntity.h"
# include "cFurnaceEntity.h"
# include "cSignEntity.h"
# include "cTorch.h"
# include "cLadder.h"
# include "cPickup.h"
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# include "cRedstone.h"
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# include "cItem.h"
# include "cNoise.h"
# include "cRoot.h"
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# include "cWorldGenerator.h"
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# include "cBlockToPickup.h"
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# include "MersenneTwister.h"
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# include "cPlayer.h"
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# include "packets/cPacket_DestroyEntity.h"
# include "packets/cPacket_PreChunk.h"
# include "packets/cPacket_BlockChange.h"
# include "packets/cPacket_MapChunk.h"
# include "packets/cPacket_MultiBlock.h"
# include <json/json.h>
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extern bool g_bWaterPhysics ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// sSetBlock:
sSetBlock : : sSetBlock ( int a_X , int a_Y , int a_Z , char a_BlockType , char a_BlockMeta ) // absolute block position
: x ( a_X )
, y ( a_Y )
, z ( a_Z )
, BlockType ( a_BlockType )
, BlockMeta ( a_BlockMeta )
{
cChunkMap : : AbsoluteToRelative ( x , y , z , ChunkX , ChunkZ ) ;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChunk:
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cChunk : : cChunk ( int a_X , int a_Y , int a_Z , cWorld * a_World )
: m_bCalculateLighting ( false )
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, m_bCalculateHeightmap ( false )
, m_PosX ( a_X )
, m_PosY ( a_Y )
, m_PosZ ( a_Z )
, m_BlockType ( m_BlockData ) // Offset the pointers
, m_BlockMeta ( m_BlockType + c_NumBlocks )
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, m_BlockLight ( m_BlockMeta + c_NumBlocks / 2 )
, m_BlockSkyLight ( m_BlockLight + c_NumBlocks / 2 )
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, m_BlockTickNum ( 0 )
, m_BlockTickX ( 0 )
, m_BlockTickY ( 0 )
, m_BlockTickZ ( 0 )
, m_World ( a_World )
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, m_IsValid ( false )
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, m_IsDirty ( false )
, m_IsSaving ( false )
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{
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// LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId());
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}
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cChunk : : ~ cChunk ( )
{
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// LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
cCSLock Lock ( m_CSEntities ) ;
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
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{
delete * itr ;
}
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m_BlockEntities . clear ( ) ;
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// Remove and destroy all entities that are not players:
cEntityList Entities ;
for ( cEntityList : : const_iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
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{
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if ( ( * itr ) - > GetEntityType ( ) ! = cEntity : : E_PLAYER )
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{
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Entities . push_back ( * itr ) ;
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}
}
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for ( cEntityList : : iterator itr = Entities . begin ( ) ; itr ! = Entities . end ( ) ; + + itr )
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{
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( * itr ) - > RemoveFromChunk ( ) ;
( * itr ) - > Destroy ( ) ;
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}
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m_Entities . clear ( ) ;
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}
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void cChunk : : SetValid ( bool a_SendToClients )
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{
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m_IsValid = true ;
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m_World - > GetChunkMap ( ) - > ChunkValidated ( ) ;
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if ( ! a_SendToClients )
{
return ;
}
cCSLock Lock ( m_CSClients ) ;
if ( m_LoadedByClient . empty ( ) )
{
return ;
}
// Sending the chunk here interferes with the lighting done in the tick thread and results in the "invalid compressed data" on the client
/*
cPacket_PreChunk PreChunk ;
PreChunk . m_PosX = m_PosX ;
PreChunk . m_PosZ = m_PosZ ;
PreChunk . m_bLoad = true ;
cPacket_MapChunk MapChunk ( this ) ;
Broadcast ( & PreChunk ) ;
Broadcast ( & MapChunk ) ;
// Let all clients of this chunk know that it has been already sent to the client
for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
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{
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( * itr ) - > ChunkJustSent ( this ) ;
} // for itr - m_LoadedByClient[]
*/
}
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bool cChunk : : CanUnload ( void )
{
cCSLock Lock ( m_CSClients ) ;
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return m_LoadedByClient . empty ( ) & & ! m_IsDirty ;
}
void cChunk : : MarkSaving ( void )
{
m_IsSaving = true ;
}
void cChunk : : MarkSaved ( void )
{
if ( ! m_IsSaving )
{
return ;
}
m_IsDirty = false ;
}
void cChunk : : MarkLoaded ( void )
{
m_IsDirty = false ;
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SetValid ( ) ;
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}
void cChunk : : GetAllData ( cChunkDataCallback * a_Callback )
{
a_Callback - > BlockData ( m_BlockData ) ;
cCSLock Lock ( m_CSEntities ) ;
for ( cEntityList : : iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
{
a_Callback - > Entity ( * itr ) ;
}
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
a_Callback - > BlockEntity ( * itr ) ;
}
}
void cChunk : : SetAllData ( const char * a_BlockData , cEntityList & a_Entities , cBlockEntityList & a_BlockEntities )
{
memcpy ( m_BlockData , a_BlockData , sizeof ( m_BlockData ) ) ;
// Clear the internal entities:
cCSLock Lock ( m_CSEntities ) ;
for ( cEntityList : : iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
{
if ( ( * itr ) - > GetEntityType ( ) = = cEntity : : E_PLAYER )
{
// Move players into the new entity list
a_Entities . push_back ( * itr ) ;
}
else
{
// Delete other entities (there should not be any, since we're now loading / generating the chunk)
LOGWARNING ( " cChunk: There is an unexpected entity #%d of type %s in chunk [%d, %d]; it will be deleted " ,
( * itr ) - > GetUniqueID ( ) , ( * itr ) - > GetClass ( ) ,
m_PosX , m_PosZ
) ;
delete * itr ;
}
}
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
delete * itr ;
}
// Swap the entity lists:
std : : swap ( a_Entities , m_Entities ) ;
std : : swap ( a_BlockEntities , m_BlockEntities ) ;
// Create block entities that the loader didn't load; fill them with defaults
CreateBlockEntities ( ) ;
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CalculateHeightmap ( ) ;
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}
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/// Copies m_BlockData into a_Blocks, only the block types
void cChunk : : GetBlocks ( char * a_Blocks )
{
memcpy ( a_Blocks , m_BlockData , cChunk : : c_NumBlocks ) ;
}
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/// Returns true if there is a block entity at the coords specified
bool cChunk : : HasBlockEntityAt ( int a_BlockX , int a_BlockY , int a_BlockZ )
{
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
if (
( ( * itr ) - > GetPosX ( ) = = a_BlockX ) & &
( ( * itr ) - > GetPosY ( ) = = a_BlockY ) & &
( ( * itr ) - > GetPosZ ( ) = = a_BlockZ )
)
{
return true ;
}
} // for itr - m_BlockEntities[]
return false ;
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}
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void cChunk : : Tick ( float a_Dt , MTRand & a_TickRandom )
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{
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if ( m_bCalculateLighting )
{
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CalculateLighting ( ) ;
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}
if ( m_bCalculateHeightmap )
{
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CalculateHeightmap ( ) ;
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}
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cCSLock Lock ( m_CSBlockLists ) ;
unsigned int PendingSendBlocks = m_PendingSendBlocks . size ( ) ;
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if ( PendingSendBlocks > 1 )
{
cPacket_MultiBlock MultiBlock ;
MultiBlock . m_ChunkX = m_PosX ;
MultiBlock . m_ChunkZ = m_PosZ ;
MultiBlock . m_NumBlocks = ( short ) PendingSendBlocks ;
MultiBlock . m_BlockCoordinates = new unsigned short [ PendingSendBlocks ] ;
MultiBlock . m_BlockTypes = new char [ PendingSendBlocks ] ;
MultiBlock . m_BlockMetas = new char [ PendingSendBlocks ] ;
//LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
for ( unsigned int i = 0 ; i < PendingSendBlocks ; i + + )
{
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unsigned int index = m_PendingSendBlocks [ i ] ;
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unsigned int Y = index % 128 ;
unsigned int Z = ( index / 128 ) % 16 ;
unsigned int X = ( index / ( 128 * 16 ) ) ;
MultiBlock . m_BlockCoordinates [ i ] = ( Z & 0xf ) | ( X & 0xf ) < < 4 | ( Y & 0xff ) < < 8 ;
//LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] );
MultiBlock . m_BlockTypes [ i ] = m_BlockType [ index ] ;
MultiBlock . m_BlockMetas [ i ] = GetLight ( m_BlockMeta , index ) ;
}
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m_PendingSendBlocks . clear ( ) ;
PendingSendBlocks = m_PendingSendBlocks . size ( ) ;
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Broadcast ( MultiBlock ) ;
}
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if ( PendingSendBlocks > 0 )
{
for ( unsigned int i = 0 ; i < PendingSendBlocks ; i + + )
{
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unsigned int index = m_PendingSendBlocks [ i ] ;
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int Y = index % 128 ;
int Z = ( index / 128 ) % 16 ;
int X = ( index / ( 128 * 16 ) ) ;
cPacket_BlockChange BlockChange ;
BlockChange . m_PosX = X + m_PosX * 16 ;
BlockChange . m_PosY = ( char ) ( Y + m_PosY * 128 ) ;
BlockChange . m_PosZ = Z + m_PosZ * 16 ;
BlockChange . m_BlockType = m_BlockType [ index ] ;
BlockChange . m_BlockMeta = GetLight ( m_BlockMeta , index ) ;
Broadcast ( BlockChange ) ;
}
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m_PendingSendBlocks . clear ( ) ;
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}
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Lock . Unlock ( ) ;
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while ( ! m_UnloadQuery . empty ( ) )
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{
cPacket_PreChunk UnloadPacket ;
UnloadPacket . m_PosX = GetPosX ( ) ;
UnloadPacket . m_PosZ = GetPosZ ( ) ;
UnloadPacket . m_bLoad = false ; // Unload
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( * m_UnloadQuery . begin ( ) ) - > Send ( UnloadPacket ) ;
m_UnloadQuery . remove ( * m_UnloadQuery . begin ( ) ) ;
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}
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cCSLock Lock2 ( m_CSBlockLists ) ;
std : : map < unsigned int , int > ToTickBlocks = m_ToTickBlocks ;
m_ToTickBlocks . clear ( ) ;
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Lock2 . Unlock ( ) ;
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bool isRedstone = false ;
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for ( std : : map < unsigned int , int > : : iterator itr = ToTickBlocks . begin ( ) ; itr ! = ToTickBlocks . end ( ) ; + + itr )
{
if ( ( * itr ) . second < 0 ) continue ;
unsigned int index = ( * itr ) . first ;
int Y = index % 128 ;
int Z = ( index / 128 ) % 16 ;
int X = ( index / ( 128 * 16 ) ) ;
char BlockID = GetBlock ( index ) ;
switch ( BlockID )
{
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case E_BLOCK_REDSTONE_REPEATER_OFF :
case E_BLOCK_REDSTONE_REPEATER_ON :
case E_BLOCK_REDSTONE_WIRE :
{
isRedstone = true ;
}
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case E_BLOCK_CACTUS :
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case E_BLOCK_REEDS :
case E_BLOCK_WOODEN_PRESSURE_PLATE :
case E_BLOCK_STONE_PRESSURE_PLATE :
case E_BLOCK_MINECART_TRACKS :
case E_BLOCK_SIGN_POST :
case E_BLOCK_CROPS :
case E_BLOCK_SAPLING :
case E_BLOCK_YELLOW_FLOWER :
case E_BLOCK_RED_ROSE :
case E_BLOCK_RED_MUSHROOM :
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case E_BLOCK_BROWN_MUSHROOM : // Stuff that drops when block below is destroyed
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{
if ( GetBlock ( X , Y - 1 , Z ) = = E_BLOCK_AIR )
{
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SetBlock ( X , Y , Z , E_BLOCK_AIR , 0 ) ;
int wX , wY , wZ ;
PositionToWorldPosition ( X , Y , Z , wX , wY , wZ ) ;
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m_World - > GetSimulatorManager ( ) - > WakeUp ( wX , wY , wZ ) ;
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if ( isRedstone ) {
cRedstone Redstone ( m_World ) ;
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Redstone . ChangeRedstone ( ( X + m_PosX * 16 ) , ( Y + m_PosY * 16 ) , ( Z + m_PosZ * 16 ) , false ) ;
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}
cPickup * Pickup = new cPickup ( ( X + m_PosX * 16 ) * 32 + 16 , ( Y + m_PosY * 128 ) * 32 + 16 , ( Z + m_PosZ * 16 ) * 32 + 16 , cItem ( cBlockToPickup : : ToPickup ( ( ENUM_ITEM_ID ) BlockID , E_ITEM_EMPTY ) , 1 ) ) ;
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Pickup - > Initialize ( m_World ) ;
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}
}
break ;
case E_BLOCK_REDSTONE_TORCH_OFF :
case E_BLOCK_REDSTONE_TORCH_ON :
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isRedstone = true ;
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case E_BLOCK_TORCH :
{
char Dir = cTorch : : MetaDataToDirection ( GetLight ( m_BlockMeta , X , Y , Z ) ) ;
LOG ( " MetaData: %i " , Dir ) ;
int XX = X + m_PosX * 16 ;
char YY = ( char ) Y ;
int ZZ = Z + m_PosZ * 16 ;
AddDirection ( XX , YY , ZZ , Dir , true ) ;
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if ( m_World - > GetBlock ( XX , YY , ZZ ) = = E_BLOCK_AIR )
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{
SetBlock ( X , Y , Z , 0 , 0 ) ;
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if ( isRedstone ) {
cRedstone Redstone ( m_World ) ;
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Redstone . ChangeRedstone ( ( X + m_PosX * 16 ) , ( Y + m_PosY * 16 ) , ( Z + m_PosZ * 16 ) , false ) ;
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}
cPickup * Pickup = new cPickup ( ( X + m_PosX * 16 ) * 32 + 16 , ( Y + m_PosY * 128 ) * 32 + 16 , ( Z + m_PosZ * 16 ) * 32 + 16 , cItem ( cBlockToPickup : : ToPickup ( ( ENUM_ITEM_ID ) BlockID , E_ITEM_EMPTY ) , 1 ) ) ;
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Pickup - > Initialize ( m_World ) ;
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}
}
break ;
case E_BLOCK_LADDER :
{
char Dir = cLadder : : MetaDataToDirection ( GetLight ( m_BlockMeta , X , Y , Z ) ) ;
int XX = X + m_PosX * 16 ;
char YY = ( char ) Y ;
int ZZ = Z + m_PosZ * 16 ;
AddDirection ( XX , YY , ZZ , Dir , true ) ;
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if ( m_World - > GetBlock ( XX , YY , ZZ ) = = E_BLOCK_AIR )
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{
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SetBlock ( X , Y , Z , E_BLOCK_AIR , 0 ) ;
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cPickup * Pickup = new cPickup ( ( X + m_PosX * 16 ) * 32 + 16 , ( Y + m_PosY * 128 ) * 32 + 16 , ( Z + m_PosZ * 16 ) * 32 + 16 , cItem ( ( ENUM_ITEM_ID ) BlockID , 1 ) ) ;
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Pickup - > Initialize ( m_World ) ;
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}
}
break ;
default :
break ;
} ;
}
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// Tick dem blocks
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int RandomX = a_TickRandom . randInt ( ) ;
int RandomY = a_TickRandom . randInt ( ) ;
int RandomZ = a_TickRandom . randInt ( ) ;
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for ( int i = 0 ; i < 50 ; i + + )
{
m_BlockTickX = ( m_BlockTickX + RandomX ) % 16 ;
m_BlockTickY = ( m_BlockTickY + RandomY ) % 128 ;
m_BlockTickZ = ( m_BlockTickZ + RandomZ ) % 16 ;
//LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ);
if ( m_BlockTickY > m_HeightMap [ m_BlockTickX + m_BlockTickZ * 16 ] ) continue ; // It's all air up here
//m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks;
unsigned int Index = MakeIndex ( m_BlockTickX , m_BlockTickY , m_BlockTickZ ) ;
char ID = m_BlockType [ Index ] ;
switch ( ID )
{
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/*
// TODO: re-enable
case E_BLOCK_DIRT :
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{
char AboveBlock = GetBlock ( Index + 1 ) ;
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if ( ( AboveBlock = = 0 ) & & GetLight ( m_BlockSkyLight , Index ) > 0xf / 2 ) // Half lit //changed to not allow grass if any one hit object is on top
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{
FastSetBlock ( m_BlockTickX , m_BlockTickY , m_BlockTickZ , E_BLOCK_GRASS , GetLight ( m_BlockMeta , Index ) ) ;
}
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if ( ( g_BlockOneHitDig [ AboveBlock ] ) & & GetLight ( m_BlockSkyLight , Index + 1 ) > 0xf / 2 ) // Half lit //ch$
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{
FastSetBlock ( m_BlockTickX , m_BlockTickY , m_BlockTickZ , E_BLOCK_GRASS , GetLight ( m_BlockMeta , Index ) ) ;
}
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break ;
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}
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*/
case E_BLOCK_GRASS :
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{
char AboveBlock = GetBlock ( Index + 1 ) ;
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if ( ! ( ( AboveBlock = = 0 ) | | ( g_BlockOneHitDig [ AboveBlock ] ) | | ( g_BlockTransparent [ AboveBlock ] ) ) ) //changed to not allow grass if any one hit object is on top
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{
FastSetBlock ( m_BlockTickX , m_BlockTickY , m_BlockTickZ , E_BLOCK_DIRT , GetLight ( m_BlockMeta , Index ) ) ;
}
}
break ;
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case E_BLOCK_SAPLING : //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
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{
FastSetBlock ( m_BlockTickX , m_BlockTickY , m_BlockTickZ , E_BLOCK_AIR , GetLight ( m_BlockMeta , Index ) ) ;
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m_World - > GrowTree ( m_BlockTickX + m_PosX * 16 , m_BlockTickY , m_BlockTickZ + m_PosZ * 16 ) ;
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}
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break ;
case E_BLOCK_LEAVES : //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
{
}
break ;
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default :
break ;
}
}
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// Tick block entities (furnaces)
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
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{
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if ( ( * itr ) - > GetBlockType ( ) = = E_BLOCK_FURNACE )
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{
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( ( cFurnaceEntity * ) ( * itr ) ) - > Tick ( a_Dt ) ;
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}
}
}
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int cChunk : : GetHeight ( int a_X , int a_Z )
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{
if ( a_X > = 0 & & a_X < 16 & & a_Z > = 0 & & a_Z < 16 )
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{
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return m_HeightMap [ a_X + a_Z * 16 ] ;
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}
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return 0 ;
}
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void cChunk : : CreateBlockEntities ( void )
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{
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for ( int x = 0 ; x < 16 ; x + + )
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{
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for ( int z = 0 ; z < 16 ; z + + )
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{
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for ( int y = 0 ; y < 128 ; y + + )
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{
ENUM_BLOCK_ID BlockType = ( ENUM_BLOCK_ID ) m_BlockData [ MakeIndex ( x , y , z ) ] ;
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switch ( BlockType )
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{
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case E_BLOCK_CHEST :
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{
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if ( ! HasBlockEntityAt ( x + m_PosX * 16 , y + m_PosY * 128 , z + m_PosZ * 16 ) )
{
m_BlockEntities . push_back ( new cChestEntity ( x + m_PosX * 16 , y + m_PosY * 128 , z + m_PosZ * 16 , m_World ) ) ;
}
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break ;
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}
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case E_BLOCK_FURNACE :
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{
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if ( ! HasBlockEntityAt ( x + m_PosX * 16 , y + m_PosY * 128 , z + m_PosZ * 16 ) )
{
m_BlockEntities . push_back ( new cFurnaceEntity ( x + m_PosX * 16 , y + m_PosY * 128 , z + m_PosZ * 16 , m_World ) ) ;
}
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break ;
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}
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case E_BLOCK_SIGN_POST :
case E_BLOCK_WALLSIGN :
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{
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if ( ! HasBlockEntityAt ( x + m_PosX * 16 , y + m_PosY * 128 , z + m_PosZ * 16 ) )
{
m_BlockEntities . push_back ( new cSignEntity ( BlockType , x + m_PosX * 16 , y + m_PosY * 128 , z + m_PosZ * 16 , m_World ) ) ;
}
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break ;
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}
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} // switch (BlockType)
} // for y
} // for z
} // for x
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}
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void cChunk : : CalculateHeightmap ( )
{
m_bCalculateHeightmap = false ;
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for ( int x = 0 ; x < 16 ; x + + )
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{
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for ( int z = 0 ; z < 16 ; z + + )
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{
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for ( int y = 127 ; y > - 1 ; y - - )
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{
int index = MakeIndex ( x , y , z ) ;
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if ( m_BlockData [ index ] ! = E_BLOCK_AIR )
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{
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m_HeightMap [ x + z * 16 ] = ( char ) y ;
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break ;
}
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} // for y
} // for z
} // for x
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}
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void cChunk : : CalculateLighting ( )
{
// Calculate sunlight
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memset ( m_BlockSkyLight , 0xff , c_NumBlocks / 2 ) ; // Set all to fully lit, so everything above HeightMap is lit
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for ( int x = 0 ; x < 16 ; x + + )
{
for ( int z = 0 ; z < 16 ; z + + )
{
char sunlight = 0xf ;
for ( int y = m_HeightMap [ x + z * 16 ] ; y > - 1 ; y - - )
{
int index = y + ( z * 128 ) + ( x * 128 * 16 ) ;
if ( g_BlockTransparent [ ( int ) m_BlockData [ index ] ] = = false )
{
sunlight = 0x0 ;
}
SetLight ( m_BlockSkyLight , x , y , z , sunlight ) ;
}
}
}
// Calculate blocklights
for ( int x = 0 ; x < 16 ; x + + )
{
for ( int z = 0 ; z < 16 ; z + + )
{
int MaxHeight = m_HeightMap [ x + z * 16 ] ;
for ( int y = 0 ; y < MaxHeight ; y + + )
{
char BlockID = GetBlock ( x , y , z ) ;
SetLight ( m_BlockLight , x , y , z , g_BlockLightValue [ ( int ) BlockID ] ) ;
}
}
}
SpreadLight ( m_BlockSkyLight ) ;
SpreadLight ( m_BlockLight ) ;
// Stop it from calculating again :P
m_bCalculateLighting = false ;
}
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void cChunk : : SpreadLight ( char * a_LightBuffer )
{
// Spread the sunlight
for ( int x = 0 ; x < 16 ; x + + ) for ( int z = 0 ; z < 16 ; z + + ) for ( int y = 0 ; y < 128 ; y + + )
{
int index = y + ( z * 128 ) + ( x * 128 * 16 ) ;
if ( g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] > 0 )
{
SpreadLightOfBlock ( a_LightBuffer , x , y , z , g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] ) ;
}
}
for ( int x = 15 ; x > - 1 ; x - - ) for ( int z = 15 ; z > - 1 ; z - - ) for ( int y = 127 ; y > - 1 ; y - - )
{
int index = y + ( z * 128 ) + ( x * 128 * 16 ) ;
if ( g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] > 0 )
{
SpreadLightOfBlock ( a_LightBuffer , x , y , z , g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] ) ;
}
}
bool bCalcLeft , bCalcRight , bCalcFront , bCalcBack ;
bCalcLeft = bCalcRight = bCalcFront = bCalcBack = false ;
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// Spread to neighbour chunks X-axis
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cChunkPtr LeftChunk = m_World - > GetChunkNoGen ( m_PosX - 1 , m_PosY , m_PosZ ) ;
cChunkPtr RightChunk = m_World - > GetChunkNoGen ( m_PosX + 1 , m_PosY , m_PosZ ) ;
char * LeftSky = NULL , * RightSky = NULL ;
if ( LeftChunk - > IsValid ( ) )
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{
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LeftSky = ( a_LightBuffer = = m_BlockSkyLight ) ? LeftChunk - > pGetSkyLight ( ) : LeftChunk - > pGetLight ( ) ;
}
if ( RightChunk - > IsValid ( ) )
{
RightSky = ( a_LightBuffer = = m_BlockSkyLight ) ? RightChunk - > pGetSkyLight ( ) : RightChunk - > pGetLight ( ) ;
}
for ( int z = 0 ; z < 16 ; z + + ) for ( int y = 0 ; y < 128 ; y + + )
{
if ( LeftSky ! = NULL )
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{
int index = y + ( z * 128 ) + ( 0 * 128 * 16 ) ;
if ( g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] > 0 )
{
char CurrentLight = GetLight ( a_LightBuffer , 0 , y , z ) ;
char LeftLight = GetLight ( LeftSky , 15 , y , z ) ;
if ( LeftLight < CurrentLight - g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] )
{
SetLight ( LeftSky , 15 , y , z , MAX ( 0 , CurrentLight - g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] ) ) ;
bCalcLeft = true ;
}
}
}
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if ( RightSky ! = NULL )
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{
int index = y + ( z * 128 ) + ( 15 * 128 * 16 ) ;
if ( g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] > 0 )
{
char CurrentLight = GetLight ( a_LightBuffer , 15 , y , z ) ;
char RightLight = GetLight ( RightSky , 0 , y , z ) ;
if ( RightLight < CurrentLight - g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] )
{
SetLight ( RightSky , 0 , y , z , MAX ( 0 , CurrentLight - g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] ) ) ;
bCalcRight = true ;
}
}
}
}
// Spread to neighbour chunks Z-axis
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cChunkPtr FrontChunk = m_World - > GetChunkNoGen ( m_PosX , m_PosY , m_PosZ - 1 ) ;
cChunkPtr BackChunk = m_World - > GetChunkNoGen ( m_PosX , m_PosY , m_PosZ + 1 ) ;
char * FrontSky = NULL , * BackSky = NULL ;
if ( FrontChunk - > IsValid ( ) )
{
FrontSky = ( a_LightBuffer = = m_BlockSkyLight ) ? FrontChunk - > pGetSkyLight ( ) : FrontChunk - > pGetLight ( ) ;
}
if ( BackChunk - > IsValid ( ) )
{
BackSky = ( a_LightBuffer = = m_BlockSkyLight ) ? BackChunk - > pGetSkyLight ( ) : BackChunk - > pGetLight ( ) ;
}
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for ( int x = 0 ; x < 16 ; x + + ) for ( int y = 0 ; y < 128 ; y + + )
{
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if ( FrontSky ! = NULL )
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{
int index = y + ( 0 * 128 ) + ( x * 128 * 16 ) ;
if ( g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] > 0 )
{
char CurrentLight = GetLight ( a_LightBuffer , x , y , 0 ) ;
char FrontLight = GetLight ( FrontSky , x , y , 15 ) ;
if ( FrontLight < CurrentLight - g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] )
{
SetLight ( FrontSky , x , y , 15 , MAX ( 0 , CurrentLight - g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] ) ) ;
bCalcFront = true ;
}
}
}
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if ( BackSky ! = NULL )
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{
int index = y + ( 15 * 128 ) + ( x * 128 * 16 ) ;
if ( g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] > 0 )
{
char CurrentLight = GetLight ( a_LightBuffer , x , y , 15 ) ;
char BackLight = GetLight ( BackSky , x , y , 0 ) ;
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if ( BackLight < CurrentLight - g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] )
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{
SetLight ( BackSky , x , y , 0 , MAX ( 0 , CurrentLight - g_BlockSpreadLightFalloff [ m_BlockData [ index ] ] ) ) ;
bCalcBack = true ;
}
}
}
}
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if ( bCalcLeft ) m_World - > ReSpreadLighting ( m_PosX - 1 , m_PosY , m_PosZ ) ;
if ( bCalcRight ) m_World - > ReSpreadLighting ( m_PosX + 1 , m_PosY , m_PosZ ) ;
if ( bCalcFront ) m_World - > ReSpreadLighting ( m_PosX , m_PosY , m_PosZ - 1 ) ;
if ( bCalcBack ) m_World - > ReSpreadLighting ( m_PosX , m_PosY , m_PosZ + 1 ) ;
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}
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void cChunk : : AsyncUnload ( cClientHandle * a_Client )
{
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m_UnloadQuery . remove ( a_Client ) ; // Make sure this client is only in the list once
m_UnloadQuery . push_back ( a_Client ) ;
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}
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void cChunk : : Send ( cClientHandle * a_Client )
{
cPacket_PreChunk PreChunk ;
PreChunk . m_PosX = m_PosX ;
PreChunk . m_PosZ = m_PosZ ;
PreChunk . m_bLoad = true ;
a_Client - > Send ( PreChunk ) ;
a_Client - > Send ( cPacket_MapChunk ( this ) ) ;
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cCSLock Lock ( m_CSBlockLists ) ;
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
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{
( * itr ) - > SendTo ( a_Client ) ;
}
}
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void cChunk : : SetBlock ( int a_X , int a_Y , int a_Z , char a_BlockType , char a_BlockMeta )
{
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if ( a_X < 0 | | a_X > = 16 | | a_Y < 0 | | a_Y > = 128 | | a_Z < 0 | | a_Z > = 16 )
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{
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return ; // Clip
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}
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ASSERT ( IsValid ( ) ) ; // Is this chunk loaded / generated?
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int index = a_Y + ( a_Z * 128 ) + ( a_X * 128 * 16 ) ;
char OldBlockMeta = GetLight ( m_BlockMeta , index ) ;
char OldBlockType = m_BlockType [ index ] ;
m_BlockType [ index ] = a_BlockType ;
SetLight ( m_BlockMeta , index , a_BlockMeta ) ;
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if ( ( OldBlockType = = a_BlockType ) & & ( OldBlockMeta = = a_BlockMeta ) )
{
return ;
}
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MarkDirty ( ) ;
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cCSLock Lock ( m_CSBlockLists ) ;
m_PendingSendBlocks . push_back ( index ) ;
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m_ToTickBlocks [ MakeIndex ( a_X , a_Y , a_Z ) ] + + ;
m_ToTickBlocks [ MakeIndex ( a_X + 1 , a_Y , a_Z ) ] + + ;
m_ToTickBlocks [ MakeIndex ( a_X - 1 , a_Y , a_Z ) ] + + ;
m_ToTickBlocks [ MakeIndex ( a_X , a_Y + 1 , a_Z ) ] + + ;
m_ToTickBlocks [ MakeIndex ( a_X , a_Y - 1 , a_Z ) ] + + ;
m_ToTickBlocks [ MakeIndex ( a_X , a_Y , a_Z + 1 ) ] + + ;
m_ToTickBlocks [ MakeIndex ( a_X , a_Y , a_Z - 1 ) ] + + ;
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cBlockEntity * BlockEntity = GetBlockEntity ( a_X + m_PosX * 16 , a_Y + m_PosY * 128 , a_Z + m_PosZ * 16 ) ;
if ( BlockEntity )
{
BlockEntity - > Destroy ( ) ;
RemoveBlockEntity ( BlockEntity ) ;
delete BlockEntity ;
}
switch ( a_BlockType )
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{
case E_BLOCK_CHEST :
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{
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AddBlockEntity ( new cChestEntity ( a_X + m_PosX * 16 , a_Y + m_PosY * 128 , a_Z + m_PosZ * 16 , m_World ) ) ;
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break ;
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}
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case E_BLOCK_FURNACE :
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{
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AddBlockEntity ( new cFurnaceEntity ( a_X + m_PosX * 16 , a_Y + m_PosY * 128 , a_Z + m_PosZ * 16 , m_World ) ) ;
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break ;
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}
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case E_BLOCK_SIGN_POST :
case E_BLOCK_WALLSIGN :
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{
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AddBlockEntity ( new cSignEntity ( ( ENUM_BLOCK_ID ) a_BlockType , a_X + m_PosX * 16 , a_Y + m_PosY * 128 , a_Z + m_PosZ * 16 , m_World ) ) ;
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break ;
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}
} // switch (a_BlockType)
}
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void cChunk : : FastSetBlock ( int a_X , int a_Y , int a_Z , char a_BlockType , char a_BlockMeta )
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{
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ASSERT ( ! ( ( a_X < 0 | | a_X > = 16 | | a_Y < 0 | | a_Y > = 128 | | a_Z < 0 | | a_Z > = 16 ) ) ) ;
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ASSERT ( IsValid ( ) ) ;
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const int index = a_Y + ( a_Z * 128 ) + ( a_X * 128 * 16 ) ;
const char OldBlock = m_BlockType [ index ] ;
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if ( OldBlock = = a_BlockType )
{
return ;
}
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MarkDirty ( ) ;
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m_BlockType [ index ] = a_BlockType ;
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{
cCSLock Lock ( m_CSBlockLists ) ;
m_PendingSendBlocks . push_back ( index ) ;
}
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// It's called SetLight(), but it sets the Meta when passed the BlockMeta workspace
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SetLight ( m_BlockMeta , index , a_BlockMeta ) ;
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// ONLY recalculate lighting if it's necessary!
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if (
( g_BlockLightValue [ OldBlock ] ! = g_BlockLightValue [ a_BlockType ] ) | |
( g_BlockSpreadLightFalloff [ OldBlock ] ! = g_BlockSpreadLightFalloff [ a_BlockType ] ) | |
( g_BlockTransparent [ OldBlock ] ! = g_BlockTransparent [ a_BlockType ] )
)
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{
RecalculateLighting ( ) ;
}
// Recalculate next tick
RecalculateHeightmap ( ) ;
}
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void cChunk : : SendBlockTo ( int a_X , int a_Y , int a_Z , cClientHandle * a_Client )
{
if ( a_Client = = 0 )
{
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cCSLock Lock ( m_CSBlockLists ) ;
m_PendingSendBlocks . push_back ( MakeIndex ( a_X , a_Y , a_Z ) ) ;
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return ;
}
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for ( cClientHandleList : : iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
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{
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if ( * itr = = a_Client )
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{
unsigned int index = MakeIndex ( a_X , a_Y , a_Z ) ;
cPacket_BlockChange BlockChange ;
BlockChange . m_PosX = a_X + m_PosX * 16 ;
BlockChange . m_PosY = ( char ) ( a_Y + m_PosY * 128 ) ;
BlockChange . m_PosZ = a_Z + m_PosZ * 16 ;
BlockChange . m_BlockType = m_BlockType [ index ] ;
BlockChange . m_BlockMeta = GetLight ( m_BlockMeta , index ) ;
a_Client - > Send ( BlockChange ) ;
break ;
}
}
}
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void cChunk : : AddBlockEntity ( cBlockEntity * a_BlockEntity )
{
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cCSLock Lock ( m_CSBlockLists ) ;
m_BlockEntities . push_back ( a_BlockEntity ) ;
}
cBlockEntity * cChunk : : GetBlockEntity ( int a_X , int a_Y , int a_Z )
{
// Assumes that the m_CSBlockList is already locked, we're being called from SetBlock()
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
if (
( ( * itr ) - > GetPosX ( ) = = a_X ) & &
( ( * itr ) - > GetPosY ( ) = = a_Y ) & &
( ( * itr ) - > GetPosZ ( ) = = a_Z )
)
{
return * itr ;
}
} // for itr - m_BlockEntities[]
return NULL ;
}
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void cChunk : : UseBlockEntity ( cPlayer * a_Player , int a_X , int a_Y , int a_Z )
{
cBlockEntity * be = GetBlockEntity ( a_X , a_Y , a_Z ) ;
if ( be ! = NULL )
{
be - > UsedBy ( a_Player ) ;
}
}
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void cChunk : : CollectPickupsByPlayer ( cPlayer * a_Player )
{
cCSLock Lock ( m_CSEntities ) ;
double PosX = a_Player - > GetPosX ( ) ;
double PosY = a_Player - > GetPosY ( ) ;
double PosZ = a_Player - > GetPosZ ( ) ;
for ( cEntityList : : iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
{
if ( ( * itr ) - > GetEntityType ( ) ! = cEntity : : E_PICKUP )
{
continue ; // Only pickups
}
float DiffX = ( float ) ( ( * itr ) - > GetPosX ( ) - PosX ) ;
float DiffY = ( float ) ( ( * itr ) - > GetPosY ( ) - PosY ) ;
float DiffZ = ( float ) ( ( * itr ) - > GetPosZ ( ) - PosZ ) ;
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ ;
if ( SqrDist < 1.5f * 1.5f ) // 1.5 block
{
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MarkDirty ( ) ;
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( reinterpret_cast < cPickup * > ( * itr ) ) - > CollectedBy ( a_Player ) ;
}
}
}
void cChunk : : UpdateSign ( int a_PosX , int a_PosY , int a_PosZ , const AString & a_Line1 , const AString & a_Line2 , const AString & a_Line3 , const AString & a_Line4 )
{
// Also sends update packets to all clients in the chunk
cCSLock Lock ( m_CSEntities ) ;
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
{
if (
( ( * itr ) - > GetPosX ( ) = = a_PosX ) & &
( ( * itr ) - > GetPosY ( ) = = a_PosY ) & &
( ( * itr ) - > GetPosZ ( ) = = a_PosZ ) & &
(
( ( * itr ) - > GetBlockType ( ) = = E_BLOCK_WALLSIGN ) | |
( ( * itr ) - > GetBlockType ( ) = = E_BLOCK_SIGN_POST )
)
)
{
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MarkDirty ( ) ;
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( reinterpret_cast < cSignEntity * > ( * itr ) ) - > SetLines ( a_Line1 , a_Line2 , a_Line3 , a_Line4 ) ;
( * itr ) - > SendTo ( NULL ) ;
}
} // for itr - m_BlockEntities[]
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}
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void cChunk : : RemoveBlockEntity ( cBlockEntity * a_BlockEntity )
{
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cCSLock Lock ( m_CSBlockLists ) ;
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MarkDirty ( ) ;
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m_BlockEntities . remove ( a_BlockEntity ) ;
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}
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void cChunk : : AddClient ( cClientHandle * a_Client )
{
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{
cCSLock Lock ( m_CSClients ) ;
m_LoadedByClient . remove ( a_Client ) ;
m_LoadedByClient . push_back ( a_Client ) ;
}
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cCSLock Lock ( m_CSEntities ) ;
for ( cEntityList : : iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
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{
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LOG ( " Entity #%d (%s) at [%i %i %i] spawning for player \" %s \" " , ( * itr ) - > GetUniqueID ( ) , ( * itr ) - > GetClass ( ) , m_PosX , m_PosY , m_PosZ , a_Client - > GetUsername ( ) . c_str ( ) ) ;
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( * itr ) - > SpawnOn ( a_Client ) ;
}
}
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void cChunk : : RemoveClient ( cClientHandle * a_Client )
{
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{
cCSLock Lock ( m_CSClients ) ;
m_LoadedByClient . remove ( a_Client ) ;
}
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if ( ! a_Client - > IsDestroyed ( ) )
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{
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cCSLock Lock ( m_CSEntities ) ;
for ( cEntityList : : iterator itr = m_Entities . begin ( ) ; itr ! = m_Entities . end ( ) ; + + itr )
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{
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LOG ( " chunk [%i, %i] destroying entity #%i for player \" %s \" " , m_PosX , m_PosZ , ( * itr ) - > GetUniqueID ( ) , a_Client - > GetUsername ( ) . c_str ( ) ) ;
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cPacket_DestroyEntity DestroyEntity ( * itr ) ;
a_Client - > Send ( DestroyEntity ) ;
}
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}
}
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bool cChunk : : HasClient ( cClientHandle * a_Client )
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{
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cCSLock Lock ( m_CSClients ) ;
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
{
if ( ( * itr ) = = a_Client )
{
return true ;
}
}
return false ;
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}
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bool cChunk : : HasAnyClients ( void )
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{
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cCSLock Lock ( m_CSClients ) ;
return ! m_LoadedByClient . empty ( ) ;
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}
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void cChunk : : AddEntity ( cEntity * a_Entity )
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{
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cCSLock Lock ( m_CSEntities ) ;
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if ( a_Entity - > GetEntityType ( ) ! = cEntity : : E_PLAYER )
{
MarkDirty ( ) ;
}
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m_Entities . push_back ( a_Entity ) ;
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}
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void cChunk : : RemoveEntity ( cEntity * a_Entity )
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{
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size_t SizeBefore , SizeAfter ;
{
cCSLock Lock ( m_CSEntities ) ;
SizeBefore = m_Entities . size ( ) ;
m_Entities . remove ( a_Entity ) ;
SizeAfter = m_Entities . size ( ) ;
}
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if ( SizeBefore ! = SizeAfter )
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{
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// Mark as dirty if it was a server-generated entity:
if ( a_Entity - > GetEntityType ( ) ! = cEntity : : E_PLAYER )
{
MarkDirty ( ) ;
}
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}
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}
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char cChunk : : GetBlock ( int a_X , int a_Y , int a_Z )
{
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if ( ( a_X < 0 ) | | ( a_X > = 16 ) | | ( a_Y < 0 ) | | ( a_Y > = 128 ) | | ( a_Z < 0 ) | | ( a_Z > = 16 ) ) return 0 ; // Clip
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int index = a_Y + ( a_Z * 128 ) + ( a_X * 128 * 16 ) ;
return m_BlockType [ index ] ;
}
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char cChunk : : GetBlock ( int a_BlockIdx )
{
if ( a_BlockIdx < 0 | | a_BlockIdx > = c_NumBlocks ) return 0 ;
return m_BlockType [ a_BlockIdx ] ;
}
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/// Loads the chunk from the old-format disk file, erases the file afterwards. Returns true if successful
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bool cChunk : : LoadFromDisk ( )
{
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AString SourceFile ;
Printf ( SourceFile , " world/X%i_Y%i_Z%i.bin " , m_PosX , m_PosY , m_PosZ ) ;
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cFile f ;
if ( ! f . Open ( SourceFile , cFile : : fmRead ) )
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{
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return false ;
}
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if ( f . Read ( m_BlockData , sizeof ( m_BlockData ) ) ! = sizeof ( m_BlockData ) )
{
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LOGERROR ( " ERROR READING FROM FILE %s " , SourceFile . c_str ( ) ) ;
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return false ;
}
// Now load Block Entities
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cCSLock Lock ( m_CSEntities ) ;
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ENUM_BLOCK_ID BlockType ;
while ( f . Read ( & BlockType , sizeof ( ENUM_BLOCK_ID ) ) = = sizeof ( ENUM_BLOCK_ID ) )
{
switch ( BlockType )
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{
case E_BLOCK_CHEST :
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{
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cChestEntity * ChestEntity = new cChestEntity ( 0 , 0 , 0 , m_World ) ;
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if ( ! ChestEntity - > LoadFromFile ( f ) )
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{
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LOGERROR ( " ERROR READING CHEST FROM FILE %s " , SourceFile . c_str ( ) ) ;
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delete ChestEntity ;
return false ;
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}
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m_BlockEntities . push_back ( ChestEntity ) ;
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break ;
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}
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case E_BLOCK_FURNACE :
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{
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cFurnaceEntity * FurnaceEntity = new cFurnaceEntity ( 0 , 0 , 0 , m_World ) ;
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if ( ! FurnaceEntity - > LoadFromFile ( f ) )
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{
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LOGERROR ( " ERROR READING FURNACE FROM FILE %s " , SourceFile . c_str ( ) ) ;
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delete FurnaceEntity ;
return false ;
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}
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m_BlockEntities . push_back ( FurnaceEntity ) ;
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break ;
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}
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case E_BLOCK_SIGN_POST :
case E_BLOCK_WALLSIGN :
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{
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cSignEntity * SignEntity = new cSignEntity ( BlockType , 0 , 0 , 0 , m_World ) ;
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if ( ! SignEntity - > LoadFromFile ( f ) )
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{
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LOGERROR ( " ERROR READING SIGN FROM FILE %s " , SourceFile . c_str ( ) ) ;
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delete SignEntity ;
return false ;
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}
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m_BlockEntities . push_back ( SignEntity ) ;
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break ;
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}
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default :
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{
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ASSERT ( ! " Unhandled block entity in file " ) ;
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break ;
}
}
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}
Lock . Unlock ( ) ;
f . Close ( ) ;
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// Delete old format file
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if ( std : : remove ( SourceFile . c_str ( ) ) ! = 0 )
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{
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LOGERROR ( " Could not delete file %s " , SourceFile . c_str ( ) ) ;
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}
else
{
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LOGINFO ( " Successfully deleted old format file \" %s \" " , SourceFile . c_str ( ) ) ;
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}
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m_IsDirty = false ;
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return true ;
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}
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void cChunk : : Broadcast ( const cPacket * a_Packet , cClientHandle * a_Exclude )
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{
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cCSLock Lock ( m_CSClients ) ;
for ( cClientHandleList : : const_iterator itr = m_LoadedByClient . begin ( ) ; itr ! = m_LoadedByClient . end ( ) ; + + itr )
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{
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if ( * itr = = a_Exclude )
{
continue ;
}
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( * itr ) - > Send ( a_Packet ) ;
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} // for itr - LoadedByClient[]
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}
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void cChunk : : CopyBlockDataFrom ( const char * a_NewBlockData )
{
// Copies all blockdata, recalculates heightmap (used by chunk loaders)
memcpy ( m_BlockData , a_NewBlockData , sizeof ( m_BlockData ) ) ;
CalculateHeightmap ( ) ;
}
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void cChunk : : LoadFromJson ( const Json : : Value & a_Value )
{
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cCSLock Lock ( m_CSEntities ) ;
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// Load chests
Json : : Value AllChests = a_Value . get ( " Chests " , Json : : nullValue ) ;
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if ( ! AllChests . empty ( ) )
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{
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for ( Json : : Value : : iterator itr = AllChests . begin ( ) ; itr ! = AllChests . end ( ) ; + + itr )
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{
Json : : Value & Chest = * itr ;
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cChestEntity * ChestEntity = new cChestEntity ( 0 , 0 , 0 , m_World ) ;
if ( ! ChestEntity - > LoadFromJson ( Chest ) )
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{
LOGERROR ( " ERROR READING CHEST FROM JSON! " ) ;
delete ChestEntity ;
}
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else m_BlockEntities . push_back ( ChestEntity ) ;
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}
}
// Load furnaces
Json : : Value AllFurnaces = a_Value . get ( " Furnaces " , Json : : nullValue ) ;
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if ( ! AllFurnaces . empty ( ) )
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{
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for ( Json : : Value : : iterator itr = AllFurnaces . begin ( ) ; itr ! = AllFurnaces . end ( ) ; + + itr )
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{
Json : : Value & Furnace = * itr ;
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cFurnaceEntity * FurnaceEntity = new cFurnaceEntity ( 0 , 0 , 0 , m_World ) ;
if ( ! FurnaceEntity - > LoadFromJson ( Furnace ) )
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{
LOGERROR ( " ERROR READING FURNACE FROM JSON! " ) ;
delete FurnaceEntity ;
}
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else m_BlockEntities . push_back ( FurnaceEntity ) ;
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}
}
// Load signs
Json : : Value AllSigns = a_Value . get ( " Signs " , Json : : nullValue ) ;
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if ( ! AllSigns . empty ( ) )
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{
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for ( Json : : Value : : iterator itr = AllSigns . begin ( ) ; itr ! = AllSigns . end ( ) ; + + itr )
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{
Json : : Value & Sign = * itr ;
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cSignEntity * SignEntity = new cSignEntity ( E_BLOCK_SIGN_POST , 0 , 0 , 0 , m_World ) ;
if ( ! SignEntity - > LoadFromJson ( Sign ) )
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{
LOGERROR ( " ERROR READING SIGN FROM JSON! " ) ;
delete SignEntity ;
}
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else m_BlockEntities . push_back ( SignEntity ) ;
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}
}
}
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void cChunk : : SaveToJson ( Json : : Value & a_Value )
{
Json : : Value AllChests ;
Json : : Value AllFurnaces ;
Json : : Value AllSigns ;
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cCSLock Lock ( m_CSEntities ) ;
for ( cBlockEntityList : : iterator itr = m_BlockEntities . begin ( ) ; itr ! = m_BlockEntities . end ( ) ; + + itr )
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{
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cBlockEntity * BlockEntity = * itr ;
switch ( BlockEntity - > GetBlockType ( ) )
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{
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case E_BLOCK_CHEST :
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{
cChestEntity * ChestEntity = reinterpret_cast < cChestEntity * > ( BlockEntity ) ;
Json : : Value NewChest ;
ChestEntity - > SaveToJson ( NewChest ) ;
AllChests . append ( NewChest ) ;
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break ;
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}
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case E_BLOCK_FURNACE :
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{
cFurnaceEntity * FurnaceEntity = reinterpret_cast < cFurnaceEntity * > ( BlockEntity ) ;
Json : : Value NewFurnace ;
FurnaceEntity - > SaveToJson ( NewFurnace ) ;
AllFurnaces . append ( NewFurnace ) ;
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break ;
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}
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case E_BLOCK_SIGN_POST :
case E_BLOCK_WALLSIGN :
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{
cSignEntity * SignEntity = reinterpret_cast < cSignEntity * > ( BlockEntity ) ;
Json : : Value NewSign ;
SignEntity - > SaveToJson ( NewSign ) ;
AllSigns . append ( NewSign ) ;
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break ;
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}
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default :
{
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ASSERT ( ! " Unhandled blocktype in BlockEntities list while saving to JSON " ) ;
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break ;
}
} // switch (BlockEntity->GetBlockType())
} // for itr - BlockEntities[]
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if ( ! AllChests . empty ( ) )
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{
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a_Value [ " Chests " ] = AllChests ;
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}
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if ( ! AllFurnaces . empty ( ) )
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{
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a_Value [ " Furnaces " ] = AllFurnaces ;
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}
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if ( ! AllSigns . empty ( ) )
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{
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a_Value [ " Signs " ] = AllSigns ;
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}
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}
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2011-12-22 16:36:24 -05:00
void cChunk : : PositionToWorldPosition ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , int & a_X , int & a_Y , int & a_Z )
{
a_Y = a_ChunkY ;
a_X = m_PosX * 16 + a_ChunkX ;
a_Z = m_PosZ * 16 + a_ChunkZ ;
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}
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# if !C_CHUNK_USE_INLINE
# include "cChunk.inc"
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# endif