Heightmap is properly generated after loading chunks now, so /spawn and /top should work properly again
git-svn-id: http://mc-server.googlecode.com/svn/trunk@274 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -238,6 +238,8 @@ void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlo
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// Create block entities that the loader didn't load; fill them with defaults
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CreateBlockEntities();
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CalculateHeightmap();
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}
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@ -269,8 +269,13 @@
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width: 700px;
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}
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#main table th {
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#main table tr th {
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text-align: left;
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background: #f6f6f6;
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padding: 0px 20px;
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height: 20px;
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line-height: 20px;
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border-bottom: 1px solid #ddd;
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}
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#main table tr td {
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