2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2014-04-23 18:25:10 -04:00
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#include "ZombiePigman.h"
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2013-08-16 04:48:19 -04:00
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#include "../World.h"
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2012-06-14 09:06:06 -04:00
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2013-09-18 17:17:43 -04:00
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cZombiePigman::cZombiePigman(void) :
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2013-10-20 04:23:30 -04:00
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super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
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2012-06-14 09:06:06 -04:00
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{
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}
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2013-09-18 17:17:43 -04:00
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void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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2012-06-14 09:06:06 -04:00
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{
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2014-02-23 13:44:58 -05:00
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);
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2012-06-14 09:06:06 -04:00
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2014-02-23 13:44:58 -05:00
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_GOLD));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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2012-12-21 06:04:08 -05:00
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}
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2012-06-14 09:06:06 -04:00
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2012-12-21 06:04:08 -05:00
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2013-09-18 17:17:43 -04:00
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void cZombiePigman::KilledBy(cEntity * a_Killer)
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2012-12-21 06:04:08 -05:00
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{
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super::KilledBy(a_Killer);
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2012-12-21 07:52:14 -05:00
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if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
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2012-12-21 06:04:08 -05:00
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{
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// TODO: Anger all nearby zombie pigmen
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// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
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}
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2012-06-14 09:06:06 -04:00
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}
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