2012-10-01 21:08:15 +00:00
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2012-07-15 20:36:34 +00:00
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#pragma once
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2012-10-01 21:08:15 +00:00
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2012-09-23 22:09:57 +00:00
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#include "BlockHandler.h"
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2012-07-15 20:36:34 +00:00
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2012-10-01 21:08:15 +00:00
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class cBlockFluidHandler :
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public cBlockHandler
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2012-07-15 20:36:34 +00:00
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{
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public:
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2012-10-03 08:52:11 +00:00
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cBlockFluidHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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2012-07-15 20:36:34 +00:00
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{
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}
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2012-10-01 21:08:15 +00:00
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virtual bool DoesIgnoreBuildCollision(void) override
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2012-07-15 20:36:34 +00:00
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{
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return true;
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}
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2012-10-01 21:08:15 +00:00
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// TODO: Implement proper fluid physics here
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} ;
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