Slight refactoring of BlockHandlers - dropping unneeded virtual functions
( http://forum.mc-server.org/showthread.php?tid=434&pid=4734#pid4734 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@917 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1,10 +1,17 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Sign.h"
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#include "../Player.h"
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class cBlockBedHandler : public cBlockHandler
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class cBlockBedHandler :
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public cBlockHandler
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{
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public:
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cBlockBedHandler(BLOCKTYPE a_BlockID)
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@ -12,27 +19,26 @@ public:
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{
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
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virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
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virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
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virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override;
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virtual bool IsUseable() override
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual int GetDropID() override
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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return E_ITEM_BED;
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// Reset meta to zero
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a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
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}
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virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
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{
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return 0;
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}
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virtual bool AllowBlockOnTop() override
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virtual bool DoesAllowBlockOnTop() override
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{
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return false;
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}
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@ -41,7 +47,7 @@ public:
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// Bed specific helper functions
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static NIBBLETYPE RotationToMetaData( float a_Rotation )
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static NIBBLETYPE RotationToMetaData(float a_Rotation)
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{
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a_Rotation += 180 + (180/4); // So its not aligned with axis
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if( a_Rotation > 360.f ) a_Rotation -= 360.f;
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@ -51,19 +57,24 @@ public:
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return ((char)a_Rotation+2) % 4;
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}
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static Vector3i MetaDataToDirection( NIBBLETYPE a_MetaData )
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static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
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{
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switch( a_MetaData )
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switch (a_MetaData)
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{
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case 0: // south +z
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return Vector3i(0, 0, 1);
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case 1: // west -x
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return Vector3i(-1, 0, 0);
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case 2: // north -z
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return Vector3i(0, 0, -1);
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case 3: // east +x
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return Vector3i(1, 0, 0);
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case 0: // south +z
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return Vector3i(0, 0, 1);
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case 1: // west -x
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return Vector3i(-1, 0, 0);
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case 2: // north -z
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return Vector3i(0, 0, -1);
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case 3: // east +x
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return Vector3i(1, 0, 0);
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};
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return Vector3i();
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}
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};
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} ;
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@ -1,5 +1,6 @@
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#pragma once
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#include "BlockHandler.h"
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@ -16,9 +17,10 @@ public:
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}
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virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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return 0;
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// Reset meta to 0
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a_Pickups.push_back(cItem(m_BlockID, 1, 0));
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}
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@ -46,18 +48,17 @@ public:
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}
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virtual bool CanBePlacedOnSide() override
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virtual bool CanBePlacedOnSide(void) override
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{
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return false;
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}
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virtual AString GetStepSound(void) override
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virtual const char * GetStepSound(void) override
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{
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return "step.cloth";
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}
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};
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} ;
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@ -1,26 +1,38 @@
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#pragma once
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#include "BlockEntity.h"
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#include "../World.h"
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#include "../Piston.h"
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#include "../Player.h"
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class cBlockChestHandler : public cBlockEntityHandler
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class cBlockChestHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockChestHandler(BLOCKTYPE a_BlockID)
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: cBlockEntityHandler(a_BlockID)
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{
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
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{
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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virtual AString GetStepSound(void) override
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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};
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} ;
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@ -1,8 +1,14 @@
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#pragma once
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#include "BlockHandler.h"
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class cBlockClothHandler : public cBlockHandler
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class cBlockClothHandler :
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public cBlockHandler
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{
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public:
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cBlockClothHandler(BLOCKTYPE a_BlockID)
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@ -10,14 +16,19 @@ public:
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{
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}
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virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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return a_BlockMeta;
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a_Pickups.push_back(cItem(E_ITEM_WOOL, 1, a_BlockMeta));
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}
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virtual AString GetStepSound(void) override
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virtual const char * GetStepSound(void) override
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{
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return "step.cloth";
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}
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};
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} ;
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@ -11,54 +11,47 @@ public:
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{
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}
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virtual bool NeedsRandomTicks() override
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{
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return true;
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}
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virtual bool AllowBlockOnTop() override
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virtual bool DoesAllowBlockOnTop() override
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{
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return false;
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}
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virtual int GetDropID() override
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{
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return E_ITEM_EMPTY;
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}
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override
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{
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MTRand rand;
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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cItems Drops;
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if(Meta & 0x7) //Is Wheat
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if (Meta & 0x7) // Is Wheat
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{
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Drops.push_back(cItem(E_ITEM_WHEAT, 1, 0));
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}
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if(rand.randInt(3) == 0)
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{ //Drop an second seed
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Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0));
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}
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Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0));
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Drops.push_back(cItem(E_ITEM_SEEDS, (rand.randInt(3) == 0) ? 2 : 1, 0));
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a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
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}
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void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
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{
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//TODO: Handle Growing here
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// TODO: Handle Growing here
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
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{
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return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
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}
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virtual AString GetStepSound(void) override
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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};
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} ;
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#pragma once
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#include "BlockHandler.h"
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#include "../MersenneTwister.h"
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#include "../World.h"
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class cBlockDirtHandler : public cBlockHandler
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/// Handler used for both dirt and grass
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class cBlockDirtHandler :
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public cBlockHandler
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{
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public:
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cBlockDirtHandler(BLOCKTYPE a_BlockID)
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@ -12,18 +20,13 @@ public:
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}
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virtual bool NeedsRandomTicks() override
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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return m_BlockID == E_BLOCK_GRASS;
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}
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virtual int GetDropID() override
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{
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return E_BLOCK_DIRT;
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a_Pickups.push_back(cItem(E_ITEM_DIRT, 1, 0));
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}
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void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
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void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
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{
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if (m_BlockID != E_BLOCK_GRASS)
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{
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@ -64,9 +67,13 @@ public:
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} // for i - repeat twice
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}
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virtual AString GetStepSound(void) override
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virtual const char * GetStepSound(void) override
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{
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return "step.gravel";
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}
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};
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} ;
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#include "Globals.h"
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#include "BlockDoor.h"
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#include "../Item.h"
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@ -6,17 +7,28 @@
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#include "../Player.h"
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cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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void cBlockDoorHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
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void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir)
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{
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}
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void cBlockDoorHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
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void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z)
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{
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char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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@ -38,22 +50,29 @@ void cBlockDoorHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
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}
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}
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void cBlockDoorHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
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void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
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{
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cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
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}
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void cBlockDoorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
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void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
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{
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cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
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}
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char cBlockDoorHandler::GetDropCount()
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{
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return 1;
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}
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void cBlockDoorHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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if (a_World->GetBlock(a_X, a_Y + 1, a_Z) == E_BLOCK_AIR)
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{
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@ -64,11 +83,15 @@ void cBlockDoorHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYP
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}
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}
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AString cBlockDoorHandler::GetStepSound(void)
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{
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if (m_BlockID == E_BLOCK_WOODEN_DOOR)
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return "step.wood";
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else
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return "step.stone";
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const char * cBlockDoorHandler::GetStepSound(void)
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{
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return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
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}
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#pragma once
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#include "BlockHandler.h"
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class cBlockDoorHandler : public cBlockHandler
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class cBlockDoorHandler :
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public cBlockHandler
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{
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public:
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cBlockDoorHandler(BLOCKTYPE a_BlockID);
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virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
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virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
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virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
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virtual AString GetStepSound(void) override;
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virtual char GetDropCount() override;
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virtual void OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
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virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override;
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override;
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virtual const char * GetStepSound(void) override;
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem((m_BlockID == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
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}
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virtual bool IsUseable() override
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{
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return true;
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@ -19,13 +30,12 @@ public:
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
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virtual int GetDropID() override
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{
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return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR;
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}
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virtual bool CanBePlacedOnSide() override
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virtual bool CanBePlacedOnSide(void) override
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{
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return false;
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}
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};
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} ;
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@ -1,8 +1,14 @@
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#pragma once
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#include "BlockHandler.h"
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class cBlockFireHandler : public cBlockHandler
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|
||||
|
||||
|
||||
class cBlockFireHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockFireHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,24 +16,27 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override
|
||||
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
a_World->DigBlock(a_X, a_Y, a_Z);
|
||||
}
|
||||
|
||||
virtual char GetDropCount() override
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return -1;
|
||||
// No pickups from this block
|
||||
}
|
||||
|
||||
virtual bool IsClickedThrough() override
|
||||
virtual bool IsClickedThrough(void) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockFlowerHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockFlowerHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockFlowerHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,29 +16,38 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return 0;
|
||||
// Reset meta to 0
|
||||
a_Pickups.push_back(cItem(m_BlockID, 1, 0));
|
||||
}
|
||||
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
|
||||
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z));
|
||||
}
|
||||
|
||||
virtual bool AllowBlockOnTop() override
|
||||
|
||||
virtual bool DoesAllowBlockOnTop(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual bool CanBePlacedOnSide() override
|
||||
|
||||
virtual bool CanBePlacedOnSide(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.grass";
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockFluidHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockFluidHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockFluidHandler(BLOCKTYPE a_BlockID)
|
||||
@ -11,10 +17,15 @@ public:
|
||||
|
||||
}
|
||||
|
||||
virtual bool IgnoreBuildCollision() override
|
||||
|
||||
virtual bool DoesIgnoreBuildCollision(void) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
// TODO: Implement proper fluid physics here
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,10 +1,17 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockEntity.h"
|
||||
#include "../World.h"
|
||||
#include "../Piston.h"
|
||||
#include "../Player.h"
|
||||
|
||||
class cBlockFurnaceHandler : public cBlockEntityHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockFurnaceHandler :
|
||||
public cBlockEntityHandler
|
||||
{
|
||||
public:
|
||||
cBlockFurnaceHandler(BLOCKTYPE a_BlockID)
|
||||
@ -12,16 +19,20 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return E_ITEM_FURNACE;
|
||||
a_Pickups.push_back(cItem(E_ITEM_FURNACE, 1, 0));
|
||||
}
|
||||
|
||||
|
||||
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
{
|
||||
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
|
||||
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockGlowstoneHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockGlowstoneHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockGlowstoneHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,13 +16,15 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return E_ITEM_GLOWSTONE_DUST;
|
||||
// Reset meta to 0
|
||||
// TODO: More drops?
|
||||
a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, 1, 0));
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockGravelHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockGravelHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockGravelHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,9 +16,12 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.gravel";
|
||||
}
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -317,43 +317,24 @@ void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_
|
||||
|
||||
|
||||
|
||||
char cBlockHandler::GetDropCount()
|
||||
void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
return 1;
|
||||
// Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this.
|
||||
a_Pickups.push_back(cItem(m_BlockID, 1, a_BlockMeta));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cBlockHandler::GetDropID()
|
||||
void cBlockHandler::DropBlock(cWorld * a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
return m_BlockID;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE cBlockHandler::GetDropMeta(NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
return a_BlockMeta; //This keeps most textures. The few other blocks have to override this
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
cItems Drops;
|
||||
cItems Pickups;
|
||||
NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
|
||||
char DropCount = GetDropCount();
|
||||
short DropItem = (short)GetDropID();
|
||||
if (DropCount > 0 && (DropItem != E_ITEM_EMPTY))
|
||||
ConvertToPickups(Pickups, Meta);
|
||||
if (!Pickups.empty())
|
||||
{
|
||||
Drops.push_back(cItem(DropItem, DropCount, GetDropMeta(Meta)));
|
||||
a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
|
||||
a_World->SpawnItemPickups(Pickups, a_X, a_Y, a_Z);
|
||||
}
|
||||
}
|
||||
|
||||
@ -361,7 +342,8 @@ void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
|
||||
|
||||
|
||||
|
||||
AString cBlockHandler::GetStepSound() {
|
||||
const char * cBlockHandler::GetStepSound()
|
||||
{
|
||||
return "step.stone";
|
||||
}
|
||||
|
||||
@ -396,7 +378,7 @@ bool cBlockHandler::IsUseable()
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IsClickedThrough()
|
||||
bool cBlockHandler::IsClickedThrough(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -405,25 +387,16 @@ bool cBlockHandler::IsClickedThrough()
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::IgnoreBuildCollision()
|
||||
bool cBlockHandler::DoesIgnoreBuildCollision(void)
|
||||
{
|
||||
return m_BlockID == E_BLOCK_AIR;
|
||||
return (m_BlockID == E_BLOCK_AIR);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::NeedsRandomTicks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::AllowBlockOnTop()
|
||||
bool cBlockHandler::DoesAllowBlockOnTop(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -432,7 +405,7 @@ bool cBlockHandler::AllowBlockOnTop()
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::CanBePlacedOnSide()
|
||||
bool cBlockHandler::CanBePlacedOnSide(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -441,7 +414,7 @@ bool cBlockHandler::CanBePlacedOnSide()
|
||||
|
||||
|
||||
|
||||
bool cBlockHandler::DropOnUnsuitable()
|
||||
bool cBlockHandler::DoesDropOnUnsuitable(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -1,11 +1,21 @@
|
||||
#pragma once
|
||||
#include "../Defines.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../Defines.h"
|
||||
#include "../Item.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// fwd:
|
||||
class cWorld;
|
||||
class cPlayer;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockHandler
|
||||
{
|
||||
public:
|
||||
@ -14,68 +24,78 @@ public:
|
||||
// Called when the block gets ticked either by a random tick or by a queued tick
|
||||
virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
||||
|
||||
// Will be called by cBlockHandler::PlaceBlock after the player has placed a new block
|
||||
virtual void OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir);
|
||||
// Will be called before the player has destroyed a block
|
||||
virtual void OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
|
||||
// Will be called when a new block was placed. Will be called before OnPlacedByPlayer
|
||||
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
|
||||
// Will be called before a block gets destroyed / replaced with air
|
||||
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
||||
// Will be called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
|
||||
virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
||||
// Notifies all neighbors of the give block about a change
|
||||
static void NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
||||
// Will be called while the player diggs the block.
|
||||
virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
|
||||
// Will be called if the user right clicks the block and the block is useable
|
||||
virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
|
||||
// This function handles the real block placement for the give block by a player and also calls the OnPlacedByPlayer function
|
||||
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
|
||||
|
||||
// Indicates how much items are dropped DEFAULT: 1
|
||||
virtual char GetDropCount();
|
||||
// Indicates the id dropped by this block DEFAULT: BlockID
|
||||
virtual int GetDropID();
|
||||
// Indicates the Drop Meta data based on the block meta DEFAULT: BlockMeta
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta);
|
||||
// This function handles the dropping of a block based on the Drop id, drop count and drop meta. This will not destroy the block
|
||||
virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
||||
/// Returns step sound name of block
|
||||
virtual AString GetStepSound();
|
||||
/// Called by cBlockHandler::PlaceBlock after the player has placed a new block
|
||||
virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir);
|
||||
|
||||
// Indicates whether this block needs random ticks DEFAULT: False
|
||||
virtual bool NeedsRandomTicks();
|
||||
/// Called before the player has destroyed a block
|
||||
virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
|
||||
|
||||
/// Called when a new block was placed. Called before OnPlacedByPlayer
|
||||
virtual void OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir);
|
||||
|
||||
/// Called before a block gets destroyed / replaced with air
|
||||
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z);
|
||||
|
||||
/// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
|
||||
virtual void OnNeighborChanged(cWorld * a_World, int a_X, int a_Y, int a_Z);
|
||||
|
||||
/// Notifies all neighbors of the given block about a change
|
||||
static void NeighborChanged(cWorld * a_World, int a_X, int a_Y, int a_Z);
|
||||
|
||||
/// Called while the player diggs the block.
|
||||
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
|
||||
|
||||
/// Called if the user right clicks the block and the block is useable
|
||||
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
|
||||
|
||||
/// This function handles the real block placement for the give block by a player and also calls OnPlacedByPlayer()
|
||||
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
|
||||
|
||||
/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items.
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
|
||||
|
||||
/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block
|
||||
virtual void DropBlock(cWorld * a_World, int a_X, int a_Y, int a_Z);
|
||||
|
||||
/// Returns step sound name of block
|
||||
virtual const char * GetStepSound(void);
|
||||
|
||||
/// Checks if the block can stay at the specified coords in the world
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
/// Checks if the block can be placed at this point. Default: CanBeAt(...) NOTE: This call doesn't actually place the block
|
||||
/** Checks if the block can be placed at this point.
|
||||
Default: CanBeAt(...)
|
||||
NOTE: This call doesn't actually place the block
|
||||
*/
|
||||
virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
|
||||
|
||||
/// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
|
||||
virtual bool AllowBlockOnTop(void);
|
||||
virtual bool DoesAllowBlockOnTop(void);
|
||||
|
||||
/// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
|
||||
virtual bool IsUseable(void);
|
||||
|
||||
// Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through
|
||||
/** Indicates whether the client will click through this block.
|
||||
For example digging a fire will hit the block below the fire so fire is clicked through
|
||||
*/
|
||||
virtual bool IsClickedThrough(void);
|
||||
|
||||
// Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
|
||||
virtual bool IgnoreBuildCollision(void);
|
||||
/** Checks if the player can build "inside" this block.
|
||||
For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
|
||||
*/
|
||||
virtual bool DoesIgnoreBuildCollision(void);
|
||||
|
||||
/// Indicates this block can be placed on the side of other blocks. Default: true
|
||||
virtual bool CanBePlacedOnSide();
|
||||
virtual bool CanBePlacedOnSide(void);
|
||||
|
||||
/// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
|
||||
virtual bool DropOnUnsuitable();
|
||||
virtual bool DoesDropOnUnsuitable(void);
|
||||
|
||||
|
||||
// Static function to get the blockhandler for an specific block id
|
||||
/// Get the blockhandler for a specific block id
|
||||
static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockID);
|
||||
|
||||
// Deletes all initialised block handlers
|
||||
/// Deletes all initialised block handlers
|
||||
static void Deinit();
|
||||
|
||||
protected:
|
||||
@ -86,5 +106,16 @@ protected:
|
||||
static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Shortcut to get the blockhandler for a specific block
|
||||
inline cBlockHandler *BlockHandler(BLOCKTYPE a_BlockID) { return cBlockHandler::GetBlockHandler(a_BlockID); }
|
||||
inline cBlockHandler *BlockHandler(BLOCKTYPE a_BlockID)
|
||||
{
|
||||
return cBlockHandler::GetBlockHandler(a_BlockID);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,9 +1,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../MersenneTwister.h"
|
||||
#include "../World.h"
|
||||
|
||||
class cBlockIceHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockIceHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockIceHandler(BLOCKTYPE a_BlockID)
|
||||
@ -11,16 +17,21 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return E_ITEM_EMPTY;
|
||||
// No pickups
|
||||
}
|
||||
|
||||
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
|
||||
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
// TODO: Ice destroyed with air below it should turn into air instead of water
|
||||
a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_STATIONARY_WATER, 8);
|
||||
//This is called later than the real destroying of this ice block
|
||||
// This is called later than the real destroying of this ice block
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,40 +1,51 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../World.h"
|
||||
#include "../Ladder.h"
|
||||
|
||||
class cBlockLadderHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockLadderHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockLadderHandler(BLOCKTYPE a_BlockID)
|
||||
: cBlockHandler(a_BlockID)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
|
||||
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
{
|
||||
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cLadder::DirectionToMetaData(a_Dir));
|
||||
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
|
||||
}
|
||||
|
||||
virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
|
||||
virtual bool CanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
{
|
||||
AddDirection( a_X, a_Y, a_Z, a_Dir, true );
|
||||
return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
|
||||
}
|
||||
|
||||
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
|
||||
return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
|
||||
}
|
||||
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -6,6 +6,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Leaves can be this many blocks that away (inclusive) from the log not to decay
|
||||
#define LEAVES_CHECK_DISTANCE 6
|
||||
|
||||
@ -20,7 +22,10 @@ bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
|
||||
|
||||
class cBlockLeavesHandler : public cBlockHandler
|
||||
|
||||
|
||||
class cBlockLeavesHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockLeavesHandler(BLOCKTYPE a_BlockID)
|
||||
@ -28,19 +33,27 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
MTRand rand;
|
||||
|
||||
if(rand.randInt(5) == 0)
|
||||
// Only the first 2 bits contain the display information, the others are for growing
|
||||
if (rand.randInt(5) == 0)
|
||||
{
|
||||
return E_ITEM_SAPLING;
|
||||
a_Pickups.push_back(cItem(E_ITEM_SAPLING, 1, a_BlockMeta & 3));
|
||||
}
|
||||
if ((a_BlockMeta & 3) == E_META_SAPLING_APPLE)
|
||||
{
|
||||
if (rand.rand(100) == 0)
|
||||
{
|
||||
a_Pickups.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
|
||||
}
|
||||
}
|
||||
|
||||
return E_ITEM_EMPTY;
|
||||
}
|
||||
|
||||
void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
|
||||
void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
cBlockHandler::OnDestroyed(a_World, a_X, a_Y, a_Z);
|
||||
|
||||
@ -56,18 +69,15 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
|
||||
virtual void OnNeighborChanged(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
|
||||
a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta & 0x7); //Unset 0x8 bit so it gets checked for decay
|
||||
a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay
|
||||
}
|
||||
|
||||
virtual bool NeedsRandomTicks() override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
virtual void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
|
||||
if ((Meta & 0x04) != 0)
|
||||
@ -76,7 +86,7 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
if (Meta & 0x8)
|
||||
if ((Meta & 0x8) != 0)
|
||||
{
|
||||
// These leaves have been checked for decay lately and nothing around them changed
|
||||
return;
|
||||
@ -109,14 +119,18 @@ public:
|
||||
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.grass";
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
|
||||
|
||||
|
||||
bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
// Filter the blocks into a {leaves, log, other (air)} set:
|
||||
BLOCKTYPE * Types = a_Area.GetBlockTypes();
|
||||
@ -165,3 +179,6 @@ bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockMelonHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockMelonHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockMelonHandler(BLOCKTYPE a_BlockID)
|
||||
@ -11,19 +17,19 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual int GetDropID() override
|
||||
{
|
||||
return E_ITEM_MELON_SLICE;
|
||||
}
|
||||
|
||||
virtual char GetDropCount() override
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
MTRand r1;
|
||||
return (char)(3 + r1.randInt(4));
|
||||
a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, (char)(3 + r1.randInt(4)), 0));
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockMushroomHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockMushroomHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockMushroomHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,12 +16,15 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return 0;
|
||||
// Reset meta to 0
|
||||
a_Pickups.push_back(cItem(m_BlockID, 1, 0));
|
||||
}
|
||||
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
|
||||
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
switch (a_World->GetBlock(a_X, a_Y - 1, a_Z))
|
||||
{
|
||||
@ -24,24 +33,32 @@ public:
|
||||
case E_BLOCK_ICE:
|
||||
case E_BLOCK_LEAVES:
|
||||
case E_BLOCK_AIR:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool AllowBlockOnTop() override
|
||||
|
||||
virtual bool DoesAllowBlockOnTop(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
virtual bool CanBePlacedOnSide() override
|
||||
virtual bool CanBePlacedOnSide(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.grass";
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,9 +1,16 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../MersenneTwister.h"
|
||||
#include "../World.h"
|
||||
|
||||
class cBlockOreHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockOreHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockOreHandler(BLOCKTYPE a_BlockID)
|
||||
@ -11,48 +18,63 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual char GetDropCount() override
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
short ItemType = E_ITEM_EMPTY;
|
||||
char Count = 1;
|
||||
short Meta = 0;
|
||||
|
||||
MTRand r1;
|
||||
switch(m_BlockID)
|
||||
switch (m_BlockID)
|
||||
{
|
||||
case E_BLOCK_LAPIS_ORE:
|
||||
return 4 + (char)r1.randInt(4);
|
||||
case E_BLOCK_REDSTONE_ORE:
|
||||
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
||||
return 4 + (char)r1.randInt(1);
|
||||
default:
|
||||
return 1;
|
||||
case E_BLOCK_LAPIS_ORE:
|
||||
{
|
||||
ItemType = E_ITEM_DYE;
|
||||
Count = 4 + (char)r1.randInt(4);
|
||||
Meta = 4;
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_REDSTONE_ORE:
|
||||
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
||||
{
|
||||
Count = 4 + (char)r1.randInt(1);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Count = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_Meta) override
|
||||
{
|
||||
switch(m_BlockID)
|
||||
switch (m_BlockID)
|
||||
{
|
||||
case E_BLOCK_LAPIS_ORE:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
case E_BLOCK_DIAMOND_ORE:
|
||||
{
|
||||
ItemType = E_ITEM_DIAMOND;
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_REDSTONE_ORE:
|
||||
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
||||
{
|
||||
ItemType = E_ITEM_REDSTONE_DUST;
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_EMERALD_ORE:
|
||||
{
|
||||
ItemType = E_ITEM_EMERALD;
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_COAL_ORE:
|
||||
{
|
||||
ItemType = E_ITEM_COAL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
a_Pickups.push_back(cItem(ItemType, Count, Meta));
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
virtual int GetDropID() override
|
||||
{
|
||||
switch(m_BlockID)
|
||||
{
|
||||
case E_BLOCK_DIAMOND_ORE:
|
||||
return E_ITEM_DIAMOND;
|
||||
case E_BLOCK_REDSTONE_ORE:
|
||||
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
||||
return E_ITEM_REDSTONE_DUST;
|
||||
case E_BLOCK_EMERALD_ORE:
|
||||
return E_ITEM_EMERALD;
|
||||
case E_BLOCK_LAPIS_ORE:
|
||||
return E_ITEM_DYE;
|
||||
case E_BLOCK_COAL_ORE:
|
||||
return E_ITEM_COAL;
|
||||
}
|
||||
return m_BlockID;
|
||||
}
|
||||
};
|
@ -1,32 +1,40 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../World.h"
|
||||
|
||||
class cBlockRedstoneHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockRedstoneHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockRedstoneHandler(BLOCKTYPE a_BlockID);
|
||||
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
|
||||
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
|
||||
virtual void OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
|
||||
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override;
|
||||
|
||||
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
|
||||
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
|
||||
|
||||
virtual bool AllowBlockOnTop() override
|
||||
virtual bool DoesAllowBlockOnTop(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return E_ITEM_REDSTONE_DUST;
|
||||
// Reset meta to 0
|
||||
a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1));
|
||||
}
|
||||
|
||||
virtual bool CanBePlacedOnSide() override
|
||||
virtual bool CanBePlacedOnSide(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -1,52 +1,64 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../World.h"
|
||||
|
||||
class cBlockRedstoneRepeaterHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockRedstoneRepeaterHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID);
|
||||
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
|
||||
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
|
||||
virtual void OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
|
||||
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override;
|
||||
|
||||
virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
|
||||
virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
|
||||
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override;
|
||||
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override;
|
||||
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return 0;
|
||||
// Reset meta to 0
|
||||
a_Pickups.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1, 0));
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
{
|
||||
return E_ITEM_REDSTONE_REPEATER;
|
||||
}
|
||||
|
||||
virtual bool IsUseable() override
|
||||
virtual bool IsUseable(void) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
|
||||
|
||||
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
|
||||
|
||||
virtual bool AllowBlockOnTop() override
|
||||
|
||||
virtual bool DoesAllowBlockOnTop(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
|
||||
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
|
||||
}
|
||||
|
||||
|
||||
virtual bool CanBePlacedOnSide() override
|
||||
virtual bool CanBePlacedOnSide(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockRedstone.h"
|
||||
#include "BlockTorch.h"
|
||||
#include "../Torch.h"
|
||||
@ -8,7 +9,8 @@
|
||||
|
||||
|
||||
|
||||
class cBlockRedstoneTorchHandler : public cBlockTorchHandler
|
||||
class cBlockRedstoneTorchHandler :
|
||||
public cBlockTorchHandler
|
||||
{
|
||||
public:
|
||||
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID)
|
||||
@ -16,13 +18,20 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual int GetDropID(void) override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return E_ITEM_REDSTONE_TORCH_ON;
|
||||
// Always drop the ON torch, meta 0
|
||||
a_Pickups.push_back(cItem(E_ITEM_REDSTONE_TORCH_ON, 1, 0));
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockSandHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockSandHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockSandHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,9 +16,13 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.sand";
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../World.h"
|
||||
|
||||
class cBlockSaplingHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockSaplingHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockSaplingHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,27 +17,27 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool NeedsRandomTicks() override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return true;
|
||||
// Only the first 2 bits contain the display information, the others are for growing
|
||||
a_Pickups.push_back(cItem(E_ITEM_SAPLING, 1, a_BlockMeta & 3));
|
||||
}
|
||||
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return a_BlockMeta & 3; //Only the first 2 bits contain the display information the others are for growing
|
||||
}
|
||||
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z));
|
||||
}
|
||||
|
||||
virtual bool AllowBlockOnTop() override
|
||||
|
||||
virtual bool DoesAllowBlockOnTop(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
|
||||
|
||||
@ -44,13 +51,19 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
virtual bool CanBePlacedOnSide() override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.grass";
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,27 +1,36 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../World.h"
|
||||
#include "../Sign.h"
|
||||
#include "../Player.h"
|
||||
|
||||
class cBlockSignHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockSignHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockSignHandler(BLOCKTYPE a_BlockID)
|
||||
: cBlockHandler(a_BlockID)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
{
|
||||
BLOCKTYPE Block;
|
||||
NIBBLETYPE Meta;
|
||||
if(a_Dir == 1)
|
||||
if (a_Dir == BLOCK_FACE_TOP)
|
||||
{
|
||||
Meta = cSign::RotationToMetaData(a_Player->GetRotation());
|
||||
Block = E_BLOCK_SIGN_POST;
|
||||
}else{
|
||||
}
|
||||
else
|
||||
{
|
||||
Meta = cSign::DirectionToMetaData(a_Dir);
|
||||
Block = E_BLOCK_WALLSIGN;
|
||||
}
|
||||
@ -30,18 +39,25 @@ public:
|
||||
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return E_ITEM_SIGN;
|
||||
a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
|
||||
}
|
||||
|
||||
|
||||
virtual bool AllowBlockOnTop() override
|
||||
virtual bool DoesAllowBlockOnTop(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockSlabHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockSlabHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockSlabHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,17 +16,11 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return a_BlockMeta;
|
||||
}
|
||||
|
||||
virtual char GetDropCount() override
|
||||
{
|
||||
if(m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB
|
||||
|| m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)
|
||||
return 2;
|
||||
return 1;
|
||||
char Count = ((m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1;
|
||||
a_Pickups.push_back(cItem(m_BlockID, Count, a_BlockMeta));
|
||||
}
|
||||
|
||||
|
||||
@ -30,6 +30,7 @@ public:
|
||||
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
|
||||
}
|
||||
|
||||
|
||||
static char DirectionToMetaData( char a_Direction, NIBBLETYPE Meta )
|
||||
{
|
||||
char result = Meta;
|
||||
@ -40,12 +41,13 @@ public:
|
||||
return result;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
{
|
||||
if (m_BlockID == E_BLOCK_WOODEN_SLAB || m_BlockID ==E_BLOCK_DOUBLE_WOODEN_SLAB)
|
||||
return "step.wood";
|
||||
|
||||
else
|
||||
return "step.stone";
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return ((m_BlockID == E_BLOCK_WOODEN_SLAB) || (m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockSnowHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockSnowHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockSnowHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,35 +16,37 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool IgnoreBuildCollision() override
|
||||
|
||||
virtual bool DoesIgnoreBuildCollision(void) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
{
|
||||
return E_ITEM_SNOWBALL;
|
||||
}
|
||||
|
||||
virtual char GetDropCount() override
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
|
||||
a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 4, 0));
|
||||
}
|
||||
|
||||
|
||||
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
return (a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR);
|
||||
}
|
||||
|
||||
virtual bool DropOnUnsuitable() override
|
||||
|
||||
virtual bool DoesDropOnUnsuitable(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.cloth";
|
||||
}
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,9 +1,16 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../MersenneTwister.h"
|
||||
#include "../World.h"
|
||||
|
||||
class cBlockStemsHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockStemsHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockStemsHandler(BLOCKTYPE a_BlockID)
|
||||
@ -11,36 +18,31 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool NeedsRandomTicks() override
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return true;
|
||||
int ItemType = (m_BlockID == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS;
|
||||
a_Pickups.push_back(cItem(ItemType, 1, 0));
|
||||
}
|
||||
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
{
|
||||
if(m_BlockID == E_BLOCK_MELON_STEM)
|
||||
return E_ITEM_MELON_SEEDS;
|
||||
return E_ITEM_PUMPKIN_SEEDS;
|
||||
}
|
||||
|
||||
void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
//TODO: Handle Growing here
|
||||
// TODO: Handle Growing here
|
||||
}
|
||||
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
|
||||
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,9 +1,16 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../MersenneTwister.h"
|
||||
#include "../World.h"
|
||||
|
||||
class cBlockStoneHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockStoneHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockStoneHandler(BLOCKTYPE a_BlockID)
|
||||
@ -11,8 +18,12 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return E_ITEM_COBBLESTONE;
|
||||
}
|
||||
};
|
||||
a_Pickups.push_back(cItem(E_BLOCK_STONE, 1, 0));
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
@ -16,15 +17,9 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual bool NeedsRandomTicks() override
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
virtual int GetDropID() override
|
||||
{
|
||||
return E_ITEM_SUGARCANE;
|
||||
a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0));
|
||||
}
|
||||
|
||||
|
||||
@ -50,7 +45,7 @@ public:
|
||||
|
||||
void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
//TODO: Handle Growing here
|
||||
// TODO: Handle Growing here
|
||||
}
|
||||
|
||||
|
||||
@ -59,12 +54,11 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.grass";
|
||||
}
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
class cBlockTallGrassHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
class cBlockTallGrassHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockTallGrassHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,32 +16,36 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool IgnoreBuildCollision() override
|
||||
|
||||
virtual bool DoesIgnoreBuildCollision(void) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual int GetDropID() override
|
||||
{
|
||||
return E_ITEM_SEEDS;
|
||||
}
|
||||
|
||||
virtual char GetDropCount() override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
// Drop seeds, sometimes
|
||||
MTRand r1;
|
||||
if(r1.randInt(10) == 5)
|
||||
return 1;
|
||||
return 0;
|
||||
if (r1.randInt(10) == 5)
|
||||
{
|
||||
a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0));
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
|
||||
|
||||
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
|
||||
{
|
||||
return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
|
||||
}
|
||||
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.grass";
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
@ -1,5 +1,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../Torch.h"
|
||||
#include "../World.h"
|
||||
@ -8,7 +9,8 @@
|
||||
|
||||
|
||||
|
||||
class cBlockTorchHandler : public cBlockHandler
|
||||
class cBlockTorchHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockTorchHandler(BLOCKTYPE a_BlockID)
|
||||
@ -19,12 +21,14 @@ public:
|
||||
|
||||
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
{
|
||||
if(!TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
|
||||
if (!TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
|
||||
{
|
||||
a_Dir = FindSuitableDirection(a_World, a_X, a_Y, a_Z);
|
||||
|
||||
if(a_Dir == BLOCK_FACE_BOTTOM)
|
||||
if (a_Dir == BLOCK_FACE_BOTTOM)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cTorch::DirectionToMetaData(a_Dir));
|
||||
@ -32,7 +36,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
virtual bool AllowBlockOnTop(void) override
|
||||
virtual bool DoesAllowBlockOnTop(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -116,25 +120,31 @@ public:
|
||||
// How to propagate that change up?
|
||||
// Simon: The easiest way is to calculate the position two times, shouldn´t cost much cpu power :)
|
||||
|
||||
if(a_Dir == BLOCK_FACE_BOTTOM)
|
||||
if (a_Dir == BLOCK_FACE_BOTTOM)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AddDirection( a_X, a_Y, a_Z, a_Dir, true );
|
||||
|
||||
return CanBePlacedOn(a_World->GetBlock( a_X, a_Y, a_Z ), a_Dir);
|
||||
}
|
||||
|
||||
// Finds a suitable Direction for the Torch. Returns BLOCK_FACE_BOTTOM on failure
|
||||
|
||||
/// Finds a suitable Direction for the Torch. Returns BLOCK_FACE_BOTTOM on failure
|
||||
static char FindSuitableDirection(cWorld * a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
for(int i = 1; i <= 5; i++)
|
||||
for (int i = 1; i <= 5; i++)
|
||||
{
|
||||
if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, i))
|
||||
if (TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, i))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return BLOCK_FACE_BOTTOM;
|
||||
}
|
||||
|
||||
|
||||
virtual bool CanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
{
|
||||
if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
|
||||
@ -150,16 +160,19 @@ public:
|
||||
return TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
|
||||
}
|
||||
|
||||
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return 0;
|
||||
// Always drop meta = 0
|
||||
a_Pickups.push_back(cItem(m_BlockID, 1, 0));
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -1,8 +1,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../Vine.h"
|
||||
|
||||
class cBlockVineHandler : public cBlockHandler
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockVineHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockVineHandler(BLOCKTYPE a_BlockID)
|
||||
@ -10,26 +17,32 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool IgnoreBuildCollision() override
|
||||
|
||||
virtual bool DoesIgnoreBuildCollision(void) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
|
||||
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
|
||||
{
|
||||
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cVine::DirectionToMetaData(a_Dir));
|
||||
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
|
||||
}
|
||||
|
||||
|
||||
virtual bool AllowBlockOnTop() override
|
||||
virtual bool DoesAllowBlockOnTop(void) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.grass";
|
||||
}
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,7 +1,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockWoodHandler : public cBlockHandler
|
||||
{
|
||||
public:
|
||||
@ -9,14 +14,14 @@ public:
|
||||
: cBlockHandler(a_BlockID)
|
||||
{
|
||||
}
|
||||
NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
return a_BlockMeta;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../UI/Window.h"
|
||||
#include "../Player.h"
|
||||
@ -16,21 +18,26 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
|
||||
|
||||
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
|
||||
{
|
||||
cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
|
||||
a_Player->OpenWindow(Window);
|
||||
}
|
||||
|
||||
virtual bool IsUseable() override
|
||||
|
||||
virtual bool IsUseable(void) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual AString GetStepSound(void) override
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.wood";
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -430,9 +430,9 @@ void cChunk::CheckBlocks(void)
|
||||
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
|
||||
|
||||
cBlockHandler * Handler = BlockHandler(GetBlock(index));
|
||||
if(!Handler->CanBeAt(m_World, WorldPos.x, WorldPos.y, WorldPos.z))
|
||||
if (!Handler->CanBeAt(m_World, WorldPos.x, WorldPos.y, WorldPos.z))
|
||||
{
|
||||
if(Handler->DropOnUnsuitable())
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
Handler->DropBlock(m_World, WorldPos.x, WorldPos.y, WorldPos.z);
|
||||
}
|
||||
@ -503,10 +503,7 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
|
||||
{
|
||||
cBlockHandler * Handler = BlockHandler(ID);
|
||||
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
|
||||
if (Handler->NeedsRandomTicks())
|
||||
{
|
||||
Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
|
||||
}
|
||||
Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -656,7 +656,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
BLOCKTYPE ClickedBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
cBlockHandler *Handler = cBlockHandler::GetBlockHandler(ClickedBlock);
|
||||
|
||||
if(Handler->IgnoreBuildCollision())
|
||||
if (Handler->DoesIgnoreBuildCollision())
|
||||
{
|
||||
Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
|
||||
// World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
@ -665,7 +665,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
{
|
||||
AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
||||
// Check for Blocks not allowing placement on top
|
||||
if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->AllowBlockOnTop())
|
||||
if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop())
|
||||
{
|
||||
// Resend the old block
|
||||
// Some times the client still places the block O.o
|
||||
@ -676,7 +676,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
|
||||
|
||||
BLOCKTYPE PlaceBlock = m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
if (!BlockHandler(PlaceBlock)->IgnoreBuildCollision())
|
||||
if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
|
||||
{
|
||||
// Tried to place a block *into* another?
|
||||
return; // Happens when you place a block aiming at side of block like torch or stem
|
||||
|
@ -350,14 +350,14 @@ void cFluidSimulator::Simulate( float a_Dt )
|
||||
|
||||
if( bIsFed )
|
||||
{
|
||||
char DownID = m_World->GetBlock( pos.x, pos.y-1, pos.z );
|
||||
bool bWashedAwayItem = CanWashAway( DownID );
|
||||
if( (IsPassableForFluid(DownID) || bWashedAwayItem) && !IsStationaryBlock(DownID) ) // free for fluid
|
||||
char DownID = m_World->GetBlock(pos.x, pos.y - 1, pos.z);
|
||||
bool bWashedAwayItem = CanWashAway(DownID);
|
||||
if ((IsPassableForFluid(DownID) || bWashedAwayItem) && !IsStationaryBlock(DownID) ) // free for fluid
|
||||
{
|
||||
if( bWashedAwayItem )
|
||||
if (bWashedAwayItem)
|
||||
{
|
||||
cBlockHandler * Handler = BlockHandler(DownID);
|
||||
if(Handler->DropOnUnsuitable())
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
Handler->DropBlock(m_World, pos.x, pos.y - 1, pos.z);
|
||||
}
|
||||
@ -393,13 +393,13 @@ void cFluidSimulator::Simulate( float a_Dt )
|
||||
if (bWashedAwayItem)
|
||||
{
|
||||
cBlockHandler * Handler = BlockHandler(DownID);
|
||||
if(Handler->DropOnUnsuitable())
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
Handler->DropBlock(m_World, p.x, p.y, p.z);
|
||||
}
|
||||
}
|
||||
|
||||
if( p.y == pos.y )
|
||||
if (p.y == pos.y)
|
||||
{
|
||||
m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, Meta + m_FlowReduction);
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
|
||||
if (currBlock != E_BLOCK_AIR)
|
||||
{
|
||||
cBlockHandler * Handler = BlockHandler(currBlock);
|
||||
if(Handler->DropOnUnsuitable())
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
Handler->DropBlock(m_World, pistx, pisty, pistz);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user