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cuberite-2a/source/Protocol/Protocol142.cpp

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// Protocol142.cpp
// Implements the cProtocol142 class representing the release 1.4.2 protocol (#47)
#include "Globals.h"
#include "Protocol142.h"
#include "../Root.h"
#include "../Server.h"
#include "../ClientHandle.h"
#include "../../CryptoPP/randpool.h"
#include "../Item.h"
#include "ChunkDataSerializer.h"
#include "../Player.h"
#include "../Mobs/Monster.h"
#include "../UI/Window.h"
#include "../Pickup.h"
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ReceivedData.Proc(Var)) \
{ \
m_ReceivedData.CheckValid(); \
return PARSE_INCOMPLETE; \
} \
m_ReceivedData.CheckValid(); \
}
typedef unsigned char Byte;
enum
{
PACKET_UPDATE_TIME = 0x04,
PACKET_PICKUP_SPAWN = 0x15,
PACKET_SOUND_PARTICLE_EFFECT = 0x3d
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProtocol142:
cProtocol142::cProtocol142(cClientHandle * a_Client) :
super(a_Client)
{
LOGD("Created cProtocol142 at %p", this);
}
cProtocol142::~cProtocol142()
{
if (!m_DataToSend.empty())
{
LOGD("There are %d unsent bytes while deleting cProtocol142", m_DataToSend.size());
}
LOGD("Deleted cProtocol142 at %p", this);
}
int cProtocol142::ParseLocaleViewDistance(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
// TODO: m_Client->HandleLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
return PARSE_OK;
}
void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
WriteItem (*(a_Pickup.GetItem()));
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
Flush();
}
void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
WriteInt (a_SrcX / 8);
WriteByte(a_SrcY / 8);
WriteInt (a_SrcZ / 8);
WriteInt (a_Data);
WriteBool(0);
Flush();
}
void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
WriteInt64(a_WorldAge);
WriteInt64(a_TimeOfDay);
Flush();
}