2012-10-01 17:08:15 -04:00
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2012-07-15 16:36:34 -04:00
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#include "Globals.h"
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#include "BlockDoor.h"
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2012-09-23 18:09:57 -04:00
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#include "../Item.h"
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#include "../World.h"
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#include "../Doors.h"
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#include "../Player.h"
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2012-07-15 16:36:34 -04:00
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2012-10-01 17:08:15 -04:00
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2012-07-15 16:36:34 -04:00
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cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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2012-10-01 17:08:15 -04:00
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void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir)
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2012-07-15 16:36:34 -04:00
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{
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}
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2012-10-01 17:08:15 -04:00
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void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z)
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2012-07-15 16:36:34 -04:00
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{
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char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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if (OldMeta & 8)
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{
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// Was upper part of door
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if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y - 1, a_Z)))
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{
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a_World->FastSetBlock(a_X, a_Y - 1, a_Z, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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// Was lower part
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if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y + 1, a_Z)))
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{
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a_World->FastSetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_AIR, 0);
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}
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}
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}
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2012-10-01 17:08:15 -04:00
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void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
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2012-08-19 06:44:19 -04:00
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{
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cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
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}
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2012-10-01 17:08:15 -04:00
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void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
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2012-07-15 16:36:34 -04:00
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{
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cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
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}
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2012-10-01 17:08:15 -04:00
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void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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2012-07-15 16:36:34 -04:00
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{
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if (a_World->GetBlock(a_X, a_Y + 1, a_Z) == E_BLOCK_AIR)
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{
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a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
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a_World->SetBlock(a_X, a_Y + 1, a_Z, m_BlockID, a_BlockMeta + 8);
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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2012-09-11 08:01:34 -04:00
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}
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2012-10-01 17:08:15 -04:00
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const char * cBlockDoorHandler::GetStepSound(void)
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{
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return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
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2012-09-11 08:01:34 -04:00
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}
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2012-10-01 17:08:15 -04:00
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