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cuberite-2a/src/BlockEntities/ChestEntity.h

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#pragma once
#include "BlockEntityWithItems.h"
#include "../Simulator/RedstoneSimulator.h"
class cClientHandle;
// tolua_begin
class cChestEntity :
public cBlockEntityWithItems
{
// tolua_end
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using Super = cBlockEntityWithItems;
// tolua_begin
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public:
enum
{
ContentsHeight = 3,
ContentsWidth = 9,
} ;
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// tolua_end
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BLOCKENTITY_PROTODEF(cChestEntity)
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/** Constructor used for normal operation */
cChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
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virtual ~cChestEntity() override;
// cBlockEntity overrides:
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virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool UsedBy(cPlayer * a_Player) override;
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/** Search horizontally adjacent blocks for neighbouring chests of the same type and links them together. */
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void ScanNeighbours();
/** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
void OpenNewWindow();
/** Forces any players to close the owned window. */
void DestroyWindow();
/** Returns true if the chest should not be accessible by players. */
bool IsBlocked();
/** Gets the number of players who currently have this chest open */
int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
/** Sets the number of players who currently have this chest open */
void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
private:
/** Number of players who currently have this chest open */
int m_NumActivePlayers;
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/** Neighbouring chest that links to form a double chest */
cChestEntity * m_Neighbour;
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/** cItemGrid::cListener overrides: */
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
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{
ASSERT(a_Grid == &m_Contents);
if (m_World == nullptr)
{
return;
}
// Have cBlockEntityWithItems update redstone and try to broadcast our window:
Super::OnSlotChanged(a_Grid, a_SlotNum);
cWindow * Window = GetWindow();
if ((Window == nullptr) && (m_Neighbour != nullptr))
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{
// Window was null, Super will have failed.
// Neighbour might own the window:
Window = m_Neighbour->GetWindow();
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}
if (Window != nullptr)
{
Window->BroadcastWholeWindow();
}
m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk)
{
auto & Simulator = *m_World->GetRedstoneSimulator();
// Notify comparators:
Simulator.WakeUp(m_Pos + Vector3i(1, 0, 0), &a_Chunk);
Simulator.WakeUp(m_Pos + Vector3i(-1, 0, 0), &a_Chunk);
Simulator.WakeUp(m_Pos + Vector3i(0, 0, 1), &a_Chunk);
Simulator.WakeUp(m_Pos + Vector3i(0, 0, -1), &a_Chunk);
return true;
});
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}
} ; // tolua_export