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// ChunkDesc.h
// Declares the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
# pragma once
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# include "../BlockArea.h"
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# include "../ChunkDef.h"
# include "../Cuboid.h"
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// fwd: ../BlockArea.h
class cBlockArea ;
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// tolua_begin
class cChunkDesc
{
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public :
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// tolua_end
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/** Uncompressed block metas, 1 meta per byte */
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typedef NIBBLETYPE BlockNibbleBytes [ cChunkDef : : NumBlocks ] ;
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cChunkDesc ( int a_ChunkX , int a_ChunkZ ) ;
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~ cChunkDesc ( ) ;
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void SetChunkCoords ( int a_ChunkX , int a_ChunkZ ) ;
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// tolua_begin
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int GetChunkX ( void ) const { return m_ChunkX ; }
int GetChunkZ ( void ) const { return m_ChunkZ ; }
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void FillBlocks ( BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta ) ;
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void SetBlockTypeMeta ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta ) ;
void GetBlockTypeMeta ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE & a_BlockType , NIBBLETYPE & a_BlockMeta ) ;
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void SetBlockType ( int a_RelX , int a_RelY , int a_RelZ , BLOCKTYPE a_BlockType ) ;
BLOCKTYPE GetBlockType ( int a_RelX , int a_RelY , int a_RelZ ) ;
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void SetBlockMeta ( int a_RelX , int a_RelY , int a_RelZ , NIBBLETYPE a_BlockMeta ) ;
NIBBLETYPE GetBlockMeta ( int a_RelX , int a_RelY , int a_RelZ ) ;
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void SetBiome ( int a_RelX , int a_RelZ , EMCSBiome a_BiomeID ) ;
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EMCSBiome GetBiome ( int a_RelX , int a_RelZ ) ;
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// These operate on the heightmap, so they could get out of sync with the data
// Use UpdateHeightmap() to re-sync
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void SetHeight ( int a_RelX , int a_RelZ , int a_Height ) ;
int GetHeight ( int a_RelX , int a_RelZ ) ;
// Default generation:
void SetUseDefaultBiomes ( bool a_bUseDefaultBiomes ) ;
bool IsUsingDefaultBiomes ( void ) const ;
void SetUseDefaultHeight ( bool a_bUseDefaultHeight ) ;
bool IsUsingDefaultHeight ( void ) const ;
void SetUseDefaultComposition ( bool a_bUseDefaultComposition ) ;
bool IsUsingDefaultComposition ( void ) const ;
void SetUseDefaultStructures ( bool a_bUseDefaultStructures ) ;
bool IsUsingDefaultStructures ( void ) const ;
void SetUseDefaultFinish ( bool a_bUseDefaultFinish ) ;
bool IsUsingDefaultFinish ( void ) const ;
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/** Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk. */
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void WriteBlockArea ( const cBlockArea & a_BlockArea , int a_RelX , int a_RelY , int a_RelZ , cBlockArea : : eMergeStrategy a_MergeStrategy = cBlockArea : : msOverwrite ) ;
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/** Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas */
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void ReadBlockArea ( cBlockArea & a_Dest , int a_MinRelX , int a_MaxRelX , int a_MinRelY , int a_MaxRelY , int a_MinRelZ , int a_MaxRelZ ) ;
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/** Returns the maximum height value in the heightmap */
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HEIGHTTYPE GetMaxHeight ( void ) const ;
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/** Fills the relative cuboid with specified block; allows cuboid out of range of this chunk */
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void FillRelCuboid (
int a_MinX , int a_MaxX ,
int a_MinY , int a_MaxY ,
int a_MinZ , int a_MaxZ ,
BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta
) ;
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/** Fills the relative cuboid with specified block; allows cuboid out of range of this chunk */
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void FillRelCuboid ( const cCuboid & a_RelCuboid , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta )
{
FillRelCuboid (
a_RelCuboid . p1 . x , a_RelCuboid . p2 . x ,
a_RelCuboid . p1 . y , a_RelCuboid . p2 . y ,
a_RelCuboid . p1 . z , a_RelCuboid . p2 . z ,
a_BlockType , a_BlockMeta
) ;
}
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/** Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk */
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void ReplaceRelCuboid (
int a_MinX , int a_MaxX ,
int a_MinY , int a_MaxY ,
int a_MinZ , int a_MaxZ ,
BLOCKTYPE a_SrcType , NIBBLETYPE a_SrcMeta ,
BLOCKTYPE a_DstType , NIBBLETYPE a_DstMeta
) ;
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/** Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk */
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void ReplaceRelCuboid (
const cCuboid & a_RelCuboid ,
BLOCKTYPE a_SrcType , NIBBLETYPE a_SrcMeta ,
BLOCKTYPE a_DstType , NIBBLETYPE a_DstMeta
)
{
ReplaceRelCuboid (
a_RelCuboid . p1 . x , a_RelCuboid . p2 . x ,
a_RelCuboid . p1 . y , a_RelCuboid . p2 . y ,
a_RelCuboid . p1 . z , a_RelCuboid . p2 . z ,
a_SrcType , a_SrcMeta ,
a_DstType , a_DstMeta
) ;
}
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/** Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk */
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void FloorRelCuboid (
int a_MinX , int a_MaxX ,
int a_MinY , int a_MaxY ,
int a_MinZ , int a_MaxZ ,
BLOCKTYPE a_DstType , NIBBLETYPE a_DstMeta
) ;
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/** Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk */
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void FloorRelCuboid (
const cCuboid & a_RelCuboid ,
BLOCKTYPE a_DstType , NIBBLETYPE a_DstMeta
)
{
FloorRelCuboid (
a_RelCuboid . p1 . x , a_RelCuboid . p2 . x ,
a_RelCuboid . p1 . y , a_RelCuboid . p2 . y ,
a_RelCuboid . p1 . z , a_RelCuboid . p2 . z ,
a_DstType , a_DstMeta
) ;
}
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/** Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk */
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void RandomFillRelCuboid (
int a_MinX , int a_MaxX ,
int a_MinY , int a_MaxY ,
int a_MinZ , int a_MaxZ ,
BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta ,
int a_RandomSeed , int a_ChanceOutOf10k
) ;
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/** Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk */
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void RandomFillRelCuboid (
const cCuboid & a_RelCuboid , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta ,
int a_RandomSeed , int a_ChanceOutOf10k
)
{
RandomFillRelCuboid (
a_RelCuboid . p1 . x , a_RelCuboid . p2 . x ,
a_RelCuboid . p1 . y , a_RelCuboid . p2 . y ,
a_RelCuboid . p1 . z , a_RelCuboid . p2 . z ,
a_BlockType , a_BlockMeta ,
a_RandomSeed , a_ChanceOutOf10k
) ;
}
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/** Returns the block entity at the specified coords.
If there is no block entity at those coords , tries to create one , based on the block type
If the blocktype doesn ' t support a block entity , returns NULL . */
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cBlockEntity * GetBlockEntity ( int a_RelX , int a_RelY , int a_RelZ ) ;
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/** Updates the heightmap to match the current contents.
Useful for plugins when writing custom block areas into the chunk */
void UpdateHeightmap ( void ) ;
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// tolua_end
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// Accessors used by cChunkGenerator::Generator descendants:
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inline cChunkDef : : BiomeMap & GetBiomeMap ( void ) { return m_BiomeMap ; }
inline cChunkDef : : BlockTypes & GetBlockTypes ( void ) { return * ( ( cChunkDef : : BlockTypes * ) m_BlockArea . GetBlockTypes ( ) ) ; }
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// CANNOT, different compression!
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// inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); }
inline BlockNibbleBytes & GetBlockMetasUncompressed ( void ) { return * ( ( BlockNibbleBytes * ) m_BlockArea . GetBlockMetas ( ) ) ; }
inline cChunkDef : : HeightMap & GetHeightMap ( void ) { return m_HeightMap ; }
inline cEntityList & GetEntities ( void ) { return m_Entities ; }
inline cBlockEntityList & GetBlockEntities ( void ) { return m_BlockEntities ; }
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/** Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte) */
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void CompressBlockMetas ( cChunkDef : : BlockNibbles & a_DestMetas ) ;
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# ifdef _DEBUG
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/** Verifies that the heightmap corresponds to blocktype contents; if not, asserts on that column */
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void VerifyHeightmap ( void ) ;
# endif // _DEBUG
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private :
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int m_ChunkX ;
int m_ChunkZ ;
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cChunkDef : : BiomeMap m_BiomeMap ;
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cBlockArea m_BlockArea ;
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cChunkDef : : HeightMap m_HeightMap ;
cEntityList m_Entities ; // Individual entities are NOT owned by this object!
cBlockEntityList m_BlockEntities ; // Individual block entities are NOT owned by this object!
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bool m_bUseDefaultBiomes ;
bool m_bUseDefaultHeight ;
bool m_bUseDefaultComposition ;
bool m_bUseDefaultStructures ;
bool m_bUseDefaultFinish ;
} ; // tolua_export