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cuberite-2a/source/Item.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Item.h"
#include <json/json.h>
cItem cItem::CopyOne(void) const
{
cItem res(*this);
res.m_ItemCount = 1;
return res;
}
short cItem::GetMaxDamage(void) const
{
switch (m_ItemType)
{
case E_ITEM_DIAMOND_AXE: return 1563;
case E_ITEM_DIAMOND_HOE: return 1563;
case E_ITEM_DIAMOND_PICKAXE: return 1563;
case E_ITEM_DIAMOND_SHOVEL: return 1563;
case E_ITEM_DIAMOND_SWORD: return 1563;
case E_ITEM_FLINT_AND_STEEL: return 65;
case E_ITEM_GOLD_AXE: return 32;
case E_ITEM_GOLD_HOE: return 32;
case E_ITEM_GOLD_PICKAXE: return 32;
case E_ITEM_GOLD_SHOVEL: return 32;
case E_ITEM_GOLD_SWORD: return 32;
case E_ITEM_IRON_AXE: return 251;
case E_ITEM_IRON_HOE: return 251;
case E_ITEM_IRON_PICKAXE: return 251;
case E_ITEM_IRON_SHOVEL: return 251;
case E_ITEM_IRON_SWORD: return 251;
case E_ITEM_SHEARS: return 251;
case E_ITEM_STONE_AXE: return 132;
case E_ITEM_STONE_HOE: return 132;
case E_ITEM_STONE_PICKAXE: return 132;
case E_ITEM_STONE_SHOVEL: return 132;
case E_ITEM_STONE_SWORD: return 132;
case E_ITEM_WOODEN_AXE: return 60;
case E_ITEM_WOODEN_HOE: return 60;
case E_ITEM_WOODEN_PICKAXE: return 60;
case E_ITEM_WOODEN_SHOVEL: return 60;
case E_ITEM_WOODEN_SWORD: return 60;
}
return 0;
}
bool cItem::DamageItem(void)
{
short MaxDamage = GetMaxDamage();
if (MaxDamage == 0)
{
// Item doesn't have damage
return false;
}
m_ItemDamage++;
return (m_ItemDamage >= MaxDamage);
}
bool cItem::IsStackableWith(const cItem & a_OtherStack)
{
if (a_OtherStack.m_ItemType != m_ItemType)
{
return false;
}
// TODO: match enchantments etc.
return true;
}
void cItem::GetJson( Json::Value & a_OutValue ) const
{
a_OutValue["ID"] = m_ItemType;
if( m_ItemType > 0 )
{
a_OutValue["Count"] = m_ItemCount;
a_OutValue["Health"] = m_ItemDamage;
}
}
void cItem::FromJson( const Json::Value & a_Value )
{
m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
if( m_ItemType > 0 )
{
m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
}
}
bool cItem::IsEnchantable(short item)
{
if ((item >= 256) && (item <= 259))
return true;
if ((item >= 267) && (item <= 279))
return true;
if ((item >= 283) && (item <= 286))
return true;
if ((item >= 290) && (item <= 294))
return true;
if ((item >= 298) && (item <= 317))
return true;
if ((item >= 290) && (item <= 294))
return true;
if ((item == 346) || (item == 359) || (item == 261))
return true;
return false;
}