#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Item.h" #include cItem cItem::CopyOne(void) const { cItem res(*this); res.m_ItemCount = 1; return res; } short cItem::GetMaxDamage(void) const { switch (m_ItemType) { case E_ITEM_DIAMOND_AXE: return 1563; case E_ITEM_DIAMOND_HOE: return 1563; case E_ITEM_DIAMOND_PICKAXE: return 1563; case E_ITEM_DIAMOND_SHOVEL: return 1563; case E_ITEM_DIAMOND_SWORD: return 1563; case E_ITEM_FLINT_AND_STEEL: return 65; case E_ITEM_GOLD_AXE: return 32; case E_ITEM_GOLD_HOE: return 32; case E_ITEM_GOLD_PICKAXE: return 32; case E_ITEM_GOLD_SHOVEL: return 32; case E_ITEM_GOLD_SWORD: return 32; case E_ITEM_IRON_AXE: return 251; case E_ITEM_IRON_HOE: return 251; case E_ITEM_IRON_PICKAXE: return 251; case E_ITEM_IRON_SHOVEL: return 251; case E_ITEM_IRON_SWORD: return 251; case E_ITEM_SHEARS: return 251; case E_ITEM_STONE_AXE: return 132; case E_ITEM_STONE_HOE: return 132; case E_ITEM_STONE_PICKAXE: return 132; case E_ITEM_STONE_SHOVEL: return 132; case E_ITEM_STONE_SWORD: return 132; case E_ITEM_WOODEN_AXE: return 60; case E_ITEM_WOODEN_HOE: return 60; case E_ITEM_WOODEN_PICKAXE: return 60; case E_ITEM_WOODEN_SHOVEL: return 60; case E_ITEM_WOODEN_SWORD: return 60; } return 0; } bool cItem::DamageItem(void) { short MaxDamage = GetMaxDamage(); if (MaxDamage == 0) { // Item doesn't have damage return false; } m_ItemDamage++; return (m_ItemDamage >= MaxDamage); } bool cItem::IsStackableWith(const cItem & a_OtherStack) { if (a_OtherStack.m_ItemType != m_ItemType) { return false; } // TODO: match enchantments etc. return true; } void cItem::GetJson( Json::Value & a_OutValue ) const { a_OutValue["ID"] = m_ItemType; if( m_ItemType > 0 ) { a_OutValue["Count"] = m_ItemCount; a_OutValue["Health"] = m_ItemDamage; } } void cItem::FromJson( const Json::Value & a_Value ) { m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt(); if( m_ItemType > 0 ) { m_ItemCount = (char)a_Value.get("Count", -1 ).asInt(); m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt(); } } bool cItem::IsEnchantable(short item) { if ((item >= 256) && (item <= 259)) return true; if ((item >= 267) && (item <= 279)) return true; if ((item >= 283) && (item <= 286)) return true; if ((item >= 290) && (item <= 294)) return true; if ((item >= 298) && (item <= 317)) return true; if ((item >= 290) && (item <= 294)) return true; if ((item == 346) || (item == 359) || (item == 261)) return true; return false; }