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cuberite-2a/src/Mobs/Blaze.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Blaze.h"
#include "../World.h"
#include "../Entities/FireChargeEntity.h"
cBlaze::cBlaze(void) :
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Super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", "entity.blaze.ambient", 0.6, 1.8),
m_IsCharging(false),
m_ChargeTimer(0)
{
SetGravity(-8.0f);
SetAirDrag(0.05f);
}
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
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if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}
fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style fix cavespider poisoning even if attack is in cooldown make attack function more responsive fix cavespider poisoning even if attack is in cooldown make attack function more responsive Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack code style Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'master' into cavespider-attack Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
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bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
{
if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0) && (!m_IsCharging))
{
m_IsCharging = true;
return true;
}
return false;
}
void cBlaze::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
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Super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
if (m_IsCharging)
{
m_ChargeTimer++;
if (
(m_ChargeTimer == 5) ||
(m_ChargeTimer == 10) ||
(m_ChargeTimer == 15)
)
{
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
auto FireCharge = std::make_unique<cFireChargeEntity>(this, GetPosition().addedY(1), Speed);
auto FireChargePtr = FireCharge.get();
FireChargePtr->Initialize(std::move(FireCharge), *m_World);
m_World->BroadcastSoundEffect("entity.ghast.shoot", GetPosition(), 4.0f, 1.0f);
}
}
if ((m_IsCharging) && (m_ChargeTimer > 15))
{
m_ChargeTimer = 0;
m_IsCharging = false;
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ResetAttackCooldown();
}
}