1
0
cuberite-2a/src/Blocks/BlockChest.h

193 lines
4.8 KiB
C
Raw Normal View History

#pragma once
#include "BlockEntity.h"
2013-08-05 04:43:43 -04:00
#include "../BlockArea.h"
#include "../Entities/Player.h"
2014-03-25 17:26:13 -04:00
#include "MetaRotator.h"
class cBlockChestHandler :
2014-03-25 17:26:13 -04:00
public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
{
public:
cBlockChestHandler(BLOCKTYPE a_BlockType)
2014-03-25 17:26:13 -04:00
: cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
2014-02-01 08:06:32 -05:00
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
2014-07-17 16:50:58 -04:00
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
// Is there a doublechest already next to this block?
if (!CanBeAt(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ))
{
// Yup, cannot form a triple-chest, refuse:
return false;
}
// Check if this forms a doublechest, if so, need to adjust the meta:
cBlockArea Area;
2014-02-01 08:06:32 -05:00
if (!Area.Read(&a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
{
return false;
}
double yaw = a_Player->GetYaw();
if (
(Area.GetRelBlockType(0, 0, 1) == m_BlockType) ||
(Area.GetRelBlockType(2, 0, 1) == m_BlockType)
)
{
a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3;
return true;
}
if (
(Area.GetRelBlockType(0, 0, 1) == m_BlockType) ||
(Area.GetRelBlockType(2, 0, 1) == m_BlockType)
)
{
// FIXME: This is unreachable, as the condition is the same as the above one
a_BlockMeta = (yaw < 0) ? 4 : 5;
return true;
}
// Single chest, get meta from rotation only
a_BlockMeta = PlayerYawToMetaData(yaw);
return true;
}
2014-02-04 12:38:10 -05:00
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
2014-02-04 12:38:10 -05:00
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
return CanBeAt(a_ChunkInterface, BlockX, a_RelY, BlockZ);
}
2014-02-01 08:06:32 -05:00
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cBlockArea Area;
2014-02-01 08:06:32 -05:00
if (!Area.Read(&a_ChunkInterface, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2))
{
// Cannot read the surroundings, probably at the edge of loaded chunks. Disallow.
return false;
}
int NumChestNeighbors = 0;
if (Area.GetRelBlockType(1, 0, 2) == m_BlockType)
{
if (
(Area.GetRelBlockType(0, 0, 2) == m_BlockType) ||
(Area.GetRelBlockType(1, 0, 1) == m_BlockType) ||
(Area.GetRelBlockType(1, 0, 3) == m_BlockType)
)
{
// Already a doublechest neighbor, disallow:
return false;
}
NumChestNeighbors += 1;
}
if (Area.GetRelBlockType(3, 0, 2) == m_BlockType)
{
if (
(Area.GetRelBlockType(4, 0, 2) == m_BlockType) ||
(Area.GetRelBlockType(3, 0, 1) == m_BlockType) ||
(Area.GetRelBlockType(3, 0, 3) == m_BlockType)
)
{
// Already a doublechest neighbor, disallow:
return false;
}
NumChestNeighbors += 1;
}
if (Area.GetRelBlockType(2, 0, 1) == m_BlockType)
{
if (
(Area.GetRelBlockType(2, 0, 0) == m_BlockType) ||
(Area.GetRelBlockType(1, 0, 1) == m_BlockType) ||
(Area.GetRelBlockType(3, 0, 1) == m_BlockType)
)
{
// Already a doublechest neighbor, disallow:
return false;
}
NumChestNeighbors += 1;
}
if (Area.GetRelBlockType(2, 0, 3) == m_BlockType)
{
if (
(Area.GetRelBlockType(2, 0, 4) == m_BlockType) ||
(Area.GetRelBlockType(1, 0, 3) == m_BlockType) ||
(Area.GetRelBlockType(3, 0, 3) == m_BlockType)
)
{
// Already a doublechest neighbor, disallow:
return false;
}
NumChestNeighbors += 1;
}
return (NumChestNeighbors < 2);
}
/** Translates player yaw when placing a chest into the chest block metadata. Valid for single chests only */
static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
a_Yaw += 90 + 45; // So its not aligned with axis
if (a_Yaw > 360.f)
{
a_Yaw -= 360.f;
}
if ((a_Yaw >= 0.f) && (a_Yaw < 90.f))
{
return 0x04;
}
else if ((a_Yaw >= 180) && (a_Yaw < 270))
{
return 0x05;
}
else if ((a_Yaw >= 90) && (a_Yaw < 180))
{
return 0x02;
}
else
{
return 0x03;
}
}
/// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true.
2014-02-01 08:06:32 -05:00
bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta)
{
if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != m_BlockType)
{
return false;
}
2014-02-01 08:06:32 -05:00
a_ChunkInterface.SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta);
return true;
}
2014-02-02 17:08:57 -05:00
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
2014-02-02 17:08:57 -05:00
}
} ;