2014-10-21 19:25:52 +00:00
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// GhastFireballEntity.h
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// Declares the cGhastFireballEntity class representing the ghast fireball in flight.
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2014-04-27 00:41:07 +00:00
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#pragma once
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#include "ProjectileEntity.h"
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2014-04-27 00:58:06 +00:00
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// tolua_begin
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2014-04-27 00:41:07 +00:00
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class cGhastFireballEntity :
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2014-04-28 00:03:06 +00:00
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public cProjectileEntity
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2014-04-27 00:41:07 +00:00
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{
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2019-09-29 12:59:24 +00:00
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// tolua_end
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2016-02-05 21:45:45 +00:00
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2020-04-13 16:38:06 +00:00
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using Super = cProjectileEntity;
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2016-02-05 21:45:45 +00:00
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2019-09-29 12:59:24 +00:00
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public: // tolua_export
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2016-02-05 21:45:45 +00:00
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2014-07-22 22:36:13 +00:00
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CLASS_PROTODEF(cGhastFireballEntity)
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2016-02-05 21:45:45 +00:00
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2019-09-29 12:59:24 +00:00
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cGhastFireballEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed);
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2016-02-05 21:45:45 +00:00
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2014-04-27 00:41:07 +00:00
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protected:
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2016-02-05 21:45:45 +00:00
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2015-05-24 11:56:56 +00:00
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void Explode(Vector3i a_Block);
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2016-02-05 21:45:45 +00:00
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2014-04-27 00:41:07 +00:00
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// cProjectileEntity overrides:
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2017-09-07 08:25:34 +00:00
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virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
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2016-02-05 21:45:45 +00:00
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2014-04-27 00:41:07 +00:00
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// TODO: Deflecting the fireballs by arrow- or sword- hits
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2016-02-05 21:45:45 +00:00
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2014-07-17 20:15:34 +00:00
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} ; // tolua_export
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2014-10-21 19:25:52 +00:00
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