2014-04-11 18:01:15 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "BeaconEntity.h"
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#include "../BlockArea.h"
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2014-07-30 15:59:35 -04:00
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#include "../Entities/Player.h"
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2014-04-11 18:01:15 -04:00
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2014-07-30 15:59:35 -04:00
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cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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: super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, 1, 1, a_World)
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, m_IsActive(false)
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, m_BeaconLevel(0)
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, m_PrimaryEffect(cEntityEffect::effNoEffect)
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, m_SecondaryEffect(cEntityEffect::effNoEffect)
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{
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UpdateBeacon();
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}
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char cBeaconEntity::CalculatePyramidLevel(void)
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{
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cBlockArea Area;
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int MinY = std::max(GetPosY() - 4, 0);
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int MaxY = std::max(GetPosY() - 1, 0);
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Area.Read(
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m_World,
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GetPosX() - 4, GetPosX() + 4,
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MinY, MaxY,
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GetPosZ() - 4, GetPosZ() + 4,
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cBlockArea::baTypes
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);
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int Layer = 1;
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int MiddleXZ = 4;
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for (int Y = (Area.GetSizeY() - 1); Y >= 0; Y--)
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{
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for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++)
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{
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for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++)
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{
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if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
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{
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return (Layer - 1);
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}
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}
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}
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Layer++;
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}
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return (Layer - 1);
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}
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bool cBeaconEntity::IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel)
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{
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switch (a_Effect)
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{
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case cEntityEffect::effRegeneration: return (a_BeaconLevel >= 4);
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case cEntityEffect::effStrength: return (a_BeaconLevel >= 3);
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case cEntityEffect::effResistance: return (a_BeaconLevel >= 2);
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case cEntityEffect::effJumpBoost: return (a_BeaconLevel >= 2);
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case cEntityEffect::effSpeed: return (a_BeaconLevel >= 1);
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case cEntityEffect::effHaste: return (a_BeaconLevel >= 1);
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case cEntityEffect::effNoEffect: return true;
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default:
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{
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LOGD("%s: Invalid beacon effect: %d", __FUNCTION__, (int)a_Effect);
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return false;
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}
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}
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}
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bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect)
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{
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if (!IsValidEffect(a_Effect, m_BeaconLevel))
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{
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m_PrimaryEffect = cEntityEffect::effNoEffect;
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return false;
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}
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m_PrimaryEffect = a_Effect;
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// Send window update:
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if (GetWindow() != nullptr)
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{
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GetWindow()->SetProperty(1, m_PrimaryEffect);
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}
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return true;
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}
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bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect)
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{
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if (!IsValidEffect(a_Effect, m_BeaconLevel))
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{
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m_SecondaryEffect = cEntityEffect::effNoEffect;
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return false;
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}
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m_SecondaryEffect = a_Effect;
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// Send window update:
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if (GetWindow() != nullptr)
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{
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GetWindow()->SetProperty(2, m_SecondaryEffect);
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}
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return true;
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}
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bool cBeaconEntity::IsBeaconBlocked(void)
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{
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for (int Y = m_PosY; Y < cChunkDef::Height; ++Y)
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{
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BLOCKTYPE Block = m_World->GetBlock(m_PosX, Y, m_PosZ);
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if (!cBlockInfo::IsTransparent(Block))
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{
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return true;
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}
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}
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return false;
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}
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bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_DIAMOND_BLOCK:
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case E_BLOCK_GOLD_BLOCK:
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case E_BLOCK_IRON_BLOCK:
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case E_BLOCK_EMERALD_BLOCK:
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{
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return true;
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}
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}
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return false;
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}
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void cBeaconEntity::UpdateBeacon(void)
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{
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int OldBeaconLevel = m_BeaconLevel;
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if (IsBeaconBlocked())
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{
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m_IsActive = false;
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m_BeaconLevel = 0;
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}
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else
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{
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m_BeaconLevel = CalculatePyramidLevel();
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m_IsActive = (m_BeaconLevel > 0);
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}
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if (m_BeaconLevel != OldBeaconLevel)
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{
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// Send window update:
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if (GetWindow() != nullptr)
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{
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GetWindow()->SetProperty(0, m_BeaconLevel);
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}
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}
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2014-07-30 15:59:35 -04:00
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// TODO: Add achievement
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}
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void cBeaconEntity::GiveEffects(void)
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{
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if (!m_IsActive || (m_BeaconLevel < 0))
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{
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return;
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}
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int Radius = m_BeaconLevel * 10 + 10;
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short EffectLevel = 0;
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if ((m_BeaconLevel >= 4) && (m_PrimaryEffect == m_SecondaryEffect))
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{
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EffectLevel = 1;
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}
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cEntityEffect::eType SecondaryEffect = cEntityEffect::effNoEffect;
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if ((m_BeaconLevel >= 4) && (m_PrimaryEffect != m_SecondaryEffect) && (m_SecondaryEffect > 0))
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{
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SecondaryEffect = m_SecondaryEffect;
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}
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class cPlayerCallback : public cPlayerListCallback
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{
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int m_Radius;
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int m_PosX, m_PosY, m_PosZ;
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cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect;
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short m_EffectLevel;
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virtual bool Item(cPlayer * a_Player)
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{
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Vector3d PlayerPosition = Vector3d(a_Player->GetPosition());
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if (PlayerPosition.y > (double)m_PosY)
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{
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PlayerPosition.y = (double)m_PosY;
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}
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// TODO: Vanilla minecraft uses an AABB check instead of a radius one
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Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ);
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if ((PlayerPosition - BeaconPosition).Length() <= m_Radius)
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{
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a_Player->AddEntityEffect(m_PrimaryEffect, 180, m_EffectLevel);
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if (m_SecondaryEffect != cEntityEffect::effNoEffect)
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{
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a_Player->AddEntityEffect(m_SecondaryEffect, 180, 0);
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}
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}
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return false;
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}
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public:
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cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel):
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m_Radius(a_Radius),
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m_PosX(a_PosX),
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m_PosY(a_PosY),
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m_PosZ(a_PosZ),
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m_PrimaryEffect(a_PrimaryEffect),
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m_SecondaryEffect(a_SecondaryEffect),
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m_EffectLevel(a_EffectLevel)
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{
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}
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} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel);
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GetWorld()->ForEachPlayer(PlayerCallback);
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}
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bool cBeaconEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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// Update the beacon every 4 seconds
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if ((GetWorld()->GetWorldAge() % 80) == 0)
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{
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UpdateBeacon();
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GiveEffects();
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}
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return false;
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}
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void cBeaconEntity::UsedBy(cPlayer * a_Player)
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{
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cWindow * Window = GetWindow();
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if (Window == nullptr)
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{
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OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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}
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if (Window != nullptr)
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{
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// if (a_Player->GetWindow() != Window)
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// -> Because mojang doesn't send a 'close window' packet when you click the cancel button in the beacon inventory ...
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{
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a_Player->OpenWindow(Window);
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}
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}
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}
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void cBeaconEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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