2012-08-10 16:26:50 -04:00
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2012-07-15 16:36:34 -04:00
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#pragma once
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2012-10-01 17:08:15 -04:00
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2012-09-23 18:09:57 -04:00
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#include "BlockHandler.h"
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2012-07-15 16:36:34 -04:00
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2012-08-10 16:26:50 -04:00
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class cBlockCactusHandler :
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public cBlockHandler
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2012-07-15 16:36:34 -04:00
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{
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public:
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cBlockCactusHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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2012-08-10 16:26:50 -04:00
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2012-10-01 17:08:15 -04:00
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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2012-07-15 16:36:34 -04:00
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{
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2012-10-01 17:08:15 -04:00
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// Reset meta to 0
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a_Pickups.push_back(cItem(m_BlockID, 1, 0));
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2012-07-15 16:36:34 -04:00
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}
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2012-08-10 16:26:50 -04:00
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virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
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2012-07-15 16:36:34 -04:00
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{
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BLOCKTYPE Surface = a_World->GetBlock(a_X, a_Y - 1, a_Z);
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if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
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{
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// Cactus can only be placed on sand and itself
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return false;
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}
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// Check surroundings. Cacti may ONLY be surrounded by air
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if (
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(a_World->GetBlock(a_X - 1, a_Y, a_Z) != E_BLOCK_AIR) ||
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(a_World->GetBlock(a_X + 1, a_Y, a_Z) != E_BLOCK_AIR) ||
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(a_World->GetBlock(a_X, a_Y, a_Z - 1) != E_BLOCK_AIR) ||
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(a_World->GetBlock(a_X, a_Y, a_Z + 1) != E_BLOCK_AIR)
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)
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{
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return false;
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}
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2012-08-10 16:26:50 -04:00
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return true;
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2012-07-15 16:36:34 -04:00
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}
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2012-10-01 17:08:15 -04:00
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virtual bool CanBePlacedOnSide(void) override
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2012-07-15 16:36:34 -04:00
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{
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return false;
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}
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2012-09-11 08:01:34 -04:00
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2012-10-01 17:08:15 -04:00
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virtual const char * GetStepSound(void) override
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2012-09-11 08:01:34 -04:00
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{
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return "step.cloth";
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}
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2012-10-01 17:08:15 -04:00
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} ;
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2012-08-10 16:26:50 -04:00
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