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cuberite-2a/src/Blocks/BlockAnvil.h

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#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
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#include "../UI/AnvilWindow.h"
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class cBlockAnvilHandler :
public cBlockHandler
{
public:
cBlockAnvilHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
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a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2));
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}
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ);
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a_Player->OpenWindow(Window);
}
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virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
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NIBBLETYPE Meta = (NIBBLETYPE)a_Player->GetEquippedItem().m_ItemDamage;
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int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 1.5) & 0x3;
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switch (Direction)
{
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case 0: a_BlockMeta = 0x2 | Meta << 2; break;
case 1: a_BlockMeta = 0x3 | Meta << 2; break;
case 2: a_BlockMeta = 0x0 | Meta << 2; break;
case 3: a_BlockMeta = 0x1 | Meta << 2; break;
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default:
{
return false;
}
}
return true;
}
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virtual bool IsUseable() override
{
return true;
}
} ;