Commit Graph

2042 Commits

Author SHA1 Message Date
jakemsr
d7d1f081c0 use sndio for audio
ok ratchov@
2010-01-07 09:49:21 +00:00
jakemsr
a8100f792c use sndio instead of ossaudio
ok kevlo@ (MAINTAINER)
2010-01-07 09:38:20 +00:00
ajacoutot
8fe31b832f Fix HOMEPAGE.
from dawedawe at gmx dot de, thanks.
2010-01-04 22:46:03 +00:00
sthen
137e4d8726 - convert to use sndio, from jakemsr@
- use default colour maps by default, allowing this to work with
24-bit displays. use -no-usedefcmap to revert to previous behaviour.
2010-01-04 11:21:21 +00:00
jasper
977d748689 - sort 2010-01-04 10:43:30 +00:00
fgsch
ec3f214c91 Update to gnugo 3.8 2010-01-03 23:50:31 +00:00
jakemsr
a7011b04f5 - use sndio instead of ossaudio
- license marker
- @bin marker
ok landry@, ratchov@
2010-01-03 21:51:29 +00:00
jakemsr
dad23d7bfb - use sndio instead of ossaudio
- regen patches
- @bin marker
2010-01-03 08:58:07 +00:00
benoit
09ff3217ba - unbreak lbreakout2
naddy@ who reported the issue, ok edd@
2009-12-30 16:36:32 +00:00
benoit
9a4a96d511 IW /tmp/xx (Modified) Row 4 Col 1 5:36 Ctrl-K H for help
- unbreak lbreakout2

naddy@ who reported the issue, ok edd@
2009-12-30 16:36:22 +00:00
jakemsr
d5c1078d7a libplib now depends on libsndio
ok MAINTAINER
2009-12-26 13:22:40 +00:00
benoit
e0611862a3 - update rocksndiamonds to 3.2.6.1
- change maintainer

ok landry@
2009-12-26 11:02:30 +00:00
benoit
3be024d338 - update lbreakout2 to 2.6
- update license and PLIST
- change maintainer
- update RUN_DEPENDS

test by edd@, ok ajacoutot@
2009-12-25 11:05:23 +00:00
benoit
e9fa0ddcfc - update neverball to 1.5.4
- regen PLIST
- change maintainer
- use SUBST_CMD
- update patches and HOMEPAGE

with some tweaks by and ok landry@
2009-12-23 22:41:28 +00:00
ajacoutot
a8ddb9a348 Use @unexec-delete instead of @unexec for the *-update-* goos.
prodded by espie@
discussed with espie@ sthen@ landry@
2009-12-22 16:27:59 +00:00
naddy
ec3ae7cc71 correctly install message catalogs 2009-12-20 21:13:31 +00:00
kili
af99f8cbf3 Unbreak after openmotif change.
Adjust WANTLIB and bump.

Note: this is a little bit dirty, because all three executables
are now linkede against libm. However I really don't want to patch
motif/Makefile just for this.
2009-12-20 21:12:56 +00:00
jakemsr
024531ef8d - use sndio instead of ossaudio
- more precise license comment
- @bin markers in PLIST

ok ratchov
2009-12-20 00:14:40 +00:00
benoit
f1e33b0189 - update xsoldier to 1.5
- update license
- change maintainer
- regen PLIST

ok landry@
2009-12-19 16:03:51 +00:00
ajacoutot
118e620dc5 Long overdue update to gcompris-8.4.13. 2009-12-17 23:28:05 +00:00
ajacoutot
ee4477d84e Update to tuxpaint-stamps-20090628.
frogs stamps are awesome ;-)
2009-12-17 17:11:42 +00:00
ajacoutot
37d3fe8d75 Update to tuxpaint-config-0.0.12. 2009-12-17 17:11:00 +00:00
ajacoutot
6360470d6f Update to tuxpaint-0.9.21. 2009-12-17 17:10:34 +00:00
naddy
1e57a4ad57 openal now pulls in libsndio rather than libossaudio 2009-12-16 21:13:24 +00:00
jsg
d4bc21001d update to 1.0.0
thanks to phessler for testing gcc 2.95 on sparc
2009-12-09 22:03:06 +00:00
jsg
484ce90e5d update to 1.0.0 2009-12-09 21:55:01 +00:00
jasper
dfa5a5a1e1 - update teeworlds to 0.5.2
from Jonathan Armani (MAINTAINER)
2009-11-29 18:00:27 +00:00
ajacoutot
446e5f0647 Cleanups:
* no need for gconf2 MODULE (no schemas installed)
* add CONFIGURE_ARGS
* tweak COMMENT
* regen checksum
* regen PLIST
2009-11-27 18:08:39 +00:00
landry
2a9f83d7e2 +gnome-mastermind 2009-11-27 17:41:25 +00:00
landry
79e120521d Import gnome-mastermind 0.3.1.
GNOME Mastermind is a free implementation of the well-known Mastermind
Game. The goal is to break a hidden color code following the hints that
the game gives us.
Note that the port doesn't specifically depend on gnome libs..
2009-11-27 17:40:27 +00:00
landry
3b3b94b239 Update to belooted 0.1.4.1, add run_depends on librsvg.
ok aja@ (maintainer)
2009-11-27 17:38:03 +00:00
naddy
0a44a9b7dd correctly display translated messages; ok pvalchev@ 2009-11-17 19:30:01 +00:00
jasper
a2735c2a72 - long overdue update of wesnoth to 1.6.5
joint work with tom murphy
thanks to sthen@ for torturing his armish for countless hours.

ok sthen@
2009-11-11 16:01:33 +00:00
phessler
f4a7ae6c93 use CFLAGS -O1 on sparc as well 2009-11-08 22:34:12 +00:00
ajacoutot
6b817944ed Bugfix update to pioneers-0.12.3. 2009-11-08 11:06:48 +00:00
ajacoutot
223099f3a9 RUN_DEPENDS=${BUILD_DEPENDS} should never be used. In this case it adds
a stupid run dependency on gmake.
2009-11-07 12:21:04 +00:00
landry
e830d103ec Fix bad crash when X bpp != 24, reported by steven@
Diff from upstream.
2009-11-03 19:55:57 +00:00
sthen
83aeac4f3f Remove an obsolete comment from DESCR-npcomplete and bump. From David Coppa. 2009-10-30 11:36:21 +00:00
landry
8d397e1036 +xcowsay 2009-10-25 11:14:10 +00:00
landry
d49d45bced Import xcowsay 1.1:
xcowsay displays a cute cow and message on your desktop. Inspired by the
 original cowsay.
 * Calculates display time from amount of text
 * Dream mode - display images in the bubble
 * fortune(6) wrapper program: xcowfortune - cow will deliver pearls of
 wisdom!
 * Replace the naffness that is xmessage(1)
2009-10-25 11:13:34 +00:00
sthen
b977e4e00b Various patches to improve the game engine and allow all the npcomplete
levels to work. Some from Erik Hovland via the numptyphysics bug tracker,
some from David Coppa. Port diff from David Coppa (maintainer).
2009-10-22 23:07:54 +00:00
phessler
39403485f9 fix some cruft that was left in, no cookie for me.
noticed by jasper@
2009-10-16 23:24:32 +00:00
phessler
62e7b993e3 add fretsonfire 2009-10-16 23:12:26 +00:00
phessler
c5fd0378d5 Frets on Fire is a game of musical skill and fast fingers. The aim of
the game is to play guitar with the keyboard as accurately as possible.

Features
    * Unique inverted keyboard gameplay style
    * Support for guitar controllers and generic joysticks
    * Includes a song editor for making your own tunes
    * Compete with others on the World Charts
    * Hundreds of songs composed by the community
    * Supports importing Guitar Hero I and Guitar Hero II songs
    * Multiplatform; runs on Windows, Linux, Mac OS X, OpenBSD and FreeBSD
    * Open source, full Python source code available
2009-10-16 23:11:38 +00:00
phessler
3acc55216f update to 0.22.1, a bugfix release. details are at
http://voxel.dl.sourceforge.net/project/marathon/Aleph%20One/2009-10-15/AlephOne-20091015.html

while here, install the man-page
2009-10-16 09:14:18 +00:00
jasper
3c279e7859 unbreak last one of gstreamer-gconf removal...now i get to spank someone.. 2009-10-16 01:04:32 +00:00
phessler
b826f63717 add allegro and opensonic 2009-10-15 14:44:27 +00:00
phessler
93caff8b0e Open Sonic is a free open-source game based on the "Sonic the Hedgehog"
universe. It introduces a different style of gameplay called cooperative
play, in which it's possible to control 3 characters simultaneously.
Unlike most similar games, Open Sonic provides a greater level of
interaction between the player and the levels. It's more than just a
jump'n'run; the user must come up with some strategy in order to get
through the levels.

originally from & OK landry@
2009-10-15 14:39:50 +00:00
phessler
c734e403c5 Allegro is a cross-platform library intended for use in computer games
and other types of multimedia programming.

right now this does not use sndio, will convert in-tree.

originally from & "that's an okay if you promise to take care of allegro
sndio backend ;)" landry@
2009-10-15 14:38:05 +00:00
phessler
06875112c9 some fixes, pointed out by aja@. danke! 2009-10-14 16:48:19 +00:00
phessler
822cfcc79a add weland 2009-10-14 14:35:08 +00:00
phessler
13996b37fe open source (mono) map editor for alephone.
tested and OK by edd@
2009-10-14 14:34:33 +00:00
phessler
848d5d29da update to 0.22.
still network compatible with 0.21.2

network matches tested with edd@
2009-10-13 21:48:10 +00:00
edd
1f123a1bca SDL_mixer/image depend upon SDL anyway, so SDL is a WANTLIB. Spotted by
ajacoutot@. Many thanks.

OK ajacoutot@
2009-10-11 22:33:53 +00:00
edd
1378e7efea add snipe2d 2009-10-11 21:53:10 +00:00
edd
b372524dd9 Orbital Eunuchs Sniper is an overhead shooting game. You (the Eunuch on
the orbital laser platform) are tasked with protecting the VIPs (blue)
from the terrorists (red)!

OK phessler@, kili@
2009-10-11 21:50:14 +00:00
landry
da72f2ea57 +jbrickshooter 2009-10-11 18:54:22 +00:00
landry
71d503d198 Import jbrickshooter, yet another reflexion game where you have to make
bricks disappear... perfect for long compile times.
2009-10-11 18:47:35 +00:00
phessler
ef521d1294 sync 2009-10-11 14:02:13 +00:00
phessler
05d67e73fd Egoboo is a dungeon-crawling action-RPG adventure. It has a unique mood,
and is a lot of fun to play. In Egoboo, you will find heaps of loot,
kill hordes of monsters, and discover many unusual places on your quest
to save Lord Bishop from his imminent doom!

OK steven@
2009-10-11 14:01:39 +00:00
phessler
002fe30d50 use MAKE_PROGRAM when we mean that, instead of MAKE
remove unecessary lib_depends
don't hardcode /usr/local or /usr/X11R6
bump

pointed out by, and OK ajacoutot@
2009-10-09 23:45:19 +00:00
phessler
6ab3cb4771 add lostpixels 2009-10-09 22:10:22 +00:00
phessler
27dea90f49 You are Agent Kate, one of the agents of the secret BlinkenArea special
forces, also called the "BlinkenSisters". You have just been assigned to
the following mission...

From the mission briefing:

An accident in the secret high-energy BlinkenArea lab has transfered
irreplaceable self-powered pixel hardware to various, random locations
in another dimension.

Your goal, Agent Kate, is to locate that hardware. We have fitted you
with an automated scanner/transmitter that will automatically transfer
the pixels back to the lab when you're close to it.

Beware that in dimension B15, while beeing still on earth, the scale of
things will differ from what you expect. Also, B15 is known to be home
to strange creatures that may pose a threat to you.

As soon as you have collected all pieces of hardware in one location,
you can be transfered to the next location.

Good luck, Agent Kate! 

---
looked at, and "its fun" from landry@ and jasper@
2009-10-09 22:09:22 +00:00
espie
ce55aa945e very minor update 2009-09-30 08:28:08 +00:00
ajacoutot
7aa1d0aaad Fix dependencies after gstreamer-plugins-* merge.
looks good to landry@, ok jasper@
2009-09-28 18:32:02 +00:00
jasper
26a97c50ba - update xmoto to 0.5.2
from jonathan armani (MAINTAINER)
2009-09-27 17:20:57 +00:00
jasper
a24b18c60e - take maintainership of libffi, and drop it of two others. any takers? 2009-09-25 15:59:15 +00:00
espie
eff07bb8be update: patches integrated.
new features:
- can play with any option combination (finally, extensions without conquest
and objectives)
- more readable UI.
2009-09-20 13:56:54 +00:00
jasper
20696471fe remove marc balmer as maintainer of all of his ports, to take away the
illusion marc still maintains them. as requested by himself.
2009-09-15 17:37:21 +00:00
jasper
2e6da560dc - move distfiles to another site 2009-09-10 22:12:55 +00:00
espie
211ea50237 +rftg 2009-09-08 20:46:27 +00:00
espie
5c36d18eb0 Race for the galaxy, a card game with AI 2009-09-08 20:45:04 +00:00
sthen
192f13f1bf Update bzflag to 2.0.12; from Brad with some tweaks from ajacoutot
and myself. Amongst other things, this fixes some 64-bit issues.
ok ajacoutot@
2009-09-02 08:52:22 +00:00
sthen
8be8b697a1 Update MASTER_SITES 2009-08-30 20:45:23 +00:00
sthen
5815152193 update Gargoyle to 20090825 (bug fixes, new features, and some
license cleanup). enable distfiles/packages for ftp; some parts
are noncommercial only so not for cdrom.
2009-08-28 01:02:20 +00:00
sthen
7417965e63 - upstream MASTER_SITES is unreachable; mirror it
- add license marker
- regen PLIST, remove unnecessary WANTLIB, bump
2009-08-26 00:15:26 +00:00
sthen
7ea342872c avoid a cyclic dependency found by Kili. ok ajacoutot@ kili@ 2009-08-20 21:20:13 +00:00
jolan
cf3c42dc80 provide non-MASTER_SITE_BACKUP mirror 2009-08-19 01:34:45 +00:00
jolan
ba61da7354 update to 0.1.0 2009-08-19 01:24:57 +00:00
ajacoutot
bfdf026dc7 Add the -server subpackage as a run dependency of the -main one.
This way, the frozen-bubble client works out-of-the-box for LAN games
(the client auto starts the server if it cannot find one on the local
net).

James Wright (maintainer) is ok with it.
ok sthen@
2009-08-16 12:29:21 +00:00
rui
21e86d16c8 Stop lying, drop maintainership and bump. 2009-08-15 23:46:40 +00:00
naddy
c7aea09340 typo in variable name 2009-08-12 22:17:42 +00:00
kili
8fc6287292 WANTLIB changes after xcb addition and bump. 2009-08-10 06:29:51 +00:00
sthen
15da7d3723 Use python.port.mk and MODPY_BIN, fixing build with MODPY_VERSION=2.6.
Bump not needed, this doesn't make it into the package. ok simon@
2009-08-08 08:01:58 +00:00
sthen
138e1a9486 there was no path to reach vorbis,vorbisenc (listed in WANTLIB) via
a dependency so building on a clean machine failed; move them to LIB_DEPENDS
and bump PKGNAME. ok jsg@
2009-08-07 13:01:52 +00:00
sthen
130f32b2d5 At his request, remove Antti Harri as maintainer for these ports.
PKGNAMEs bumped.
2009-08-03 16:57:43 +00:00
jasper
0a7f16d03e - add xmoto 2009-08-03 14:17:54 +00:00
jasper
cbc0bceedc import xmoto 0.5.1
X-Moto is a challenging 2D motocross platform game, where physics plays
an all important role in the gameplay. You need to control your bike to
its limits, if you want to have a chance to finish the most difficult
challenges.

original port by jonathan armani, with tweaks by me
2009-08-03 14:16:26 +00:00
ajacoutot
7a63b6b91a Update to tmw-0.0.29.1.
from Jonathan Armani (maintainer), thanks!
2009-08-03 11:48:56 +00:00
steven
385b0aba26 homepage changed 2009-07-26 19:54:10 +00:00
naddy
061f6b687f force use of "mkdir -p" over "install-sh -d", because the latter errors out
if the directory already exists
2009-07-26 18:43:18 +00:00
landry
0c1feaee00 Update to wormux 0.8.4, this release fixes various bugs, updates
some translations and sounds, and most of all adds a dedicated
network game server. See website for hints on how to use/configure it.
Remove now unneeded build_dep on automake-1.9.
2009-07-21 19:16:49 +00:00
sthen
24ff2ad5ac add missing } in PLIST, bump. 2009-07-19 21:39:21 +00:00
sthen
0b83a1f77b sync WANTLIB, bump PKGNAME.
(found some Ms in my tree after naddy's lib-depends-check run).
2009-06-28 21:46:38 +00:00
sthen
33b44f5314 updated MASTER_SITES, requested by site maintainer. 2009-06-23 00:20:08 +00:00
martynas
f5f01e75d1 don't preserve permissions from shared data files, since we want
local files be writable.  fixes crash in single player & level edit
ok maintainer James Wright.  ruined productivity for aja@ & sthen@.
2009-06-18 12:54:28 +00:00
sthen
d8b837245b sync wantlib, bump 2009-06-18 01:07:52 +00:00
sthen
dabb555265 sync wantlib, bump 2009-06-17 01:53:32 +00:00
ajacoutot
7b4d594f00 Tweak after recent gconf2 MODULE change. 2009-06-11 18:26:44 +00:00
ajacoutot
726683d492 Bump after recent gconf2 MODULE changes.
"yep, bumps are cheap" kili@
2009-06-08 16:58:15 +00:00
ajacoutot
49bc9d04b5 Convert to using the new gconf2.port.mk module.
ok jasper@
2009-06-07 05:30:09 +00:00
ajacoutot
39e2b0e24f - sanitise dependencies...
... sadly, this port core dumped on me :(
2009-06-06 03:23:21 +00:00
jasper
6cfb8538c6 - better MESSAGE 2009-06-05 22:38:04 +00:00
phessler
7c9146a164 +doomdata 2009-06-05 22:32:24 +00:00
phessler
35577d8da6 WAD files for DOOM I. You need an official copy of DOOM to play these
plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

WAD files for DOOM II. You need an official copy of DOOM II to play
these plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

This is the shareware WAD file for DOOM I, consisting of the first
episode "Knee-Deep in the Dead" of the full Doom game. This datafile
can be used with games/chocolate-doom and/or games/prboom.

from MAINTAINER Paul de Weerd

"please commit" jasper
2009-06-05 22:31:44 +00:00
phessler
36dadfc4ee add chocolate-doom, this time to the correct repository
reminded by jasper, and 2x by merdeley
2009-06-05 22:29:40 +00:00
jasper
605d714eb5 - misc. tweaks (no package changes)
ok phessler@
2009-06-05 22:27:29 +00:00
phessler
1b6f073be1 Chocolate Doom is a portable branch of the classic doom.exe experience
from the days of DOS. The author, Simon Howard, has worked to insure 
Chocolate Doom, which is nothing more than a directly modified version
of the released iD Software source code, has zero changes that affect
gameplay, look, or feel, and also re-created a DOS-like setup program to
configure the game much like the original setup.exe.

from MAINTAINER Ryan Freeman
2009-06-05 21:58:43 +00:00
sthen
1cc94583b6 +frozen-bubble 2009-06-02 22:08:36 +00:00
sthen
d263920cb1 import frozen-bubble from maintainer James Wright. it has a couple of
small issues but works well enough, they can be fixed in-tree.

An amazingly cute game of popping bubbles.  Full-featured, colorful
animated penguin eye candy, 100 levels of 1p game, hours and hours of
2p game, a level-editor, 3 professional quality 20-channels musics, 15
stereo sound effects, 7 unique graphical transition effects.
2009-06-02 22:07:24 +00:00
jasper
2ae0356160 - update tmw to 0.0.29
from jonathan armani (MAINTAINER)
2009-05-31 00:19:22 +00:00
jsg
419cb12917 update to 0.13.1 2009-05-21 13:27:44 +00:00
jsg
bf18aa27a3 Update to 0.13.0 2009-05-21 12:52:57 +00:00
sthen
bb4bc47ecf - the npcomplete levels are known to trigger some problems in the
Box2D physics engine. keep them around, but split into a subpackage
not installed by default.

- regen distinfo.

based on diffs from David Coppa (maintainer), I reworked them to
use multi packages rather than just remove the levels. maintainer ok.
2009-05-19 21:28:17 +00:00
phessler
66f27e238f +evil +red 2009-05-18 06:05:02 +00:00
phessler
6721b8f94f Marathon RED is a single-player scenario set in a dark alternate version
of the Marathon universe. It was created by Ian McConville, who also
built most of the game's graphics and environments. Additional credits
and acknowledgements are included in the game's main menu.

OK merdely@
2009-05-18 06:03:57 +00:00
phessler
5072419062 Marathon EVIL is a scenario for Marathon Infinity, originally released
in 1997. It features 17 new solo levels; 22 new network maps; and new
enemies, sounds, textures and weapons. A chief difficulty is the low
amounts of ammunition available, resulting in a greater reliance on
melee weapons, such as fists or staff.

OK merdely@
2009-05-18 06:02:45 +00:00
phessler
a1b78dbd64 Update to 0.21.2
* Added support for custom window sizes (by editing prefs file)
* Fixed assertion failures when changing levels in net games
* Restore the previously selected map when finishing a net game
* Restore support for UTF-8 prefs / MML (while preserving compatibility
with broken Rubicon MML)
* Added a VSync checkbox in OpenGL

Also, fix dependency on vorbis, so ogg music plays correctly.

comments and OK by merdely@
2009-05-18 05:59:23 +00:00
phessler
292fa103c8 Add pdf manuals for the Marathon series.
While here, fix marathoninfinity -hires depend on -main.

OK merdely@ jasper@
2009-05-18 05:56:03 +00:00
landry
45e29c629f Update to wormux 0.8.3. Tested by myself & dbd.
'diff looks good so if it works, ok' ajacoutot@
2009-04-26 12:31:49 +00:00
ajacoutot
a6f5d251a2 - this patch is not needed anymore as scrollkeeper-update from rarian does
not do anything
2009-04-16 08:13:55 +00:00
sthen
fa1af5a8a5 - use GLEW (which allows detection of GL features, in this case it's
used to detect whether anisotropic filtering is supported); from Brad

- regen PLIST
2009-04-13 23:29:44 +00:00
jasper
15de5e380d - shuffle things a bit 2009-04-09 17:43:36 +00:00
jasper
6ea22ca3a3 - switch ports that are currently using glut to use freeglut
from tobias ulmer (MAINTAINER),
objections from oga@, testing and ok sthen@
2009-04-09 13:01:53 +00:00
jasper
57bf19f15a - shuffle some comments around, and remove an outdated comment 2009-04-09 07:36:17 +00:00
jasper
e6cefdff9e - take maintainership for the time being
discussed with/agreed by vlad (previous maintainer)
2009-04-08 21:58:01 +00:00
ajacoutot
d61a271794 - cope with recent gnome.port.mk / MODGNOME_HELP_FILES changes 2009-04-06 10:09:06 +00:00
steven
b051517e1b update to 1.09 2009-04-05 18:59:39 +00:00
ajacoutot
914bdec8dd - update to teeworlds-0.5.1
from Jonathan Armani (maintainer)
2009-04-05 16:59:40 +00:00
sthen
a831ae1adb use -L$(X11BASE)/lib for linking, fixes build on macppc (failure pointed
out by ajacoutot). bump PKGNAME (possibly gratuitously).
2009-04-05 11:58:38 +00:00
ajacoutot
002f3b22cf - unbreak with newer scons (breakage spotted by naddy@)
- regen PLIST while here

maintainer timeout
2009-04-04 14:53:38 +00:00
landry
dbfec59591 add einstein 2009-04-03 17:57:38 +00:00
landry
16cf36d201 Import einstein, a remake of old DOS game Sherlock which was inspired by
Albert Einstein's puzzle.
Submitted by Anton Yabchinskiy (thanks!) on ports@ plus some tweaks by me.
2009-04-03 17:56:41 +00:00
martin
40a8d08616 fix for non-binutils archs
ok naddy@
2009-04-01 08:30:45 +00:00
ajacoutot
cf7d3d2e92 - update to tmw-0.0.28.1
from Jonathan ARMANI (maintainer)
2009-03-28 11:54:14 +00:00
ajacoutot
d9603a550a - update to lincity-ng 2.0
This release introduces water as a new resource. Also it is possible to
build bridges across rivers. The file format used to save games changed,
data is written to ~/.lincity-ng/ now, but you can still continue old
games.

from Antti Harri with some tweaks
2009-03-27 19:52:43 +00:00
naddy
dbeab68b1d there cannot be a dash in a package version 2009-03-25 18:16:29 +00:00
jasper
a59db92832 - regen WANTLIB and fix build on a clean box in the same go 2009-03-25 13:58:03 +00:00
sthen
3b888b3163 add npcomplete extra levels, and a patch to prevent a crash from an
assert(). from David Coppa with small changes by me.
2009-03-25 11:39:45 +00:00
landry
77a50d6ca2 add f1spirit and roadfighter 2009-03-19 18:31:38 +00:00
landry
46b9c5dbb7 Import f1spirit, a remake of Konami's original F1-Spirit from 1987.
F-1 Spirit is a racing game. You will race with many different types
of cars, starting by Stock or Rally cars, and finishing by driving F1
cars (once you have classified for it by passing for F3, F3000 and
Endurance cars).

Note that this requires DRI, the game is barely usable otherwise.
2009-03-19 18:30:30 +00:00
landry
cbfe3d9816 Import roadfighter, a remake of the original game from Konami in 1985.
In Road Fighter you drive a car in a death race between you and a
group of mad drivers. Your aim? To reach the end of the checkpoint
before you run out of fuel. Sounds easy? Far from it, there's a lot of
obstacles between your car and the checkpoints!
2009-03-19 18:28:18 +00:00
jasper
0cb2ca91a0 - update wesnoth to 1.4.7
- add a patch to fix a security issue: CVE-2009-0366, which could cause a dos

ok maintainer, sthen@ (thanks for torturing his armish)
2009-03-18 11:42:16 +00:00
ajacoutot
c50543e48d - unbreak on sparc64, it seems to work fine now
- tweak MESSAGE
2009-03-15 15:28:29 +00:00
espie
6aa9f723c1 fix depends 2009-03-15 14:39:02 +00:00
ajacoutot
38aa5e791d +pingus 2009-03-14 14:09:18 +00:00
ajacoutot
c38b29dbac Import pingus-0.7.2
Pingus is a free Lemmings-like game in 2D graphics.
<...>

Based on a submission from Antti Harri.
2009-03-14 14:08:38 +00:00
ajacoutot
c89ef704dd - nothing should have to run_depends on rarian anymore
- explicitely add build_depends on rarian where gnome-doc-utils is also a
build dependency as it does not itself run_depends on rarian anymore

This was the 2nd and hopefully last pass of rarian/scrollkeeper cleaning.

discussed with jasper@
2009-03-14 11:36:24 +00:00
espie
32df6f4e43 bump for python 2009-03-14 11:09:07 +00:00
ajacoutot
037960749c - first pass at cleaning rarian/scrollkeeper handling
remove rarian-sk-update from PLIST ; it is only a wrapper that does
noting: librarian takes care of everything now.

discussed with jasper@
2009-03-14 10:40:51 +00:00
ajacoutot
55f2a7acb7 - update to freedroidrpg-0.12
several enhancements and lots of bug fixes
2009-03-13 21:53:49 +00:00
naddy
b0f63288b9 Update to latest version, so it will work with flatzebra 0.1.2.
LP64 fixes.
ok ajacoutot@
2009-03-13 17:15:44 +00:00
naddy
c6df1291a9 include maintainer's email address and sync with the other ports of games
by the same author; ok ajacoutot@
2009-03-13 17:14:13 +00:00
rui
30ca3b0acc fix freeciv build when ggz stuff is installed, pointed by espie@
ok sthen@
2009-03-09 18:36:30 +00:00
steven
ce15ac65a8 maintenance update to 1.08 2009-03-08 08:37:06 +00:00
ajacoutot
d953bdb03b - batrachians-0.1.2 (following flatzebra update) 2009-03-05 07:42:53 +00:00
sthen
425944e209 add MASTER_SITES_SAVANNAH and switch ports over to using it.
ok jasper, landry
2009-02-16 15:28:57 +00:00
jasper
b3f27365c4 - fix potential 64-bit issues
- clean post-extract a bit
- regen PLISTs
2009-02-14 10:39:38 +00:00
sthen
b03c5566ae +gargoyle 2009-02-11 13:31:41 +00:00
sthen
e505315ec8 import games/gargoyle; some licenses missing and upstream didn't
reply so PERMIT_*=no for now.

Gargoyle is an IF player that supports all the major interactive
fiction formats. Most interactive fiction is distributed as portable
game files. These portable game files come in many formats. In the
past, you used to have to download a separate player (interpreter)
for each format of IF you wanted to play.

Gargoyle is based on the standard interpreters for the formats it
supports: Agility, Alan 2 and 3, Frotz (glk port), Glulxe, Hugo,
Level 9, Magnetic, Scare, Tads 2 and 3.  

Gargoyle cares about typography! In this computer age of typographical
poverty, where horrible fonts, dazzling colors, and inadequate white
space is God, Gargoyle dares to rebel!
2009-02-11 13:30:44 +00:00
sthen
8e0041ffe3 mark BROKEN on sparc64; SIGBUS at startup, thus far resistant to my
attempts to repair.
2009-02-11 01:43:44 +00:00
sthen
af1c8871b5 fix segfault; from jakemsr@, maintainer ok. 2009-02-10 00:32:43 +00:00
ajacoutot
3f5367e1af - fix a sigbus error on sparc64; from Debian
breakage reported by sturm@
2009-02-08 22:31:58 +00:00
ajacoutot
340f3cb50a - respect cflags
- fix some warnings
2009-02-08 16:54:54 +00:00
kili
159987185c openarena-data needs a pkg bump after the arch addition.
noticed by naddy@, no cookies for me
2009-02-05 20:33:12 +00:00
kili
d538a695c6 Unbreak for amd64. Initial fix (for amd64 only) from Jordi Beltran
Creix (jbcreix.mail at gmail.com). Generalized for all LP64
architectures by me. At least in theory. Some tests on sparc64
didn't go very well, and nobody tested on other archs, so just keep
ONLY_FOR_ARCHS (with amd64 added) for now.

Antti Harri (MAINTAINER) agrees.
2009-02-03 19:48:41 +00:00
jakemsr
842ec718ca use the audio buffer size the author really wants; makes sound
much smoother

ok sthen
2009-01-31 10:11:38 +00:00
jakemsr
e7b91b80fd @bin marker that should have been riding the PKGNAME bump on the previous
commit
2009-01-29 22:41:33 +00:00
jakemsr
80e27f4e75 * add sndio backend for artsd
* use audio(4) instead of ossaudio(3) in kdemultimedia3 as much as
  possible
* sync WANTLIB in dependant ports

testing/prodding from todd@.  briefly discussed with naddy@, ajacoutot@
and jasper@
2009-01-29 22:28:58 +00:00
sthen
b4a409f651 from Brad:
- if libcares is installed when bzflag is built, the resulting
binary and package are broken (not just LIB_DEPENDS). workaround
by preventing configure from picking it up.
- configure doesn't use --disable-adns any more, garbage-collect
- sync WANTLIB
- better license marker

also:

- prevent configure from picking up and linking libbind,
it doesn't use it anyway.

reads fine to ajacoutot@, and gives him an idea.
2009-01-28 16:56:41 +00:00
sthen
4d371b0149 - fix implicit casts, from maintainer
- remove an attempt to free() static memory.
- better COMMENT

ok David Coppa (maintainer)
2009-01-28 15:14:55 +00:00
sthen
2b2fec98a6 +numptyphysics 2009-01-28 10:13:11 +00:00
sthen
270507b93e import games/numptyphysics, from maintainer David Coppa with a few
Makefile simplifications by me.

Harness gravity with your crayon and set about creating blocks, 
ramps, levers, pulleys and whatever else you fancy to get the little 
red thing to the little yellow thing.

Numpty Physics is a drawing puzzle game in the spirit (and style?) 
of Crayon Physics using the same excellent Box2D engine.
2009-01-28 10:12:35 +00:00
ajacoutot
d9f485a8a3 - update to tmw-0.0.28
from Jonathan Armani (MAINTAINER) with some tweaks.
2009-01-26 10:57:03 +00:00
jakemsr
1846e07147 use a larger audio buffer.
ok pvalchev
2009-01-25 01:30:16 +00:00
jakemsr
99623fb833 don't force the audio format, let SDL do conversions
ok pvalchev
2009-01-25 01:27:23 +00:00
ajacoutot
5f2c72663c - regen WANTLIB after libgnome esound support removal 2009-01-21 10:50:12 +00:00
ajacoutot
a1cadc3899 +teeworlds 2009-01-18 17:54:49 +00:00
ajacoutot
0e746fcb66 Import teeworlds-0.5.0
Teeworlds is a free online multiplayer game, available for all major 
operating systems. Battle with up to 16 players in a variety of game 
modes, including Team Deathmatch and Capture The Flag.

Based on an original submission from Jonathan Armani (MAINTAINER) with
several tweaks from me
2009-01-18 17:53:36 +00:00
naddy
ca90fc83bc Remove xsol: ancient cruft from the 1980s, requires the removed liboldX.
ok ckuethe@
2009-01-15 21:48:57 +00:00
kili
ca324537d2 Add sl. prodded by deanna several months ago, reminded by maintainer, and
kind of ok by jasper.
2009-01-07 23:07:53 +00:00
kili
a920cc3911 The most unwanted port. 2009-01-07 23:01:35 +00:00
djm
8499cec521 remove dependencies on removed python subpackages; prodded by sturm@ 2009-01-02 13:07:36 +00:00
pea
600f86693c Update to 0.0.27 from Jonathan Armani (MAINTAINER), thanks !
ok ajacoutot@
2008-12-30 14:52:33 +00:00
ajacoutot
e8d244c2cd - update to pokerth-0.6.3
from Mikko Tolmunen (maintainer), thanks!
2008-12-28 10:48:11 +00:00
jasper
89333450fd - compiling this took an aeon on sparc64, fix that.
spotted by sturm@ some time ago
2008-12-22 22:57:45 +00:00
jasper
98dddcefbd - switch to rarian instead of scrollkeeper
- regen PLIST

ok ajacoutot@
2008-12-17 18:40:13 +00:00
martynas
858d01c343 fix build for new libm by removing -Dsqrtl=sqrt. caught by sthen@'s
bulk build.  ok sthen@
2008-12-09 23:34:29 +00:00
ajacoutot
72f99b1b41 - remove conflict with new xscreensaver
- regen PLIST while here
2008-11-29 11:32:26 +00:00
ajacoutot
0ac1928a92 - @bin markers, WANTLIB fix and bump 2008-11-29 09:49:03 +00:00
ajacoutot
bbd32b3a72 - bugfix update to version 1.2
better support for Unicode, new translation...
- drop maintainership
2008-11-26 13:32:31 +00:00
landry
034862159b Fix after no_gnome FLAVOR removal in x11/gnome/librsvg 2008-11-18 13:51:14 +00:00
jasper
dd211de7c7 - also specify GPLv2 here, now ggz-gnome-client is in 2008-11-17 19:00:28 +00:00
jasper
0d905468b1 - add ggz-gnome-client 2008-11-17 18:59:48 +00:00
jasper
16950a71f7 import ggz-gnome-client 0.0.14.1
GGZ Gaming Zone, GNOME client. This is the GNOME core client for GGZ.
2008-11-17 18:58:58 +00:00
jasper
3ce15ec62a - move CONFIGURE_STYLE into Makefile.inc 2008-11-17 18:33:47 +00:00
jasper
3d13d995c1 - enter ggz 2008-11-17 18:23:50 +00:00
jasper
87dd604cd5 import two GGZ Gamine Zone libraries, needed for an upcoming gnome-games port
GGZ is a project to create a free gaming platform. The project includes
a server, games for the server, clients, and games for the clients.
Other projects may include ggz networking into their games.
2008-11-17 18:22:14 +00:00
sthen
05c3eb827f update to a newer snapshot, and split the package into programs and
data files. from maintainer Antti Harri.
2008-11-14 22:09:46 +00:00
ajacoutot
e376bf6a95 +tuxkart 2008-11-10 22:12:18 +00:00