plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).
WAD files for DOOM II. You need an official copy of DOOM II to play
these plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).
This is the shareware WAD file for DOOM I, consisting of the first
episode "Knee-Deep in the Dead" of the full Doom game. This datafile
can be used with games/chocolate-doom and/or games/prboom.
from MAINTAINER Paul de Weerd
"please commit" jasper
from the days of DOS. The author, Simon Howard, has worked to insure
Chocolate Doom, which is nothing more than a directly modified version
of the released iD Software source code, has zero changes that affect
gameplay, look, or feel, and also re-created a DOS-like setup program to
configure the game much like the original setup.exe.
from MAINTAINER Ryan Freeman
small issues but works well enough, they can be fixed in-tree.
An amazingly cute game of popping bubbles. Full-featured, colorful
animated penguin eye candy, 100 levels of 1p game, hours and hours of
2p game, a level-editor, 3 professional quality 20-channels musics, 15
stereo sound effects, 7 unique graphical transition effects.
Box2D physics engine. keep them around, but split into a subpackage
not installed by default.
- regen distinfo.
based on diffs from David Coppa (maintainer), I reworked them to
use multi packages rather than just remove the levels. maintainer ok.
of the Marathon universe. It was created by Ian McConville, who also
built most of the game's graphics and environments. Additional credits
and acknowledgements are included in the game's main menu.
OK merdely@
in 1997. It features 17 new solo levels; 22 new network maps; and new
enemies, sounds, textures and weapons. A chief difficulty is the low
amounts of ammunition available, resulting in a greater reliance on
melee weapons, such as fists or staff.
OK merdely@
* Added support for custom window sizes (by editing prefs file)
* Fixed assertion failures when changing levels in net games
* Restore the previously selected map when finishing a net game
* Restore support for UTF-8 prefs / MML (while preserving compatibility
with broken Rubicon MML)
* Added a VSync checkbox in OpenGL
Also, fix dependency on vorbis, so ogg music plays correctly.
comments and OK by merdely@
This release introduces water as a new resource. Also it is possible to
build bridges across rivers. The file format used to save games changed,
data is written to ~/.lincity-ng/ now, but you can still continue old
games.
from Antti Harri with some tweaks
F-1 Spirit is a racing game. You will race with many different types
of cars, starting by Stock or Rally cars, and finishing by driving F1
cars (once you have classified for it by passing for F3, F3000 and
Endurance cars).
Note that this requires DRI, the game is barely usable otherwise.
In Road Fighter you drive a car in a death race between you and a
group of mad drivers. Your aim? To reach the end of the checkpoint
before you run out of fuel. Sounds easy? Far from it, there's a lot of
obstacles between your car and the checkpoints!
- explicitely add build_depends on rarian where gnome-doc-utils is also a
build dependency as it does not itself run_depends on rarian anymore
This was the 2nd and hopefully last pass of rarian/scrollkeeper cleaning.
discussed with jasper@
reply so PERMIT_*=no for now.
Gargoyle is an IF player that supports all the major interactive
fiction formats. Most interactive fiction is distributed as portable
game files. These portable game files come in many formats. In the
past, you used to have to download a separate player (interpreter)
for each format of IF you wanted to play.
Gargoyle is based on the standard interpreters for the formats it
supports: Agility, Alan 2 and 3, Frotz (glk port), Glulxe, Hugo,
Level 9, Magnetic, Scare, Tads 2 and 3.
Gargoyle cares about typography! In this computer age of typographical
poverty, where horrible fonts, dazzling colors, and inadequate white
space is God, Gargoyle dares to rebel!
Creix (jbcreix.mail at gmail.com). Generalized for all LP64
architectures by me. At least in theory. Some tests on sparc64
didn't go very well, and nobody tested on other archs, so just keep
ONLY_FOR_ARCHS (with amd64 added) for now.
Antti Harri (MAINTAINER) agrees.
* use audio(4) instead of ossaudio(3) in kdemultimedia3 as much as
possible
* sync WANTLIB in dependant ports
testing/prodding from todd@. briefly discussed with naddy@, ajacoutot@
and jasper@
- if libcares is installed when bzflag is built, the resulting
binary and package are broken (not just LIB_DEPENDS). workaround
by preventing configure from picking it up.
- configure doesn't use --disable-adns any more, garbage-collect
- sync WANTLIB
- better license marker
also:
- prevent configure from picking up and linking libbind,
it doesn't use it anyway.
reads fine to ajacoutot@, and gives him an idea.
Makefile simplifications by me.
Harness gravity with your crayon and set about creating blocks,
ramps, levers, pulleys and whatever else you fancy to get the little
red thing to the little yellow thing.
Numpty Physics is a drawing puzzle game in the spirit (and style?)
of Crayon Physics using the same excellent Box2D engine.
Teeworlds is a free online multiplayer game, available for all major
operating systems. Battle with up to 16 players in a variety of game
modes, including Team Deathmatch and Capture The Flag.
Based on an original submission from Jonathan Armani (MAINTAINER) with
several tweaks from me
GGZ is a project to create a free gaming platform. The project includes
a server, games for the server, clients, and games for the clients.
Other projects may include ggz networking into their games.