Commit Graph

1843 Commits

Author SHA1 Message Date
ajacoutot
726683d492 Bump after recent gconf2 MODULE changes.
"yep, bumps are cheap" kili@
2009-06-08 16:58:15 +00:00
ajacoutot
49bc9d04b5 Convert to using the new gconf2.port.mk module.
ok jasper@
2009-06-07 05:30:09 +00:00
ajacoutot
39e2b0e24f - sanitise dependencies...
... sadly, this port core dumped on me :(
2009-06-06 03:23:21 +00:00
jasper
6cfb8538c6 - better MESSAGE 2009-06-05 22:38:04 +00:00
phessler
7c9146a164 +doomdata 2009-06-05 22:32:24 +00:00
phessler
35577d8da6 WAD files for DOOM I. You need an official copy of DOOM to play these
plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

WAD files for DOOM II. You need an official copy of DOOM II to play
these plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

This is the shareware WAD file for DOOM I, consisting of the first
episode "Knee-Deep in the Dead" of the full Doom game. This datafile
can be used with games/chocolate-doom and/or games/prboom.

from MAINTAINER Paul de Weerd

"please commit" jasper
2009-06-05 22:31:44 +00:00
phessler
36dadfc4ee add chocolate-doom, this time to the correct repository
reminded by jasper, and 2x by merdeley
2009-06-05 22:29:40 +00:00
jasper
605d714eb5 - misc. tweaks (no package changes)
ok phessler@
2009-06-05 22:27:29 +00:00
phessler
1b6f073be1 Chocolate Doom is a portable branch of the classic doom.exe experience
from the days of DOS. The author, Simon Howard, has worked to insure 
Chocolate Doom, which is nothing more than a directly modified version
of the released iD Software source code, has zero changes that affect
gameplay, look, or feel, and also re-created a DOS-like setup program to
configure the game much like the original setup.exe.

from MAINTAINER Ryan Freeman
2009-06-05 21:58:43 +00:00
sthen
1cc94583b6 +frozen-bubble 2009-06-02 22:08:36 +00:00
sthen
d263920cb1 import frozen-bubble from maintainer James Wright. it has a couple of
small issues but works well enough, they can be fixed in-tree.

An amazingly cute game of popping bubbles.  Full-featured, colorful
animated penguin eye candy, 100 levels of 1p game, hours and hours of
2p game, a level-editor, 3 professional quality 20-channels musics, 15
stereo sound effects, 7 unique graphical transition effects.
2009-06-02 22:07:24 +00:00
jasper
2ae0356160 - update tmw to 0.0.29
from jonathan armani (MAINTAINER)
2009-05-31 00:19:22 +00:00
jsg
419cb12917 update to 0.13.1 2009-05-21 13:27:44 +00:00
jsg
bf18aa27a3 Update to 0.13.0 2009-05-21 12:52:57 +00:00
sthen
bb4bc47ecf - the npcomplete levels are known to trigger some problems in the
Box2D physics engine. keep them around, but split into a subpackage
not installed by default.

- regen distinfo.

based on diffs from David Coppa (maintainer), I reworked them to
use multi packages rather than just remove the levels. maintainer ok.
2009-05-19 21:28:17 +00:00
phessler
66f27e238f +evil +red 2009-05-18 06:05:02 +00:00
phessler
6721b8f94f Marathon RED is a single-player scenario set in a dark alternate version
of the Marathon universe. It was created by Ian McConville, who also
built most of the game's graphics and environments. Additional credits
and acknowledgements are included in the game's main menu.

OK merdely@
2009-05-18 06:03:57 +00:00
phessler
5072419062 Marathon EVIL is a scenario for Marathon Infinity, originally released
in 1997. It features 17 new solo levels; 22 new network maps; and new
enemies, sounds, textures and weapons. A chief difficulty is the low
amounts of ammunition available, resulting in a greater reliance on
melee weapons, such as fists or staff.

OK merdely@
2009-05-18 06:02:45 +00:00
phessler
a1b78dbd64 Update to 0.21.2
* Added support for custom window sizes (by editing prefs file)
* Fixed assertion failures when changing levels in net games
* Restore the previously selected map when finishing a net game
* Restore support for UTF-8 prefs / MML (while preserving compatibility
with broken Rubicon MML)
* Added a VSync checkbox in OpenGL

Also, fix dependency on vorbis, so ogg music plays correctly.

comments and OK by merdely@
2009-05-18 05:59:23 +00:00
phessler
292fa103c8 Add pdf manuals for the Marathon series.
While here, fix marathoninfinity -hires depend on -main.

OK merdely@ jasper@
2009-05-18 05:56:03 +00:00
landry
45e29c629f Update to wormux 0.8.3. Tested by myself & dbd.
'diff looks good so if it works, ok' ajacoutot@
2009-04-26 12:31:49 +00:00
ajacoutot
a6f5d251a2 - this patch is not needed anymore as scrollkeeper-update from rarian does
not do anything
2009-04-16 08:13:55 +00:00
sthen
fa1af5a8a5 - use GLEW (which allows detection of GL features, in this case it's
used to detect whether anisotropic filtering is supported); from Brad

- regen PLIST
2009-04-13 23:29:44 +00:00
jasper
15de5e380d - shuffle things a bit 2009-04-09 17:43:36 +00:00
jasper
6ea22ca3a3 - switch ports that are currently using glut to use freeglut
from tobias ulmer (MAINTAINER),
objections from oga@, testing and ok sthen@
2009-04-09 13:01:53 +00:00
jasper
57bf19f15a - shuffle some comments around, and remove an outdated comment 2009-04-09 07:36:17 +00:00
jasper
e6cefdff9e - take maintainership for the time being
discussed with/agreed by vlad (previous maintainer)
2009-04-08 21:58:01 +00:00
ajacoutot
d61a271794 - cope with recent gnome.port.mk / MODGNOME_HELP_FILES changes 2009-04-06 10:09:06 +00:00
steven
b051517e1b update to 1.09 2009-04-05 18:59:39 +00:00
ajacoutot
914bdec8dd - update to teeworlds-0.5.1
from Jonathan Armani (maintainer)
2009-04-05 16:59:40 +00:00
sthen
a831ae1adb use -L$(X11BASE)/lib for linking, fixes build on macppc (failure pointed
out by ajacoutot). bump PKGNAME (possibly gratuitously).
2009-04-05 11:58:38 +00:00
ajacoutot
002f3b22cf - unbreak with newer scons (breakage spotted by naddy@)
- regen PLIST while here

maintainer timeout
2009-04-04 14:53:38 +00:00
landry
dbfec59591 add einstein 2009-04-03 17:57:38 +00:00
landry
16cf36d201 Import einstein, a remake of old DOS game Sherlock which was inspired by
Albert Einstein's puzzle.
Submitted by Anton Yabchinskiy (thanks!) on ports@ plus some tweaks by me.
2009-04-03 17:56:41 +00:00
martin
40a8d08616 fix for non-binutils archs
ok naddy@
2009-04-01 08:30:45 +00:00
ajacoutot
cf7d3d2e92 - update to tmw-0.0.28.1
from Jonathan ARMANI (maintainer)
2009-03-28 11:54:14 +00:00
ajacoutot
d9603a550a - update to lincity-ng 2.0
This release introduces water as a new resource. Also it is possible to
build bridges across rivers. The file format used to save games changed,
data is written to ~/.lincity-ng/ now, but you can still continue old
games.

from Antti Harri with some tweaks
2009-03-27 19:52:43 +00:00
naddy
dbeab68b1d there cannot be a dash in a package version 2009-03-25 18:16:29 +00:00
jasper
a59db92832 - regen WANTLIB and fix build on a clean box in the same go 2009-03-25 13:58:03 +00:00
sthen
3b888b3163 add npcomplete extra levels, and a patch to prevent a crash from an
assert(). from David Coppa with small changes by me.
2009-03-25 11:39:45 +00:00
landry
77a50d6ca2 add f1spirit and roadfighter 2009-03-19 18:31:38 +00:00
landry
46b9c5dbb7 Import f1spirit, a remake of Konami's original F1-Spirit from 1987.
F-1 Spirit is a racing game. You will race with many different types
of cars, starting by Stock or Rally cars, and finishing by driving F1
cars (once you have classified for it by passing for F3, F3000 and
Endurance cars).

Note that this requires DRI, the game is barely usable otherwise.
2009-03-19 18:30:30 +00:00
landry
cbfe3d9816 Import roadfighter, a remake of the original game from Konami in 1985.
In Road Fighter you drive a car in a death race between you and a
group of mad drivers. Your aim? To reach the end of the checkpoint
before you run out of fuel. Sounds easy? Far from it, there's a lot of
obstacles between your car and the checkpoints!
2009-03-19 18:28:18 +00:00
jasper
0cb2ca91a0 - update wesnoth to 1.4.7
- add a patch to fix a security issue: CVE-2009-0366, which could cause a dos

ok maintainer, sthen@ (thanks for torturing his armish)
2009-03-18 11:42:16 +00:00
ajacoutot
c50543e48d - unbreak on sparc64, it seems to work fine now
- tweak MESSAGE
2009-03-15 15:28:29 +00:00
espie
6aa9f723c1 fix depends 2009-03-15 14:39:02 +00:00
ajacoutot
38aa5e791d +pingus 2009-03-14 14:09:18 +00:00
ajacoutot
c38b29dbac Import pingus-0.7.2
Pingus is a free Lemmings-like game in 2D graphics.
<...>

Based on a submission from Antti Harri.
2009-03-14 14:08:38 +00:00
ajacoutot
c89ef704dd - nothing should have to run_depends on rarian anymore
- explicitely add build_depends on rarian where gnome-doc-utils is also a
build dependency as it does not itself run_depends on rarian anymore

This was the 2nd and hopefully last pass of rarian/scrollkeeper cleaning.

discussed with jasper@
2009-03-14 11:36:24 +00:00
espie
32df6f4e43 bump for python 2009-03-14 11:09:07 +00:00
ajacoutot
037960749c - first pass at cleaning rarian/scrollkeeper handling
remove rarian-sk-update from PLIST ; it is only a wrapper that does
noting: librarian takes care of everything now.

discussed with jasper@
2009-03-14 10:40:51 +00:00
ajacoutot
55f2a7acb7 - update to freedroidrpg-0.12
several enhancements and lots of bug fixes
2009-03-13 21:53:49 +00:00
naddy
b0f63288b9 Update to latest version, so it will work with flatzebra 0.1.2.
LP64 fixes.
ok ajacoutot@
2009-03-13 17:15:44 +00:00
naddy
c6df1291a9 include maintainer's email address and sync with the other ports of games
by the same author; ok ajacoutot@
2009-03-13 17:14:13 +00:00
rui
30ca3b0acc fix freeciv build when ggz stuff is installed, pointed by espie@
ok sthen@
2009-03-09 18:36:30 +00:00
steven
ce15ac65a8 maintenance update to 1.08 2009-03-08 08:37:06 +00:00
ajacoutot
d953bdb03b - batrachians-0.1.2 (following flatzebra update) 2009-03-05 07:42:53 +00:00
sthen
425944e209 add MASTER_SITES_SAVANNAH and switch ports over to using it.
ok jasper, landry
2009-02-16 15:28:57 +00:00
jasper
b3f27365c4 - fix potential 64-bit issues
- clean post-extract a bit
- regen PLISTs
2009-02-14 10:39:38 +00:00
sthen
b03c5566ae +gargoyle 2009-02-11 13:31:41 +00:00
sthen
e505315ec8 import games/gargoyle; some licenses missing and upstream didn't
reply so PERMIT_*=no for now.

Gargoyle is an IF player that supports all the major interactive
fiction formats. Most interactive fiction is distributed as portable
game files. These portable game files come in many formats. In the
past, you used to have to download a separate player (interpreter)
for each format of IF you wanted to play.

Gargoyle is based on the standard interpreters for the formats it
supports: Agility, Alan 2 and 3, Frotz (glk port), Glulxe, Hugo,
Level 9, Magnetic, Scare, Tads 2 and 3.  

Gargoyle cares about typography! In this computer age of typographical
poverty, where horrible fonts, dazzling colors, and inadequate white
space is God, Gargoyle dares to rebel!
2009-02-11 13:30:44 +00:00
sthen
8e0041ffe3 mark BROKEN on sparc64; SIGBUS at startup, thus far resistant to my
attempts to repair.
2009-02-11 01:43:44 +00:00
sthen
af1c8871b5 fix segfault; from jakemsr@, maintainer ok. 2009-02-10 00:32:43 +00:00
ajacoutot
3f5367e1af - fix a sigbus error on sparc64; from Debian
breakage reported by sturm@
2009-02-08 22:31:58 +00:00
ajacoutot
340f3cb50a - respect cflags
- fix some warnings
2009-02-08 16:54:54 +00:00
kili
159987185c openarena-data needs a pkg bump after the arch addition.
noticed by naddy@, no cookies for me
2009-02-05 20:33:12 +00:00
kili
d538a695c6 Unbreak for amd64. Initial fix (for amd64 only) from Jordi Beltran
Creix (jbcreix.mail at gmail.com). Generalized for all LP64
architectures by me. At least in theory. Some tests on sparc64
didn't go very well, and nobody tested on other archs, so just keep
ONLY_FOR_ARCHS (with amd64 added) for now.

Antti Harri (MAINTAINER) agrees.
2009-02-03 19:48:41 +00:00
jakemsr
842ec718ca use the audio buffer size the author really wants; makes sound
much smoother

ok sthen
2009-01-31 10:11:38 +00:00
jakemsr
e7b91b80fd @bin marker that should have been riding the PKGNAME bump on the previous
commit
2009-01-29 22:41:33 +00:00
jakemsr
80e27f4e75 * add sndio backend for artsd
* use audio(4) instead of ossaudio(3) in kdemultimedia3 as much as
  possible
* sync WANTLIB in dependant ports

testing/prodding from todd@.  briefly discussed with naddy@, ajacoutot@
and jasper@
2009-01-29 22:28:58 +00:00
sthen
b4a409f651 from Brad:
- if libcares is installed when bzflag is built, the resulting
binary and package are broken (not just LIB_DEPENDS). workaround
by preventing configure from picking it up.
- configure doesn't use --disable-adns any more, garbage-collect
- sync WANTLIB
- better license marker

also:

- prevent configure from picking up and linking libbind,
it doesn't use it anyway.

reads fine to ajacoutot@, and gives him an idea.
2009-01-28 16:56:41 +00:00
sthen
4d371b0149 - fix implicit casts, from maintainer
- remove an attempt to free() static memory.
- better COMMENT

ok David Coppa (maintainer)
2009-01-28 15:14:55 +00:00
sthen
2b2fec98a6 +numptyphysics 2009-01-28 10:13:11 +00:00
sthen
270507b93e import games/numptyphysics, from maintainer David Coppa with a few
Makefile simplifications by me.

Harness gravity with your crayon and set about creating blocks, 
ramps, levers, pulleys and whatever else you fancy to get the little 
red thing to the little yellow thing.

Numpty Physics is a drawing puzzle game in the spirit (and style?) 
of Crayon Physics using the same excellent Box2D engine.
2009-01-28 10:12:35 +00:00
ajacoutot
d9f485a8a3 - update to tmw-0.0.28
from Jonathan Armani (MAINTAINER) with some tweaks.
2009-01-26 10:57:03 +00:00
jakemsr
1846e07147 use a larger audio buffer.
ok pvalchev
2009-01-25 01:30:16 +00:00
jakemsr
99623fb833 don't force the audio format, let SDL do conversions
ok pvalchev
2009-01-25 01:27:23 +00:00
ajacoutot
5f2c72663c - regen WANTLIB after libgnome esound support removal 2009-01-21 10:50:12 +00:00
ajacoutot
a1cadc3899 +teeworlds 2009-01-18 17:54:49 +00:00
ajacoutot
0e746fcb66 Import teeworlds-0.5.0
Teeworlds is a free online multiplayer game, available for all major 
operating systems. Battle with up to 16 players in a variety of game 
modes, including Team Deathmatch and Capture The Flag.

Based on an original submission from Jonathan Armani (MAINTAINER) with
several tweaks from me
2009-01-18 17:53:36 +00:00
naddy
ca90fc83bc Remove xsol: ancient cruft from the 1980s, requires the removed liboldX.
ok ckuethe@
2009-01-15 21:48:57 +00:00
kili
ca324537d2 Add sl. prodded by deanna several months ago, reminded by maintainer, and
kind of ok by jasper.
2009-01-07 23:07:53 +00:00
kili
a920cc3911 The most unwanted port. 2009-01-07 23:01:35 +00:00
djm
8499cec521 remove dependencies on removed python subpackages; prodded by sturm@ 2009-01-02 13:07:36 +00:00
pea
600f86693c Update to 0.0.27 from Jonathan Armani (MAINTAINER), thanks !
ok ajacoutot@
2008-12-30 14:52:33 +00:00
ajacoutot
e8d244c2cd - update to pokerth-0.6.3
from Mikko Tolmunen (maintainer), thanks!
2008-12-28 10:48:11 +00:00
jasper
89333450fd - compiling this took an aeon on sparc64, fix that.
spotted by sturm@ some time ago
2008-12-22 22:57:45 +00:00
jasper
98dddcefbd - switch to rarian instead of scrollkeeper
- regen PLIST

ok ajacoutot@
2008-12-17 18:40:13 +00:00
martynas
858d01c343 fix build for new libm by removing -Dsqrtl=sqrt. caught by sthen@'s
bulk build.  ok sthen@
2008-12-09 23:34:29 +00:00
ajacoutot
72f99b1b41 - remove conflict with new xscreensaver
- regen PLIST while here
2008-11-29 11:32:26 +00:00
ajacoutot
0ac1928a92 - @bin markers, WANTLIB fix and bump 2008-11-29 09:49:03 +00:00
ajacoutot
bbd32b3a72 - bugfix update to version 1.2
better support for Unicode, new translation...
- drop maintainership
2008-11-26 13:32:31 +00:00
landry
034862159b Fix after no_gnome FLAVOR removal in x11/gnome/librsvg 2008-11-18 13:51:14 +00:00
jasper
dd211de7c7 - also specify GPLv2 here, now ggz-gnome-client is in 2008-11-17 19:00:28 +00:00
jasper
0d905468b1 - add ggz-gnome-client 2008-11-17 18:59:48 +00:00
jasper
16950a71f7 import ggz-gnome-client 0.0.14.1
GGZ Gaming Zone, GNOME client. This is the GNOME core client for GGZ.
2008-11-17 18:58:58 +00:00
jasper
3ce15ec62a - move CONFIGURE_STYLE into Makefile.inc 2008-11-17 18:33:47 +00:00
jasper
3d13d995c1 - enter ggz 2008-11-17 18:23:50 +00:00
jasper
87dd604cd5 import two GGZ Gamine Zone libraries, needed for an upcoming gnome-games port
GGZ is a project to create a free gaming platform. The project includes
a server, games for the server, clients, and games for the clients.
Other projects may include ggz networking into their games.
2008-11-17 18:22:14 +00:00
sthen
05c3eb827f update to a newer snapshot, and split the package into programs and
data files. from maintainer Antti Harri.
2008-11-14 22:09:46 +00:00