* Update to 0.4.1
* Add USE_XORG, as the game is explicitly linked with X libs
* Connect to the build
PR: 122023
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
worth of changes and an altered API.
Bump the revision of all ports that depend on libFLAC and adapt to
the new API where necessary. Some patches from Debian, Gentoo,
OpenBSD, and upstream repositories.
PR: 119476
From the release notes:
| For players, the 1.4 version brings you no fewer than seven new
| mainline campaigns, a redesigned user interface, an amazing variety
| of high-quality new game music, and a refresh of the game artwork
| including improved portrait images for many unit types. For
| designers, the map editor and WML have been enhanced to
| significantly increase your creative options in writing scenarios.
See also: http://www.wesnoth.org/start/1.4/
a game where the player controls a ribbon to avoid hitting walls.
You have only one control: when you hold the mouse button, the
ribbon goes up. Otherwise the ribbon goes down.
The game uses OpenGL for drawing two-dimensional frames. This is
for portability(for MacOS X) and to offload CPU.
WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
PR: ports/121847
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
- Update to version 2008.
Only for games/alienarena:
- Remove local patches (now integrated upstream).
- Check for WITH_* instead of !WITHOUT_* (avoid double negation).
- Add note about using the SDL version in FreeBSD >= 7 because of sound
problems.
FreeBSD. The official GNOME 2.22 release notes can be found at
http://library.gnome.org/misc/release-notes/2.22/ . On the FreeBSD front,
this release features an updated hal port with support for video4linux
devices, DRM (Direct Rendering), and better support of removable media. Work
is also underway to tie webkit more closely into GNOME. As part of the
GNOME 2.22 upgrade, GStreamer received a rather large upgrade as well.
Be sure to consult UPDATING on the proper steps to upgrade all of your
GNOME ports.
This release would not have been possible without the contributions and
testing efforts of the following people:
Pawel Worach
kan
edwin
Peter Ulrich Kruppa
J. W. Ballantine
Yasuda Keisuke
Andriy Gapon
Changes:
-Make grade 0 the keyboard default for cards with previous grades 0 or 1.
-Add support for html style escaped unicode in txt import, to allow import
of Supermemo databases containing unicode.
-Support import of Supermemo for Palm databases that were converted to XML.
-Make import of tab delimited files more robust.
-Added new option in config.py (backups_to_keep) to be able to change the
number of daily backups to keep. Set to -1 for no limit.
-Added new option in config.py (day_starts_at) to be able to change the
moment a new day starts.
-On Windows, log errors to a file in the user's directory, as opposed to a
file in a system directory.
-Visually distinguish grades 0 and 1 from other grades.
-Czech translation (cs).
-Chinese translation (zh_CN, zh_HK, zh_SG, zh_TW).
-French translation (fr).
objective is simple: you have 1 life and 1 hit will kill you. Try
and destroy as many enemies as possible before this happens.
The game features an online scoring system and the ability to replay
game sessions.
WWW: http://www.parallelrealities.co.uk/randomShooter.php
PR: ports/121203
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
where the portname does not match the projects hostname.
PR: ports/121453 (related)
Submitted by: Edwin Groothuis <edwin@mavetju.org>
Reviewed by: pav@
also added the WITHOUT_MAPS option.
- Reverted the default patch installed from v451 to v436 hence the
PORTEPOCH. Patch v451 has some issues with the client (some keyboard
mappings) but is recommended for the server. The are both network
compatible. If v451 is desired for running a server, WITH_451PATCH may
be defined.
- Change my E-mail from sean-freebsd@farley.org to scf@FreeBSD.org.
* Thanks go to Martin Tournoij who wrote the Anthology patch as well as
all the testing he did on the tweaks I made.
Added file(s):
- pkg-message
PR: 117536
Submitted by: scf@ (maintainer)
Changelog:
Summary of changes:
* Fix several vanilla crashes, out of bounds accesses, cases of memory corruption and memory leaks
* Fix many vanilla display glitches
* Fix vanilla mistranslations in the German and Russian translations and improve the translations
* Fix a vanilla bug, which caused NPCs not to play their speeches in the Russian version
* Sounds recorded at 44KHz were played with the wrong sample rate
* Fix a vanilla bug, which bogusly allowed changing the assignment of vehicles
* Fix a vanilla bug, which caused mercs to look in the opposite direction while performing
actions and possibly ending up in the wrong spot
* Add support for Maemo by using the menu button as modifier key to perform right clicks
PR: 120875
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)
2007-12-01 www/xpi-surfkeys: Development has been ceased
2008-02-01 sysutils/eventwatcher: no active development
2007-10-27 sysutils/p5-UPS-Nut: Version branch long since retired
2007-10-31 net-mgmt/netsaint: Now developed as Nagios, see net-mgmt/nagios port
2007-10-31 net-mgmt/netsaint-plugins: Now developed as Nagios, see net-mgmt/nagios port
2008-01-22 benchmarks/tsung: "fails to install"
2007-10-03 games/ggo: developer's focus have moved elsewhere
2008-02-15 mail/claws-mail-etpan_privacy: no longer supported by developers
of as many cities as possible. Produce new armies in cities to
conquer nearby cities. Using the income from those cities, make
more armies to take more cities. Send a hero to a temple to get a
quest, or maybe search a nearby ruin instead. Play with others or
against the computer.
WWW: http://lordsawar.com/
PR: ports/120803
Submitted by: spam at rm-rf.kiev.ua
between Quake and Worms. Set on platform-based maps, players control
a cute little bugger with guns to take out as many opponents as
possible. The characters can jump but move more quickly using a
grappling hook, swinging through the levels. It can also be used
to lock other players to keep them near. The available weapons
include a pistol, shotgun, grenade launcher and a hammer. The
shooting and grappling direction is shown through a cursor, controlled
by the mouse. A special power-up temporarily provides a ninja sword,
used to slash through enemies. Each character has an amount of
health and shield. Items scattered around include additional ammo,
and health and shield bonuses. Unlike Worms, all the action that
happens is fast-paced and happens in real-time. It supports CTF
mode.
WWW: http://www.teewars.com/
PR: ports/120778
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
jump-and-run platform game which utilizes the platform independent
multimedia library, SDL. It features a built-in editor which can
be used to easily create your own levels and worlds.
WWW: http://www.secretmaryo.org/
PR: ports/120191
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
- Reorganize options (remove unsupported/not needed and use common names in
the remaining ones).
- Use .tar.gz distfile instead of .zip.
- Patch to write in ~/.fte by default (previously needed "-usehome").
- Add more information to pkg-message.
of Andalusia
This project is oriented to education and acknowledge of our land,
Andalusia.
"Nimuh" has been released under the Creative Commons license. It's
a puzzle type game and it's based in the "Theseus and the Minotaur
Mazes" game, but we decided to improve it by adding a 3D isometric
view. You can go through 40 different Andalusian locations and play
all the levels while you learn about the typical food, fiestas and
history of every place.
WWW: http://www.nimuh.com
PR: 120056
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
to the original Black Shades "Psychic Bodyguard FPS". Kill anyone
that tries to kill the VIP (the white guy). The psychic part is
seeing blue lines when bad guys line up on the VIP (when the line
is red they are about to shoot). Other powers (slow down, and
visions) are available - press F1 for how to use.
It has a few more user friendly options (in the ~/blackshades.config
file) as well as a help menu. Aside from that the internals have
had some major changes, but there is still a lot more to do. Other
options include 3rd person (which was in the original game, just
disabled). The other change that I enjoy is the lack of a busy loop
- now cpu usage isn't 100% - on any recent system it should be less
than 25%.
WWW: http://home.gna.org/blackshadeselite/
PR: ports/120008
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Anki is a program designed to help you remember facts (such as words and
phrases in a foreign language) as easily, quickly and efficiently as possible.
To do this, it tracks how well you remember each fact, and uses that
information to optimally schedule review times. With a minimal amount of
effort, you can greatly increase the amount of material you remember, making
study more productive, and more fun.
While Anki can be used for studying anything, it also ships with special
features designed to make studying Japanese and English easier: integrated
dictionary lookups, missing kanji reports, and more. Sample decks are also
provided for Russian.
py-anki is a library based on a theory called spaced repetition. In
simple terms, it means that each time you review some material, you
should wait longer than last time before reviewing it again.
WWW: http://ichi2.net/anki/
Author: Damien Elmes <anki@ichi2.net>
be able to run the content of the game Total Annihilation and deliver
a similar, but improved, gaming experience.
Games can be intense and very large scaled, with fight of, literally,
hundreds of unit and the mods allow very wide arrays of diferent
strategies and tactics.
WWW: http://spring.clan-sy.com/
PR: ports/120071
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
- Remove BROKEN for !i386, as it's "nwreckdum" (a PAK archiver) which fails
there, and disable SKYBOXES in that case (a PAK that has to be extracted).
- Clarify in OPTIONS and pkg-message engines supporting LITS option.
It features complete player profile management, full HTML email notification
with embedded board display. It also includes an interface to match against
chess engines such as gnuchess or phalanx.
WWW: http://sourceforge.net/projects/mkgichessclub
using genetic algorithms. This is the program which generated the best evolved
warrior in the recent Multi-Manics corewars competition. Contemporaries
include YACE, RedRace, Red Maker and CCAI.
Species is definitely the most over-engineered, complicated and buggy Corewars
Evolver on the freeware market today!
WWW: http://redcoder.sourceforge.net/?p=species
warriors and fights each against the other. Execution logs of each instruction
executed are recorded for all fights. It prints a report in HTML format.
WWW: http://redcoder.sourceforge.net/?p=tycho
automatically generates programs for the game Corewars by using Charles
Darwin's theories on natural selection. When you start CRE, here's what
happens:
1. A population of warriors is created by randomly selecting instructions.
2. Each warrior's fitness is tested by battling with other warriors in the
population.
3. The fittest warriors reproduce and replace less fit warriors.
4. The previous two steps are repeated indefinitely.
WWW: http://cre.sourceforge.net/
corewar-warriors, using a genetic algorithm. Yace was a modified version of
ga_war.c, another corewar evolver (many thanks to Jason Boer), but in the
latest release there is not much code left from ga_war. I also want to thank M
Joonas Pihlaja for his Corewar Simulator exhaust, which is released under the
GPL.
WWW: http://corewar.co.uk/ankerl/yace.htm
This is a collection of utility programs for the game of Core War. The
programs in this archive work well with the pMARS system, but most programs
will also work with other simulators. Below is an overview of what we have:
* mts - Short for "MARS Tournament Scheduler".
* mopt - The "multiple optimizer" calculates optimal sets of constants for
warriors.
* pname - pname renames warrior files based on the ;name line.
These additional tools have been included in the port but are not part of the
original ptools package:
* p3-2 - For generating p^3 redcode snippets.
* corestep - For finding optimal step constants (similar to mopt).
Note that the port prefixes all of these programs with "ptools-" to avoid
conflicts and/or confusions with other ports.
WWW: http://www.koth.org/pmars/
simulator, which is an interpreter of the Assembler-like language RedCode,
which is used in CoreWars. QMars is heavily optimized to be as fast as
possible.
WWW: http://corewar.co.uk/ankerl/qmars.htm
- Fix CURL option (flag wasn't passed to the build).
- Fix CURL_DLOPEN option (was trying to open the wrong file, so remove version:
libcurl.so.4 -> libcurl.so).
The original PR was for games/iourbanterror, but also applies to
games/worldofpadman.
PR: ports/119813
Submitted by: "Nerius Landys" <nlandys@gmail.com>
- Pass maintainship of of unmaintained ports to submitter
- The maintainers of the other ports have been contacted to update their
own port
PR: ports/118192
Submitted by: Philip M. Gollucci <pgollucci@p6m7g8.com>
Features
* CECP and UCI Engine support
* Free on-line play on the FICS chess servers
* Read and writes the PGN, EPD and FEN chess file formats
* Built-in Python based engine
* Undo and pause functions
* Board and piece animation
* Drag and drop
* Tabbed interface
* Hints and spy arrows
* Opening book side panel using sqlite
* Scoreplot side panel
* "Enter game" in pgn dialog
* Internationalised or figure pieces in notation
* Optional sounds
* Legal move highlighting
* A nice and accessible look
WWW: http://pychess.googlepages.com/
- Mnemosyne resembles a traditional flash-card program but with an important
twist: it uses a sophisticated algorithm to schedule the best time for
a card to come up for review.
Submitted by: Beech Rintoul <beech@FreeBSD.org> (maintainer)
Approved by: linimon (mentor)
where you fly a little plane around the screen and shoot things and
drop bombs on enemy targets, and it's meant to be quick and fun.
There can be up to 6 planes, at most two human-controlled. All
others will be computer-controlled. Network support is in to do
list.
You must shoot at another's planes, destroy others' base and try
to keep alive. You may return to your base to refill your ammo. The
scenery is randomly generated.
WWW: http://www.fishies.org.uk/apricots.html
PR: ports/119439
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
in standard C++ with OpenGL and SDL from scratch. It is not intended
to be a clone of any famous city simulator from Max*s. So, if you
are looking to download a free SimCity 4 like, please forget OpenCity.
WWW: http://opencity.sourceforge.net
PR: ports/119492
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
available in both English and German. Originally it was a modification for the
game Quake III Arena titled PadMod created in the year 2004. After the source
code for Quake III Arena was released, the game became standalone. The idea is
based on the Padman comic strip for the magazine PlayStation Games created by
the professional cartoon artist Andreas 'ENTE' Endres, who is also the man who
made many of the maps included with the game in 1998. The current version runs
on an enhanced version of the ioquake3 engine, which is based on the Quake III
Arena engine. Most of the maps in the game are lilliput style, and have a
commercial-quality level of graphic complexity. Because it was originally a
mod for Quake III Arena, most of the gameplay is similar. However, there is no
Capture the Flag mode in World of Padman. World of Padman fully supports bots
with a variety of skill levels in both online and offline play for all of the
game types included. A single-player mode has not yet been implemented.
Players can also record audio and video as they play. The game fully supports
modifications, and custom maps can be created.
WWW: http://www.worldofpadman.com/