features.
Magicor is a puzzle game using "fancy" 2D graphics. The objective
is to extinguish fires using blocks of ice. Levels may have one or
more solutions, but thinking ahead is the key to victory in Magicor.
WWW: http://magicor.sourceforge.net/
Approved by: miwi (mentor)
- Fix installation when user sets NO_INSTALL_MANPAGES
- Use ${MASTER_SITE_GOOGLE_CODE} as primary download site
- Use versioned Python command in the bang line of the scripts
to collect all the gold on the level and reach the exit. To make
it hard there are some rocks that stand in your way, and you also
have some dynamite to blast them away. Main difference from Sokoban,
KSokoban and similar games is that you can have multiple player-controlled
characters you can move on the screen.
nPush is written in C++. The source code is freely available under
GPL license, version 2 or above. The code is very simple, so if
you're interested in working on your C++ skills on a simple project,
please feel free to join in.
WWW: http://npush.sourceforge.net/
Approved by: miwi (mentor)
StepMania is a dance and rhythm video game created by Chris
Danford. It was originally developed as a simulator of
Konami's popular arcade game series Dance Dance Revolution,
and has since evolved into an extensible rhythm game engine
capable of supporting a wide variety of rhythm-based game
types.
Features 3D graphics, visualizations, support for gamepads/dance
pads, a step recording mode, and more!
WWW: http://www.stepmania.com
PR: ports/118769
Submitted by: Brad Allen <braddo@tranceaddict.net>
The package by make package will install fine but it's not
possible to start the game. make install runs T.o.M.Es own
install script which changes file permissions. This is not
done using the binary package. To fix this I have added the
corresponding @exec directives to the pkg-plist.
While here I added the creation of the plot directory which
is not part of the binary package.
While here I replaced @dirrm with @dirrmtry directives to
make the deinstall less verbose. Problem is T.o.M.E spams
the %%DATADIR%% so it won't deinstall cleanly. To make the
user aware of this I added a pkg-deinstall script which
will emit a corresponding message.
PR: ports/125194
Submitted by: Tobias Rehbein <tobias.rehbein@web.de>
Approved by: Peter Thoenen <peter.thoenen@yahoo.com>
(2) Make binding ports to be real ports, which installs only bindings and
depend on subversion.
(3) Rename bindings ports to reflect perl5/python/ruby modules naming scheme.
(4) Re-base subversion-freebsd to `devel/subversion'.
(5) Fix all ports, which depends on subversion bindings.
- Simplify do-install target (install all data, instead of picking specific extensions - no actual need for that)
- Fix plist for WITHOUT_CLIENT and WITHOUT_DEDICATED cases
PR: ports/124959
Approved by: acm (maintainer; via irc), miwi (mentor)
of the game, players take turns with one of their hedgehogs. They
then use whatever tools and weapons are available to attack and
kill the opponents' hedgehogs, thereby winning the game. Hedgehogs
may move around the terrain in a variety of ways, normally by walking
and jumping but also by using particular tools such as the "Rope"
or "Parachute", to move to otherwise inaccessible areas. Each turn
is time-limited to ensure that players do not hold up the game with
excessive thinking or moving.
A large variety of tools and weapons are available for players
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun,
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope,
Pneumatic pick, Parachute. Most weapons, when used, cause explosions
that deform the terrain, removing circular chunks. The landscape
is an island floating on a body of water, or a restricted cave with
water at the bottom. A hedgehog dies when it enters the water (either
by falling off the island, or through a hole in the bottom of it),
it is thrown off either side of the arena or when its health is
reduced, typically from contact with explosions, to zero (the damage
dealt to the attacked hedgehog or hedgehogs after a player's or CPU
turn is shown only when all movement on the battlefield has ceased).
WWW: http://www.hedgewars.org
Approved by: miwi (mentor)
This Game Engine is a port of the original Infinity Engine (the one of
Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to Linux/Unix,
Mac OS X and Windows with some enhancements.
PR: 122980
Submitted by: Timothy Beyer <beyert@cs.ucr.edu>
- Add maint-gen-distfile target (for personal use).
- Download source from an SVN snapshot hosted on MASTER_SITE_LOCAL.
- Avoid creating a botlib.log file in the current directory.
- Remove SDL_AUDIO and SDL_VIDEO options (they are mandatory now).