- Remove games/teewars (project was renamed)

This commit is contained in:
Martin Wilke 2008-04-17 21:36:28 +00:00
parent 7f462562ea
commit 03fa4795c6
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=211479
7 changed files with 1 additions and 326 deletions

1
MOVED
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@ -3450,3 +3450,4 @@ archivers/deepforest||2008-04-09|Has expired: development stalled for years, out
graphics/libimg-tkstep80||2008-04-09|Has expired: tkstep80 scheduled for expiration
x11-toolkits/tkstep80||2008-04-09|Has expired: development stalled for years, outdated, unmaintained
devel/p5-Tie-Watch|x11-toolkits/p5-Tk|2008-04-14|bundled with p5-Tk
games/teewars|games/teeworls|2008-04-17|Project renamed

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@ -752,7 +752,6 @@
SUBDIR += taxipilot
SUBDIR += tbclock
SUBDIR += tecnoballz
SUBDIR += teewars
SUBDIR += teeworlds
SUBDIR += teg
SUBDIR += tenebrae

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@ -1,69 +0,0 @@
# New ports collection makefile for: teewars
# Date created: 17 Feb 2008
# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru>
#
# $FreeBSD$
#
PORTNAME= teewars
PORTVERSION= 0.3.4
CATEGORIES= games
MASTER_SITES= http://www.teewars.com/files/ \
http://www.amdmi3.ru/distfiles/
DISTNAME= ${PORTNAME}-${PORTVERSION}-src
DISTFILES= ${DISTNAME}${EXTRACT_SUFX} bam${EXTRACT_SUFX}
MAINTAINER= amdmi3@amdmi3.ru
COMMENT= Platform game featuring buggers equipped with weapons
USE_ZIP= yes
USE_PYTHON_BUILD= yes
BAM= ${WRKDIR}/bam.bin
BAM_TARGET= release
OPTIONS= TEEWARS_SERVER_ONLY "Build dedicated server only" off
.include <bsd.port.pre.mk>
.if defined(WITH_TEEWARS_SERVER_ONLY)
BAM_TARGET= server_release
PLIST_SUB+= CLIENT="@comment "
.else
LIB_DEPENDS+= portaudio.2:${PORTSDIR}/audio/portaudio2
USE_GL= yes
PLIST_SUB+= CLIENT=""
.endif
post-patch:
@${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|g' ${WRKSRC}/default.bam
@${REINPLACE_CMD} -e 's|-pthread|${PTHREAD_LIBS}|g' ${WRKSRC}/default.bam
@${REINPLACE_CMD} -e 's|\(s.cc.c_compiler = \).*|\1"${CC}"|; \
s|\(s.cc.cxx_compiler = \).*|\1"${CXX}"|; \
s|\(s.cc.flags = \).*|\1"${CFLAGS}"|; \
s|\(s.linker.linker = \).*|\1"${CXX}"|' \
${WRKDIR}/bam/src/base.bam
@${FIND} ${WRKSRC}/src -name "*.c" -o -name "*.cpp" | \
${XARGS} ${REINPLACE_CMD} -e 's|"data/|"${DATADIR}/|g'
@${REINPLACE_CMD} -e 's|"data/|"${DATADIR}/|g' ${WRKSRC}/datasrc/*
# build bam executable - teewars own build system
pre-build:
cd ${WRKDIR}/bam && ${CC} ${CFLAGS} src/tools/txt2c.c -o src/tools/txt2c
cd ${WRKDIR}/bam && src/tools/txt2c < src/base.bam > src/internal_base.h
cd ${WRKDIR}/bam && ${CC} ${CFLAGS} src/lua/src/*.c src/lua/src/lib/*.c \
src/*.c -Isrc/lua/include -o ${BAM} -lm ${PTHREAD_LIBS}
# build teewars
do-build:
cd ${WRKSRC} && ${BAM} ${BAM_TARGET}
do-install:
.if !defined(WITH_TEEWARS_SERVER_ONLY)
${INSTALL_PROGRAM} ${WRKSRC}/teewars ${PREFIX}/bin
.endif
${INSTALL_PROGRAM} ${WRKSRC}/teewars_srv ${PREFIX}/bin
${MKDIR} ${DATADIR}
@cd ${WRKSRC}/data && ${COPYTREE_SHARE} . ${DATADIR}/
.include <bsd.port.post.mk>

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@ -1,6 +0,0 @@
MD5 (teewars-0.3.4-src.zip) = ed56470043b0dc73caa55a741282c761
SHA256 (teewars-0.3.4-src.zip) = 8ed3152a9fc631dce0c4da7ca991728895e2660b217bb26063c02503a36c0861
SIZE (teewars-0.3.4-src.zip) = 4438820
MD5 (bam.zip) = 91065fcce9296b7259d71ef6aafe347a
SHA256 (bam.zip) = 616834108060c4f573d19dd087d6c4c5d5e40b8987002c9b9df089fb194fa71c
SIZE (bam.zip) = 475348

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@ -1,76 +0,0 @@
--- default.bam.orig 2008-02-09 22:10:40.000000000 +0300
+++ default.bam 2008-02-18 00:06:31.000000000 +0300
@@ -173,19 +173,20 @@
settings.cc.flags = "/wd4244"
else
settings.cc.flags = "-Wall"
- settings.linker.flags = ""
+ settings.linker.flags = "-L/usr/local/lib/portaudio2 -L/usr/local/lib -pthread"
+ settings.linker.libs:add("z")
end
-- set some platform specific settings
settings.cc.includes:add("src")
- settings.cc.includes:add("src/external/zlib")
+ settings.cc.includes:add("/usr/local/include/portaudio2")
+ settings.cc.includes:add("/usr/local/include")
if family == "unix" then
if platform == "macosx" then
glfw_platform = "macosx"
else
glfw_platform = "x11"
- settings.linker.libs:add("pthread")
end
elseif family == "windows" then
glfw_platform = "win32"
@@ -217,7 +218,6 @@
else
engine_settings.cc.flags = "-Wall -pedantic-errors"
end
- engine_settings.linker.flags = ""
end
-- server
@@ -237,10 +237,11 @@
client_settings.linker.frameworks:add("AudioToolbox")
client_settings.linker.frameworks:add("AudioUnit")
else
- client_settings.linker.libs:add("asound")
client_settings.linker.libs:add("X11")
+ client_settings.linker.libs:add("Xxf86vm")
client_settings.linker.libs:add("GL")
client_settings.linker.libs:add("GLU")
+ client_settings.linker.libs:add("portaudio")
end
elseif family == "windows" then
client_settings.linker.libs:add("opengl32.lib")
@@ -249,10 +250,8 @@
end
external_settings = settings:copy()
- zlib = Compile(external_settings, Collect("src/engine/external/zlib/*.c"))
wavpack = Compile(external_settings, Collect("src/engine/external/wavpack/*.c"))
pnglite = Compile(external_settings, Collect("src/engine/external/pnglite/*.c"))
- portaudio = Compile(external_settings, Collect("src/engine/external/pa.c"))
engine = Compile(engine_settings, Collect("src/engine/*.c"))
client = Compile(client_settings, Collect("src/engine/client/*.c"))
@@ -280,7 +279,7 @@
-- build client, server and master server
client_exe = Link(client_settings, "teewars", game_shared, game_client,
- engine, client, editor, glfw, portaudio, zlib, pnglite, wavpack,
+ engine, client, editor, glfw, pnglite, wavpack,
client_link_other)
server_exe = Link(server_settings, "teewars_srv", engine, server,
@@ -326,7 +325,7 @@
release_settings.config_name = "release"
release_settings.config_ext = ""
release_settings.debug = 0
-release_settings.cc.optimize = 1
+release_settings.cc.optimize = 0
DefaultTarget(build(debug_settings))
build(release_settings)

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@ -1,16 +0,0 @@
Teewars is a freeware online multiplayer game, designed as a crossover
between Quake and Worms. Set on platform-based maps, players control
a cute little bugger with guns to take out as many opponents as
possible. The characters can jump but move more quickly using a
grappling hook, swinging through the levels. It can also be used
to lock other players to keep them near. The available weapons
include a pistol, shotgun, grenade launcher and a hammer. The
shooting and grappling direction is shown through a cursor, controlled
by the mouse. A special power-up temporarily provides a ninja sword,
used to slash through enemies. Each character has an amount of
health and shield. Items scattered around include additional ammo,
and health and shield bonuses. Unlike Worms, all the action that
happens is fast-paced and happens in real-time. It supports CTF
mode.
WWW: http://www.teewars.com/

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@ -1,158 +0,0 @@
%%CLIENT%%bin/teewars
bin/teewars_srv
%%DATADIR%%/audio/foley_body_impact-01.wv
%%DATADIR%%/audio/foley_body_impact-02.wv
%%DATADIR%%/audio/foley_body_impact-03.wv
%%DATADIR%%/audio/foley_body_splat-01.wv
%%DATADIR%%/audio/foley_body_splat-02.wv
%%DATADIR%%/audio/foley_body_splat-03.wv
%%DATADIR%%/audio/foley_body_splat-04.wv
%%DATADIR%%/audio/foley_dbljump-01.wv
%%DATADIR%%/audio/foley_dbljump-02.wv
%%DATADIR%%/audio/foley_dbljump-03.wv
%%DATADIR%%/audio/foley_foot_left-01.wv
%%DATADIR%%/audio/foley_foot_left-02.wv
%%DATADIR%%/audio/foley_foot_left-03.wv
%%DATADIR%%/audio/foley_foot_left-04.wv
%%DATADIR%%/audio/foley_foot_right-01.wv
%%DATADIR%%/audio/foley_foot_right-02.wv
%%DATADIR%%/audio/foley_foot_right-03.wv
%%DATADIR%%/audio/foley_foot_right-04.wv
%%DATADIR%%/audio/foley_land-01.wv
%%DATADIR%%/audio/foley_land-02.wv
%%DATADIR%%/audio/foley_land-03.wv
%%DATADIR%%/audio/foley_land-04.wv
%%DATADIR%%/audio/hook_attach-01.wv
%%DATADIR%%/audio/hook_attach-02.wv
%%DATADIR%%/audio/hook_attach-03.wv
%%DATADIR%%/audio/hook_loop-01.wv
%%DATADIR%%/audio/hook_loop-02.wv
%%DATADIR%%/audio/sfx_ctf_cap_pl.wv
%%DATADIR%%/audio/sfx_ctf_drop.wv
%%DATADIR%%/audio/sfx_ctf_grab_en.wv
%%DATADIR%%/audio/sfx_ctf_grab_pl.wv
%%DATADIR%%/audio/sfx_ctf_rtn.wv
%%DATADIR%%/audio/sfx_hit_strong-01.wv
%%DATADIR%%/audio/sfx_hit_strong-02.wv
%%DATADIR%%/audio/sfx_hit_weak-01.wv
%%DATADIR%%/audio/sfx_hit_weak-02.wv
%%DATADIR%%/audio/sfx_hit_weak-03.wv
%%DATADIR%%/audio/sfx_msg-client.wv
%%DATADIR%%/audio/sfx_msg-server.wv
%%DATADIR%%/audio/sfx_pickup_arm-01.wv
%%DATADIR%%/audio/sfx_pickup_arm-02.wv
%%DATADIR%%/audio/sfx_pickup_arm-03.wv
%%DATADIR%%/audio/sfx_pickup_arm-04.wv
%%DATADIR%%/audio/sfx_pickup_gun.wv
%%DATADIR%%/audio/sfx_pickup_hrt-01.wv
%%DATADIR%%/audio/sfx_pickup_hrt-02.wv
%%DATADIR%%/audio/sfx_pickup_launcher.wv
%%DATADIR%%/audio/sfx_pickup_ninja.wv
%%DATADIR%%/audio/sfx_pickup_sg.wv
%%DATADIR%%/audio/sfx_spawn_wpn-01.wv
%%DATADIR%%/audio/sfx_spawn_wpn-02.wv
%%DATADIR%%/audio/sfx_spawn_wpn-03.wv
%%DATADIR%%/audio/vo_teefault_cry-01.wv
%%DATADIR%%/audio/vo_teefault_cry-02.wv
%%DATADIR%%/audio/vo_teefault_ninja-01.wv
%%DATADIR%%/audio/vo_teefault_ninja-02.wv
%%DATADIR%%/audio/vo_teefault_ninja-03.wv
%%DATADIR%%/audio/vo_teefault_ninja-04.wv
%%DATADIR%%/audio/vo_teefault_pain_long-01.wv
%%DATADIR%%/audio/vo_teefault_pain_long-02.wv
%%DATADIR%%/audio/vo_teefault_pain_short-01.wv
%%DATADIR%%/audio/vo_teefault_pain_short-02.wv
%%DATADIR%%/audio/vo_teefault_pain_short-03.wv
%%DATADIR%%/audio/vo_teefault_pain_short-04.wv
%%DATADIR%%/audio/vo_teefault_pain_short-05.wv
%%DATADIR%%/audio/vo_teefault_pain_short-06.wv
%%DATADIR%%/audio/vo_teefault_pain_short-07.wv
%%DATADIR%%/audio/vo_teefault_pain_short-08.wv
%%DATADIR%%/audio/vo_teefault_pain_short-09.wv
%%DATADIR%%/audio/vo_teefault_pain_short-10.wv
%%DATADIR%%/audio/vo_teefault_pain_short-11.wv
%%DATADIR%%/audio/vo_teefault_pain_short-12.wv
%%DATADIR%%/audio/vo_teefault_sledge-01.wv
%%DATADIR%%/audio/vo_teefault_sledge-02.wv
%%DATADIR%%/audio/vo_teefault_sledge-03.wv
%%DATADIR%%/audio/vo_teefault_spawn-01.wv
%%DATADIR%%/audio/vo_teefault_spawn-02.wv
%%DATADIR%%/audio/vo_teefault_spawn-03.wv
%%DATADIR%%/audio/vo_teefault_spawn-04.wv
%%DATADIR%%/audio/vo_teefault_spawn-05.wv
%%DATADIR%%/audio/vo_teefault_spawn-06.wv
%%DATADIR%%/audio/vo_teefault_spawn-07.wv
%%DATADIR%%/audio/wp_flump_explo-01.wv
%%DATADIR%%/audio/wp_flump_explo-02.wv
%%DATADIR%%/audio/wp_flump_explo-03.wv
%%DATADIR%%/audio/wp_flump_launch-01.wv
%%DATADIR%%/audio/wp_flump_launch-02.wv
%%DATADIR%%/audio/wp_flump_launch-03.wv
%%DATADIR%%/audio/wp_gun_fire-01.wv
%%DATADIR%%/audio/wp_gun_fire-02.wv
%%DATADIR%%/audio/wp_gun_fire-03.wv
%%DATADIR%%/audio/wp_hammer_hit-01.wv
%%DATADIR%%/audio/wp_hammer_hit-02.wv
%%DATADIR%%/audio/wp_hammer_hit-03.wv
%%DATADIR%%/audio/wp_hammer_swing-01.wv
%%DATADIR%%/audio/wp_hammer_swing-02.wv
%%DATADIR%%/audio/wp_hammer_swing-03.wv
%%DATADIR%%/audio/wp_ninja_attack-01.wv
%%DATADIR%%/audio/wp_ninja_attack-02.wv
%%DATADIR%%/audio/wp_ninja_attack-03.wv
%%DATADIR%%/audio/wp_ninja_attack-04.wv
%%DATADIR%%/audio/wp_ninja_hit-01.wv
%%DATADIR%%/audio/wp_ninja_hit-02.wv
%%DATADIR%%/audio/wp_ninja_hit-03.wv
%%DATADIR%%/audio/wp_ninja_hit-04.wv
%%DATADIR%%/audio/wp_noammo-01.wv
%%DATADIR%%/audio/wp_noammo-02.wv
%%DATADIR%%/audio/wp_noammo-03.wv
%%DATADIR%%/audio/wp_noammo-04.wv
%%DATADIR%%/audio/wp_noammo-05.wv
%%DATADIR%%/audio/wp_shotty_fire-01.wv
%%DATADIR%%/audio/wp_shotty_fire-02.wv
%%DATADIR%%/audio/wp_shotty_fire-03.wv
%%DATADIR%%/audio/wp_switch-01.wv
%%DATADIR%%/audio/wp_switch-02.wv
%%DATADIR%%/audio/wp_switch-03.wv
%%DATADIR%%/big_font.png
%%DATADIR%%/browse_icons.png
%%DATADIR%%/checker.png
%%DATADIR%%/cloudmap.png
%%DATADIR%%/debug_font.png
%%DATADIR%%/emoticons.png
%%DATADIR%%/game.png
%%DATADIR%%/gui_cursor.png
%%DATADIR%%/gui_logo.png
%%DATADIR%%/maps/ctf1.map
%%DATADIR%%/maps/ctf2.map
%%DATADIR%%/maps/dm1.map
%%DATADIR%%/maps/dm2.map
%%DATADIR%%/maps/dm6.map
%%DATADIR%%/moon.png
%%DATADIR%%/mountain_paralax.png
%%DATADIR%%/skins/bluekitty.png
%%DATADIR%%/skins/bluestripe.png
%%DATADIR%%/skins/brownbear.png
%%DATADIR%%/skins/cammo.png
%%DATADIR%%/skins/cammostripes.png
%%DATADIR%%/skins/coala.png
%%DATADIR%%/skins/default.png
%%DATADIR%%/skins/limekitty.png
%%DATADIR%%/skins/ninja.png
%%DATADIR%%/skins/pinky.png
%%DATADIR%%/skins/redbopp.png
%%DATADIR%%/skins/redstripe.png
%%DATADIR%%/skins/saddo.png
%%DATADIR%%/skins/toptri.png
%%DATADIR%%/skins/twinbop.png
%%DATADIR%%/skins/twintri.png
%%DATADIR%%/skins/warpaint.png
%%DATADIR%%/snow.png
%%DATADIR%%/stars.png
%%DATADIR%%/sun.png
@dirrm %%DATADIR%%/skins
@dirrm %%DATADIR%%/maps
@dirrm %%DATADIR%%/audio
@dirrm %%DATADIR%%