DCBeachball/src/index.js

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// Load up the libraries
const Discord = require('discord.js');
const _ = require('lodash');
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// Importing config
const config = require('./config.json')
// Create client
const client = new Discord.Client();
// Triggers when the bot is logged in and
client.on('ready', () => {
//logs when the bot comes online
console.info(
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'Bot has started, with' + client.users.cache.size + 'users, in ' + client.channels.cache.size + 'channels of ' + client.guilds.cache.size + ' guilds.');
// Sets bots status to "Playing with beachballs"
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client.user.setPresence({
activity: {
name: `with beachballs`,
type: 'PLAYING',
},
status: 'idle',
}).then(() => {
console.log("Status set!")
});
})
// List of channels with currently ongoing games
let lock = [''];
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client.on('message', async message => {
// Message processing
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// Discards messages from bots
if (message.author.bot) return;
// Discards messages that dont being with the prefix
if (message.content.indexOf(config.prefix) !== 0) return;
// Makes the message into an array then cuts off the beginning and puts it in the command variable
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// The main function of this bot. To play games!
if (command === "play") {
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// Makes it so one game at a time
if (lock.includes(message.channel.id)) return
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// Makes a message saying Who wants to play?
message.channel.send("who wants to play a game?")
.then(message => {
lock.push(message.channel.id)
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// Reacts with a beach ball
message.react("739941658639990866")
.then(() => {
// Collects reactions on the previous message
const beachballfilter = (reaction, user) => {
return reaction.emoji.id === '739941658639990866' && user.id !== '223215601638703105'
}
const collector = message.createReactionCollector(beachballfilter, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
max: 25,
maxUsers: 25,
time: 10000
})
// Triggers when someone joins the react
collector.on("end", () => {
const players = Array.from(collector.users)
console.log(players)
console.log(players.length + " players")
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message.channel.send('<:BeachBall:739941658639990866> ' + (players[0].toString()).slice(19)).then(message => {
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message.react(config.emoteID).then(() => {
const roundone = (reaction, user) => {
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return reaction.emoji.name === config.emoteID && user.id !== '223215601638703105' && user.id === (players[0].toString()).substr(0, 18)
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}
const collector = message.createReactionCollector(roundone, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
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max: 1,
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maxUsers: 1,
time: 5000
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})
collector.on("collect", () => {
function ball() {
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setTimeout(function () {
// Generates a random number from 0 to players.length
let num = Math.floor(Math.random() * (players.length));
console.log(num);
//sends a message with the beach ball emote and pings a player
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message.channel.send('<:BeachBall:739941658639990866> ' + (players[num].toString()).slice(19)).then(message => {
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// Reacts the message with hands
message.react(config.emoteID).then(() => {
// Keeping the lock locked
lock = true
// Makes a filter that allows the hand emoji and only form the player that was randomly picked
const handfilter = (reaction, user) => {
return reaction.emoji.name === config.emoteID && user.id !== '223215601638703105' && user.id === (players[num].toString()).substr(0, 18)
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}
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// Creates
const collector = message.createReactionCollector(handfilter, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 10 Seconds
max: 1,
maxUsers: 1,
time: 5000
})
//on collection play again
collector.on("collect", () => {
ball()
})
// When the 10s ends
collector.on("end", () => {
if (collector.users.size === 0) {
_.pull(lock, message.channel.id)
return message.channel.send((players[num].toString()).slice(19) + ' got hit in the head!');
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}
})
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})
})
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}, Math.floor(Math.random() * (3000)))
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}
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// This is the game function being used.
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ball()
})
collector.on("end", () => {
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if (collector.users.size === 0) {
_.pull(lock, message.channel.id)
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return message.channel.send('Somehow ' + (players[0].toString()).slice(19) + ' got hit.');
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}
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})
})
})
})
})
})
}
});
client.login(config.token).then(() => {
console.log("logged in")
})