IT'S ALIVE!!!

This commit is contained in:
Alex 2020-08-05 11:56:17 -05:00
parent d63aa91a21
commit dcc5cad7b3
2 changed files with 146 additions and 293 deletions

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@ -1,148 +1,146 @@
// Load up the libraries
const Discord = require('discord.js');
// Importing config
const config = require('./config.json')
//User array and random number
let players = [];
let value = players[Math.floor(Math.random() * players.length)];
// Create client
const client = new Discord.Client();
client.on('ready', () => {
//logs when the bot comes online
console.info(
`Bot has started, with ${client.users.cache.size} users, in \
${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
// Sits bots status to "Playing with beachballs"
client.user.setPresence({
activity: {
name: `with beachballs`,
type: 'PLAYING',
},
status: 'idle',
}).then(() => {
console.log("Status set!")
});
})
client.on('message', async message => {
// Message processing
// Only can be used in #linecon
// let okchannel = client.channels.cache.get("710574818222931968")
// if (!(message.channel === okchannel)) return;
// Discards messages from bots
if (message.author.bot) return;
// Discards messages that dont being with the prefix
if (message.content.indexOf(config.prefix) !== 0) return;
// Makes the message into an array then cuts off the beginning and puts it in the command variable
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// The main function of this bot. To play games!
if (command === 'play') {
// Filter for filtering out only the beach ball emote
const filter = (reaction) => {
return reaction.emoji.id === config.emoteID && !(message.author.bot);
};
const emote = client.emojis.cache.get(config.emoteID)
message.channel.send("Who wants to play with the beach ball?")
.then(message => {
// Reacts to its own message
message.react(config.emoteID)
.catch((err) => {
console.error('Something went wrong', err)
})
message.awaitReactions(filter, {max: 25, time: 300000, errors: ['time']})
.then(collected => {
const reaction = collected.first();
if (reaction.emoji === emote) {
players = reaction.users;
}
})
})
.catch((err) => {
console.error("Something went wrong!", err)
return message.channel.send("Something went wrong...")
})
// message.reply should start the game and call the first user.
// After that it is based on the random user generator from our array
setTimeout(() => {
message.reply("Let's start!").then(message => {
// Initiating ball function
function ball() {
// In theory sends a message
message.channel.send(`${emote} ${value}`)
.then(() => {
message.react('config.emoteID')
})
.catch((err) => {
console.error("something went wrong!", err)
return message.channel.send("Something went wrong... I couldn't react.")
})
}
message.react(config.emoteID)
.then(() => {
const collector = message.createReactionCollector(filter, {
max: 2,
time: 30000,
errors: ['time']
})
collector.on("collect", () => {
ball();
})
})
// const collector = message.createReactionCollector(filter, {max: 1, time: 30000, errors: ['time']})
//
// collector.on("collect", () => {
// ball();
// })
// message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']})
// .then(collected => {
// const reaction = collected.first();
// //VERY rough while statement should maybe work...? Need to update the bot and see
// //what happens when it runs since I don't write in JS
// while (true) {
// if (reaction.emoji === client.emojis.cache.get(config.emoteID)) {
// message.reply("Let's start!")
// .then(() => {
// message.awaitReactions(filter, {max: 1, time: 30000, errors: ['time']})
// }).catch(err => {
// console.error("Something went wrong awaiting reactions", err)
// })
// }
// else {
// return message.channel.send("Ouch!")
// }
// }
})
// })
}, 10000)
}
});
client.login(config.token).then(() => {
console.log("Bot is logged in!")
});
// Load up the libraries
const Discord = require('discord.js');
// Importing config
const config = require('./config.json')
// Create client
const client = new Discord.Client();
// Triggers when the bot is logged in and
client.on('ready', () => {
//logs when the bot comes online
console.info(
`Bot has started, with ${client.users.cache.size} users, in \
${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
// Sits bots status to "Playing with beachballs"
client.user.setPresence({
activity: {
name: `with beachballs`,
type: 'PLAYING',
},
status: 'idle',
}).then(() => {
console.log("Status set!")
});
})
client.on('message', async message => {
// Message processing
// Only can be used in #linecon
// let okchannel = client.channels.cache.get("710574818222931968")
// if (!(message.channel === okchannel)) return;
// Discards messages from bots
if (message.author.bot) return;
// Discards messages that dont being with the prefix
if (message.content.indexOf(config.prefix) !== 0) return;
// Makes the message into an array then cuts off the beginning and puts it in the command variable
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// The main function of this bot. To play games!
if (command === "play") {
//making the filters for the collectors
// Makes a message saying Who wants to play?
message.channel.send("who wants to play a game?")
.then(message => {
// Reacts with a beach ball
message.react("739941658639990866")
.then(() => {
// Collects reactions on the previous message
const beachballfilter = (reaction, user) => {
return reaction.emoji.id === '739941658639990866' && user.id !== '223215601638703105'
}
const collector = message.createReactionCollector(beachballfilter, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
max: 25,
maxUsers: 25,
time: 10000
})
// Triggers when someone joins the react
collector.on("end", () => {
const players = Array.from(collector.users)
console.log(players)
console.log(players.length + " players")
message.channel.send(`<:BeachBall:739941658639990866> ${(players[0].toString()).slice(19)}`).then(message => {
message.react(config.emoteID).then(() => {
const roundone = (reaction, user) => {
return reaction.emoji.name === config.emoteID && user.id !== '223215601638703105' //&& reaction.user === players[0]
}
const collector = message.createReactionCollector(roundone, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
max: 2,
maxUsers: 2,
time: 10000
})
collector.on("collect", () => {
function ball() {
// Generates a random number from 0 to players.length
let num = Math.floor(Math.random() * (players.length));
console.log(num);
//sends a message with the beach ball emote and pings a player
message.channel.send(`<:BeachBall:739941658639990866> ${(players[num].toString()).slice(19)}`).then(message => {
// Reacts the message with hands
message.react(config.emoteID).then(() => {
// Makes a filter that allows the hand emoji and only form the player that was randomly picked
const handfilter = (reaction, user) => {
return reaction.emoji.name === config.emoteID && user.id !== '223215601638703105' //&& reaction.user === players[num]
}
const collector = message.createReactionCollector(handfilter, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
max: 2,
maxUsers: 2,
time: 10000
})
//on collection play again
collector.on("collect", () => {
ball()
})
collector.on("end", () => {
if (collector.users.size === 0) {
message.channel.send("Ouch")
}
})
})
})
}
ball()
})
collector.on("end", () => {
message.channel.send("Ouch!")
console.log(Array.from(collector.users))
})
})
})
})
})
})
}
});
client.login(config.token).then(() => {
console.log("logged in")
})

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@ -1,145 +0,0 @@
// Load up the libraries
const Discord = require('discord.js');
// Importing config
const config = require('./config.json')
// Create client
const client = new Discord.Client();
// Triggers when the bot is logged in and
client.on('ready', () => {
//logs when the bot comes online
console.info(
`Bot has started, with ${client.users.cache.size} users, in \
${client.channels.cache.size} channels of ${client.guilds.cache.size} guilds.`);
// Sits bots status to "Playing with beachballs"
client.user.setPresence({
activity: {
name: `with beachballs`,
type: 'PLAYING',
},
status: 'idle',
}).then(() => {
console.log("Status set!")
});
})
client.on('message', async message => {
// Message processing
// Only can be used in #linecon
// let okchannel = client.channels.cache.get("710574818222931968")
// if (!(message.channel === okchannel)) return;
// Discards messages from bots
if (message.author.bot) return;
// Discards messages that dont being with the prefix
if (message.content.indexOf(config.prefix) !== 0) return;
// Makes the message into an array then cuts off the beginning and puts it in the command variable
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// The main function of this bot. To play games!
if (command === "play") {
//making the filters for the collectors
// Makes a message saying Who wants to play?
message.channel.send("who wants to play a game?")
.then(message => {
// Reacts with a beach ball
message.react("739941658639990866")
.then(() => {
// Collects reactions on the previous message
const beachballfilter = (reaction, user) => {
return reaction.emoji.id === '739941658639990866' && user.id !== '223215601638703105'
}
const collector = message.createReactionCollector(beachballfilter, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
max: 25,
maxUsers: 25,
time: 10000
})
// Triggers when someone joins the react
collector.on("end", () => {
const players = Array.from(collector.users)
console.log(players)
console.log(players.length + " players")
message.channel.send(`<:BeachBall:739941658639990866> ${(players[0].toString()).slice(19)}`).then(message => {
message.react(config.emoteID).then( () => {
const roundone = (reaction, user) => {
return reaction.emoji.name === config.emoteID && user.id !== '223215601638703105' //&& user === players[0]
}
const collector = message.createReactionCollector(roundone, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
max: 2,
maxUsers: 2,
time: 10000
})
collector.on("collect", () => {
function ball() {
// Generates a random number from 0 to players.length
let num = Math.floor(Math.random() * (players.length));
console.log(num)
//sends a message with the beach ball emote and pings a player
message.channel.send(`<:BeachBall:739941658639990866> ${(players[num].toString()).slice(19)}`).then(message => {
// Reacts the message with hands
message.react(config.emoteID).then(() => {
// Makes a filter that allows the hand emoji and only form the player that was randomly picked
const handfilter = (reaction, user) => {
return reaction.emoji.id === config.emoteID && user.id !== '223215601638703105' //&& reaction.user === players[num]
}
const collector = message.createReactionCollector(handfilter, {
// Sets the maximums to 1 type of emoji, 25 reactions, 25 users, in 60 Seconds
max: 2,
maxUsers: 2,
time: 10000
})
//on collection play again
collector.on("collect", () => {
ball()
})
collector.on("end", () => {
if (collector.users.size === 0)
message.channel.send("this mean that there was most likely a filter problem")
})
})
})
}
ball()
})
collector.on("end", () => {
message.channel.send("Ouch!")
console.log(Array.from(collector.users))
})
})
})
})
})
})
}
});
client.login(config.token).then(() => {
console.log("logged in")
})